
Svart Alfheim and the Accelerated World have begun to merge. In the midst of the chaos, Yui has gone missing. Kirito must challenge the Seven Kings of pure color from the Accelerated World to gain access to her location.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Traditional Chinese
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
giving a negative review because they won't let me refund this trash
Not recommended. Game itself is good, but the port is terrible beyond what words can express. Avoid it at all costs;
[h1]加速世界的粉絲命是真苦啊[/h1] 加速世界原作,有生之年應該是沒辦法看到一個完善的結尾。而剩下的殘軀,又要火化為骨灰,拌在SAO的骨灰中呈現。 我曾在psvita時代買過此作,當年買了很多SAO遊戲(畢竟PSvita也沒多少遊戲)。當年是蠻驚豔,畢竟我也從PSP時代就開始遊玩SAO相關的同人作品。 加速世界的遊戲本身也沒多少。另一款有印象的就是沒中文的格鬥遊戲(其實更貼近原作的世界觀設定)。不過我對於格鬥遊戲和無法在steam購買不太感冒。 底下也不會過於著墨遊戲體驗。這就只是個萬代消耗IP熱度,向粉絲圈錢的奶粉作而已。應該說所有的SAO掛名的任何一款遊戲都是。沒有太大亮點、更多是嘈點。故事性也很糟。唯一的好處是美術上或世界觀上還有IP光環,讓粉絲在被噁心的同時,有一絲絲的慰藉。僅此而已。 [h2]遊戲本身[/h2] 我很想直接聊遊戲體驗。不過在此之前。光是讓遊戲本身能啟動。就已經讓我激動的想來給上負評。 這款遊戲是透過類似模擬器來遊玩。有一個啟動器。而解析度、按鍵輸入、顯示螢幕等等參數,居然只能在啟動器中調整。遊戲內能調整的選項不多。 太噁心人了。加上沒辦法改幀數。萬代的移植真不怕失去浮木啊。 以及,第一次在大廠遊戲看到,啟動器還能缺失dll。缺失了,叫我重新安裝,我照做了,就像是腦門被門夾了一般。沒有解決任何問題。 [h2]缺失msvcp120.dll和msvcr120.dll[/h2] 如果沒有玩過幫你安裝這兩個dll的遊戲。或平時沒有在寫C++相關的軟體。那你應該會缺失這兩個2013c++環境附帶的dll。 我只是不想在平常打code的環境打遊戲,拿了出差用的ITX(環境超乾淨的PC)來安裝這遊戲緬懷過去。結果差點讓我氣到想扼殺這段回憶。我恨你,萬代。 以下是兩個解決方案: 1. 找到對應的microsoft c++包。根據電腦是x64或x86自己安裝。(我玩個遊戲還要自己安裝環境,廠商真的愚蠢透頂) 2. 下載對應的msvcp120.dll和msvcr120.dll(注意好電腦的架構是x86或x64)。遊戲庫內點選此遊戲,打開遊戲所在檔案,把這兩個dll複製貼上資料夾。(我個人是這麼做的。) [h2]總結[/h2] 遊戲不是什麼好遊戲。SAO的所有遊戲本質都是最低劣的那種JRPG,就是塞給你的對話選項全都是同一個意思,選哪個都不能表達角色本身的特色。 全部都是沒有甚麼角色內涵和多面性的薄薄紙片人。OOC?不存在的,Kirito還是那副后宮男主嘴臉;Silver crow還是一樣嬗弱;亞絲娜...算了吧一台bus;黑雪姬,我的黑雪姬...唉,回不去了。 移植本身做的很爛。 選項要在啟動器更改。畫面解析度那些。沒辦法改幀數。 其他也沒啥好說的。如果不是因為加速世界我根本不想買。 加上處理啟動器缺失dll的問題本身,已經是情節惡劣十分嚴重的遊戲問題。我不想推薦這樣一個萬代出品的模擬器殘次二次元薛錢作品。 [quote] 我的鑑賞家頁面:[url=https://store.steampowered.com/curator/45018839-JingShing/] JingShing 鑑賞家頁面 [/url] [/quote]
Pretty fun enjoyed it most out of all SAO games so far
我点推荐是因为我看加速世界 不看的别买了 不好玩
Definitely one of the best SAO games out there, easily top 3 imo. Lacks a tiny bit of polish in terms of camera lock-on and combat, but is overall pretty smooth on that front. Story is hands down the best out of all the SAO games, and it's not even close. Going in, I had no clue what Accel World was, and if you're unfamiliar with it either (or unfamiliar with SAO for that matter), this game does a good job at explaining both. Thank you, "Say It, Miss Strea!" from the gallery. Apparently they're the same universe (not canon to either anime or any other game fsr), but if you're a fan of one franchise, you'll definitely like the other. I don't want to say that it's the same formula written by the same person, but it kinda is. There are literally like 40 characters or something (once you unlock them all). Literally no shortage of variety. Each SAO character can use 3 different classes of weapons, so put Sinon on a spear if you're really feeling you want more base damage. Though the bow and it's range can definitely keep you alive sometimes. AW characters are a bit less fleshed out imo. I still haven't seen the show (thanks crunchyroll), but they have a couple incarnate skills and a few sup. incarnate skills or something--and they can't fly except for Silver Crow and Sky Raker. The Jump and the dash-to-enemy mechanics are decent substitutes, but I recommend Crow and at least one SAO healer for the ideal beginner's balance. Also, SAO characters' base run speed is DIABOLICALLY ATROCIOUS. WHAT IS THIS INCAPACITATED, OUT-OF-BREATH, RUNNING-IN-A-DREAM MOVEMENT? WHY IS LEAFA PICKIN' 'EM UP AND PUTTIN' 'EM DOWN LIKE THAT!? How did we go from making-me-dizzy from the speed in Lost Song to this crap? Play on easy mode. Trust me. If you start new game plus, feel free to switch difficulty, but you're gonna wanna start on easy mode if you're new. If you've played Lost Song, it's a good warm-up, but there's still new and returning frustrations from that game in terms of mechanics. I recommend having an SAO character with Refresh skill (all allies healing) if you want to live period. AW characters CAN NOT heal themselves without items. Silver Crow, I love you, but please stop bum-rushing enemies with 10% health. CPU teammates are actually so friggin' stupid. Commands mostly do nothing half the time. I spent the early part of this game trying to tell my bum teammates to retreat in the one dungeon with wraiths that will-or-almost-will one-shot you. Safe to say I just ran all the way to the end with two dead teammates. If I'm the one dead and forgot to switch characters right away, they sometimes just... keep fighting... and don't revive... and then we all end up dead... USE