
Take over a small dungeon that no adventure is interested in as a new manager. You'll start with almost nothing and recruit minions, accumulate money, construct facilities, develop technology, explore the realm, have the dungeon's name up, defeat other dungeons and win the championship of the Dungeon League.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have bought a lot worse than this, much is not explained well, some is not explained at all. I pretty much ignored exploration and the monthly battles. I played around 3 yrs in game or so I think. My main problem is you have too many hero's. It's hard to get to like/know them well when you have to keep so many. It's cheap enough and fun enough that I certainly don't regret the purchase.
Another FM-like game. Amazing to be the coach in abyss. "Bad instruction"? No. There's no instruction. I wish the developers could add it in the next update. BTW, although this game doesn't have a macOS/Linux version, it behaves well with Steam Play
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game playable. But you need some time to adjust to the bad UI. When you start a game, you see the channel that you need to defend in the top left, you can put your monster their. In the top right side, it is the building space. You use the material to build up your building space. In the bottom panel, you get your weekly report ,view your monster detail , do explorations and research and etc. At start , you can build up a new dormitory and recruit 5 new monster by resumes. Then you review your monster detail, name the monster by the ability. Then you assign some of your monster to the building. Put your monster to the deploy channel when there are invaders. The you gain the prestige when you defeat the invades(and exploration). You make money to raise your monsters. You collect material to improve the buildings. The game is a slow game, the interesting part of the game is to find the good monster with rare and good trait. You can get monster by 3 way, the resumes, recruit by headhunter(every 7 days), defeat the invaders(by chance).
前期过渡比较难受,但是每条线上都有一个奶一个输出一个肉的时候就开始步入正轨了。 声望前期最多存100就够了,因为声望多了前期会蹦出很多不好对付的敌人,存100留着把麻烦的敌人请走就行了,或者是给自己人加血用。。。 种族的影响主要体现在初始数值上,职业也是影响初始数值,然后潜力决定了属性的最大值,不过这个游戏很多东西没有详细说明,所以。。。很多数值上的设定只能靠俺寻思。。。 到后期每条线上都有一支可以守很长时间的战斗小队,然后后面有一支专门参加比赛的精英小队,这个游戏就算结束了。。。当然,要是想继续尝试一些奇奇怪怪的组合玩法的话可以继续。。。 挺不错的小品级游戏,这个价格这个内容完全可以给推荐。
垃圾中的战斗机,出来就不负责了,也不更新
那些说不好玩的,怕是连联赛都没赢过hhhhhh
這個游戲不推薦,内容太少,而且游戲很乏味,這個游戲的數值很多時候就是不知所云,不推薦!
第一个经理技能必选远征 即使派3个垃圾去探索也很合适 因为前期升级建筑最重要的木头只有探索可以大量得到 建筑物里产出的木头太少 而且前期人手太缺 不可能让好人才去建筑物里工作 前期精力也是不够的 即使你有2队打手也远远不够 所以才给你猎头和人力资源两个部门征召人手 医务室也要尽快建立起来回复精力 而且选了远征之后金钱完全够用 声望不要攒的太多 否则敌人越来越强吃不消
游戏挺好玩的 可这BGM太扯了吧 就是下雨声 菜市场的声 乱七八糟的 感觉就是作者随手录的
+ 价格便宜。 + 像素风。 + 随机特性、技能、种族带来了足够丰富的角色。 - 缺乏足够的新手引导。开局过于随机的组合很影响体验。 --- 离谱的难度曲线。游戏内容在一开局就全砸在玩家脸上,并不存在逐步解锁、循序渐进的过程。在没有足够的游戏经验时,很容易因为选择了做收益不高的事,让整个档陷入死局。 拿足球经理举个例子,FM默认开档时间都是在转会期,给玩家提供了足够的调整队伍时间。与此同时,队伍中默认的球员还有系统默认战术,在同级别联赛中一般都还是有一战之力的。而且输球也不会有过大的惩罚,除非球队真的一败涂地赛季末降级,但就算是这样,下赛季还是可以杀回来的。 而在深渊经理中,只要一条线路三回合没人防守,就会损失一半金钱和所有声望,这显然很离谱。 当然,如果做好了足够的难度曲线,这些问题是可以解决的。目前来看,评价只能是不推荐。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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