
YOU have to show what you’re made of as the war over Europe is in full swing. Fight waves of Axis planes and panzers until you hit the boss enemies – the ACES OF THE LUFTWAFFE.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 170reviews | 64% | — | $18.1K |
| $4.99 | 941ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]«Бои в воздухе — это не спорт. Это убийство с научным уклоном»[/h1] Aces of the Luftwaffe отличный представитель жанра SHOOT 'EM UP. В этой коротенькой, но интересной игре, мы возьмёмся за штурвал самолёта и уничтожим асов люфтваффе. В целом игра скромная три самолёта из которых нормальных по сути 1.5. Начальный самолёт вообще никакой, самолёт который может стрелять под углом, тоже не так уж и силён, хоть играл я им и всю игру но финального босса завалил полу прокаченным огненным самолётом, тупо из-за того что у него больше и урона и хп. Уровней всего 20 и 5 боссов в конце каждой карты из 4 этапов. Боссы вышли интересными и драться с каждым своего рода испытание. Выполнена игра в пиксельном стиле и приятно нарисована. Советую. [h3] Минусы [/h3] Безусловно минусом этой игры является гринд, 2 самолёта из 3 бесполезны и пока вы это узнаете будет выкинуто много валюты, каждая карта с врагами платная, болячки из мобильной версии не вылечили. 7/10
Bought this on discount, had some silly fun, but it has annoying grind behind it. First boss was my fav, while 3rd and 5th are just unfair to fight without maxed Beast. Would recommend playing though
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Simplified Chinese, Swedish +2 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nostalgic airdog fight game, if you like this kind of game, buy it
♥♥♥♥ yeah 1990 looking retro explosions
Aces of the Luftwaffe, developed and published by HandyGames, is a retro-inspired top-down aerial shooter that draws heavily from classic arcade traditions while framing its action within a stylized World War II setting. The game places players in the cockpit of Allied aircraft tasked with defending Britain from relentless waves of enemy planes and armored forces. Rather than focusing on historical realism or simulation mechanics, it embraces an arcade philosophy built around constant motion, rapid-fire combat, and screen-filling enemy patterns. The result is a straightforward shooter designed for quick bursts of action and accessible gameplay. At its core, the experience revolves around navigating horizontally scrolling stages filled with airborne adversaries, ground-based artillery, and imposing boss encounters. Controls are simple and responsive, allowing players to maneuver their aircraft freely while unleashing continuous streams of fire. Power-ups collected during missions enhance offensive capabilities or provide temporary defensive boosts, reinforcing the arcade loop of dodge, shoot, and survive. The emphasis remains on reflex-driven gameplay rather than tactical depth, making it easy for newcomers to understand but potentially limited for veterans seeking complex mechanics. Mission design follows a consistent structure, with each stage introducing escalating waves of enemies and culminating in larger boss fights. These encounters often serve as the most memorable moments of the campaign, requiring pattern recognition and sustained focus. However, while the difficulty curve gradually increases, the overall variety of enemy behaviors and environmental shifts can feel restrained. The repetition of similar mission objectives and enemy formations may become noticeable during extended sessions, as the game rarely diverges significantly from its established formula. Visually, Aces of the Luftwaffe adopts a colorful pixel-art style that reinforces its nostalgic roots. Aircraft sprites, explosions, and projectile effects are designed with clarity in mind, ensuring readability even when the screen becomes crowded with enemy fire. The aesthetic captures the feel of old-school arcade cabinets while maintaining a polished presentation suited to modern displays. Backgrounds, though functional, do not always exhibit extensive variation, contributing to a sense of familiarity across stages. The art direction prioritizes action visibility over atmospheric depth, aligning with the game’s fast-paced focus. Audio design complements the visual presentation with energetic background tracks and crisp sound effects. Weapon fire and explosions provide satisfying feedback, while the music underscores the urgency of combat without overshadowing gameplay. Although not groundbreaking, the soundtrack effectively supports the high-tempo action and maintains the arcade ambiance throughout the campaign. Where Aces of the Luftwaffe may divide players is in its longevity. The accessible controls and straightforward progression make it appealing for casual sessions, but the limited mechanical evolution and relatively short campaign may reduce long-term engagement. For players who enjoy high-score chasing and refining reflexes, replay value emerges from attempting to complete stages more efficiently or at higher difficulties. However, those seeking narrative depth, expansive upgrade systems, or cooperative complexity may find the experience comparatively lightweight. Ultimately, Aces of the Luftwaffe succeeds as a nostalgic homage to classic aerial shooters. It offers fast, uncomplicated action within a recognizable wartime theme, delivering immediate entertainment without demanding heavy investment. While its simplicity and repetitive structure may prevent it from standing out among more feature-rich modern shooters, it remains a competent arcade-style experience that captures the spirit of traditional top-down combat. For players looking for a straightforward, pick-up-and-play shoot ’em up with retro sensibilities, it provides an enjoyable, if modest, aerial adventure. Rating: 6/10
I’m going to be honest, this game is by no means perfect and does have issues, but I really enjoyed playing this game. This is the first time I played it on a desktop (the first time I originally played it was on my iPad in 2014). It’s a shame to see that a lot of the reviews dislike this game, and I get it for certain reasons. If you enjoy 2D platformers, then this game is honestly engaging and a difficult challenge. A lot of it is high-paced shooting. The good - The gameplay is honestly fairly decent, but not that complicated. You have 3 planes that you can pick from: the Beast, the Freshmen, and Tyker’s. All 3 play differently, but the beast is the best one that there is since he does the most damage, and has the most health. - The bosses are very funny to play against, and are also very difficult and give you a actually good challenge to fight against, especially the fire plane. I will say the final boss is incredibly difficult to beat. As well as the Zeppelin. Although some of the levels are repetitive, there is enough to keep you engaged and to keep on playing. - I honestly like the art style. I think it fits very well. The bad - The grind in this game is annoying, but it’s not as bad as others have made it out to be. For the most part, you will just be playing the first boss over and over again until you can afford the upgrades in the game. Which the first boss is very quick to beat, so it’s fairly quick. - The same 2 music tracks are used in the entire game; there's no variety at all. - The Freshmen is basically useless. You will mostly play the beast for the whole game. Tyker’s is really only useful on the final boss.
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Игра крутая, играл в детстве. Но главная проблема это гринд. А так рекомендую
very hard
fun ww2 game even though it is not very accurate to real life the game is still fun in its own ways
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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