HEAVY ATTACKS! This will keep you from being interrupted as often, and can give you an opportunity to run/recover hp, etc. They don't do much more damage than light attacks, so I didn't even bother using them at first. But regular attacks don't do damage anyway. Sword skills and skill connecting are how you put up numbers. Also, don't bother buying weapons or accessories from the shop. You'll get better ones from drops. Combat is pretty good like I said earlier. Skill connecting is so satisfying and is something that wasn't in Lost Song. SAO magic skills use MP and AW incarnate skills use special move gauge (mp with extra steps). Special move gauge requires basic attacks to fill up, and mp regens naturally or with items. Stamina is for heavy attacks, guarding, or jumping/dodging/dash-to-enemy. There's a lot of combinations of movement-then-attacks to try out, and like I said, around 40 total characters including DLC. I didn't play with the optimal characters (kirito, yuuki, scarlet rain, etc.), I used my favorites. (Maybe that's why I had a bit of a hard time...) Map, dungeon, hub, etc.: This takes Lost Song's Svart Alfheim and puts that cyberpunk coat of paint over it. Different music, vibes, and overall just a refreshing experience from LS's fairy/mythology theme. The fairy elements are still there in the returning enemies & bosses and the base landscape of the different maps, but the "transitioning" from AW's stages definitely gives it a new atmosphere. Dungeons are a mix of LS's and AW's themes, but a bit less interesting. Unlike Lost Song's dungeons, you can hover, and in the Infinite Transition/Mugen dungeon, you can fly like you can in the overworld, but there are terrible invisible wall borders that rightfully keep the player within the map, but feel so clunky when flying. Gotta give the point to LS's dungeons even without flight. Each map (Wellgunde, Flosshilde, etc.) expands on LS's exploration and uncaps the previous height limit. More dungeons, more treasures, more enemies that swarm you all at once. There's even new dungeons from AW that appear after defeating a roaming boss. The hub is still Ryne, but heavy on the cyberpunk. Dude, this music instantly went into the playlist, and it's such an upgrade from the yawn-fest that was LS's Ryne soundtrack. Don't get me wrong, there's nothing wrong with the cozier vibes of traditional Svart Alfheim, but man once you hear Starlight Road, it's wraps. Agil gets his Dicey Café too, and it's got some nice music and vibes as well. There is SO much to do in this game, it's a bit surprising that it was on the vita (or was it psp?). Tons and tons of friend quests (mainly from Hexe...), extra quests, and challenge quests. P.S.: Heroes of the fairy realm is NOT for the faint of heart. There are friend events at the Fountain of Encounters that proc whenever you're using a character enough, and said character might be able to learn a special skill in the arena once they get that handshake icon in the summary view. Unlike most other SAO games, this game doesn't have an affection/character story system, which is devastating. I think the expanded cast would've been the perfect opportunity for character stories, but maybe it's because there are so many characters that this feature wasn't present... I guess the fountain of encounters replaces it, but it's like filling a cavity in your teeth with john deer park spring water. BKBrent. Just look up AW vs SAO bkbrent. That man has everything you need if you plan to play even a little more optimally than a casual playthrough. Shoutout to that guy. 100%'ing is a nightmare. Worse than Lost Song's 100%. This is masochism way worse than shiny hunting at 1/8192 odds. Max Enhance?? Just don't do it to yourself. Overall? 10/10. Literally couldn't put it down. Which is crazy to think about because I first immediately gave up on this game during the tutorial fight vs Black Lotus. You have to press **2** buttons to **block**?? **TWO BUTTONS FOR SWORD SKILLS!?** But I also hadn't played Lost Song when I first tried this game, so that was kinda my fault. Eventually, I did sober up and beat Lost Song first. Play Lost Song first to avoid the disappointment of playing these games out of order. The story also piggybacks, but kinda doesn't, off of Lost Song's story. If you see someone you don't recognize, it's just useless women that get added Kirito's harem. Rain is only worth mentioning because of her OSS. Jesus Christ. I still can't decide if this game or Hollow Realization is second place for best SAO games, but Fatal Bullet is first by a small margin. Either way, I'll never forget this game.
From hollow fragment, to Lost song, to Hollow realization, to this, this is definitely the worst game out of the 4. The port is complete ass, first off. The game logic itself lags even though the framerate doesn't (though that's locked to 30fps). The quest design is just god awful. Finding where anything is to do anything is a nightmare since the game skimps on markers and gives no sort of landmark-based or directional descriptions on where things are. Even though it's a copy and paste of Lost Song they've somehow managed to make the combat less responsive, harder to control, and less skill-based. It's basically a skill spam like Hollow Fragment but with terrible 3D movement and half a cast that can't 3D move to begin with. Genuinely, this is the first of the SAO games that I will not finish. Hopefully it's not story-critical.
play it!!!
[h1]Sill holds up in 2026![/h1] The best SAO game (and the only Accel game) on PC (just my opinion, you can keep yours). Hollow Fragment and Hollow Realization combined would be the best game but sadly we can't have that, Lycoris is a gardener simulator basically where you expend 30 hours watching a worse version of the anime in visual novel format and the other 60 hours are fighting mostly the same flowers (yes flowers) and FIVE enemy types in the most boring and empty open world ever with the worst plot in any SAO game or anime, but I digress. Fatal Bullet is there, no complains. Just to be fair, what I hate about Lycoris is the wasted potential and the game unfinished state even after DLCs and patches, under all the jank, spaghetti code and reused assets there is a fun game, but it's HEAVELY crippled as a final product, since the moment Medina enters the narrative the game implodes in itself and never recovers, and LETS not forget it was the first SAO game to introduce microtransactions (MTX) and push them by reducing the world's loot to nothingness. [h2]What AW vs SAO has is the movement, combat and flying. Before Armored core 6 (technically For Answers) and Hogwarts Legacy this game had the best implemented flying system of any game while being an RPG, is not only smooth and fun, is fast and allows for airborne and ground combat mix-ups like no one did before. The Accel characters can only jump (very high and bunny hop in the air [spoiler] 2 Accel CH can fly[/spoiler]) but the SAO characters are the full package and the game uses the space really well, you can zoom all over the map while fighting small enemies and big bosses alike, there is build variety, you can switch characters on the fly and do micro management during encounters with melee/magic/range; its frankly beautiful after expending from 5 to 10 hours to accommodate with the mechanics, the launcher also allows for custom bindings of the controls. The story (while being a sequel of Hollow Fragment and part of the game-verse) it's better digested as a self-contained and it does wonderful, it's emotional, it's engaging and by the end you'll love the characters even if this is your first ever SAO. I know telling people to ignore the background lore of two franchises is too much, but the game had a great direction and a great pacing. Starburst Stream out of 10 [/h2] [spoiler]We don't talk about Lost Song, I finished it, "its an Alpha build" for this game, I DO NOT RECOMMEND that unfinished mess to anyone.[/spoiler] [spoiler] Also, Sachi is playable and voiced by Hayami Saori but she has no place in the story because she is as we all know dead, she's is also one of the strongest characters if you heart can take it[/spoiler]
Not bad at all.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Related
| Paradise Lost | $991.1K | 2.5K | 64% | $14.99 |
| Tales & Tactics | $990.5K | 2.2K | 78% | $17.99 |
| Element TD 2 - Tower Defense | $990.3K | 3.2K | 90% | $14.99 |
| Get To Work | $990.3K | 3.5K |
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 89% |
| $12.99 |
| Landlord's Super | $990.1K | 1.7K | 81% | $19.99 |
| Task Force Admiral - Vol.1: American Carrier Battles | $990K | 713 | 90% | $35.99 |
Related
| BLEACH Brave Souls | $0 | 12.6K | 88% | Free |
| Monster Hunter: World | $130.6M | 314.6K | 89% | $29.99 |
| Ni no Kuni™ II: Revenant Kingdom | $18.1M | 11.1K | 84% | $59.99 |
| Tales of Zestiria | $12.1M | 9.3K | 80% | $49.99 |
| SWORD ART ONLINE Fractured Daydream | $4.1M | 2.8K | 65% | $59.99 |
| Toukiden 2 | $2M | 1.5K | 80% | $59.99 |