
ABSOLUTE is an escape game. Experience a unique puzzle on every level. Make use of any available tools to solve the puzzles and clear all the levels.
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[b]absolute[/b] is a 1st-person escape room puzzler, wasd-controlled, not point & click. wander around rooms, interact with items, pick some up, use them elsewhere, and eventually escape the current location. unfortunately, there aren't many positives I can mention. despite the minimum requirements on the store page, [b]it runs on windows 7 and very outdated hardware[/b]. it uses the unreal engine and actually performs better than some 2d point & clicks I had the 'pleasure' of playing, and it definitely should, because the [b]presentation is seriously lacking[/b]. very basic and low quality textures, everything's very shiny, and [b]the audio is beyond annoying[/b]. there's no music, but footsteps don't sound like footsteps at all, they're really grating, and some effects are much louder than others. and while there are plenty of ways to tweak the graphics, there are [b]no audio settings, let alone volume sliders[/b]. [b]controls aren't great either.[/b] wasd works fine, mouse to look around, left button to interact, 'q' for inventory, but sometimes the interact/take prompts appear where they shouldn't and don't appear where they should, item hitboxes are all over the place. bringing up the inventory is only necessary to check what items you currently have, as nothing can be used directly from there. however, if you click on anything and close the window, you'll have to click again before getting back mouse controls. buggy. [b]items are mostly used automatically[/b], so if you have a keycard on you, click the card reader to open a door. not too bad, and once an item served its purpose, it disappears, and if it's something in the room, it can't be interacted with again either, but this automatic thing threw me off a bit. there's a glass orb at the beginning and I was trying for the longest time to break it with the crowbar I'd just found, but only a hammer worked from a few rooms later. I was also trying to use the flashlight before entering a dark room (no brightness settings, of course), but it's used by pressing 'f', and the prompt for it only comes up when you're in the middle of darkness, not when the item is picked up. [b]5 untimed levels[/b] to go through, nothing's chasing you either, but there is [b]no mid-level saving[/b]. I don't think any of them take more than 20 minutes or so, but I stopped towards the end of level 3. couldn't figure out how to proceed, but at that point I didn't care, the walking sounds were really getting on my nerves, and without saving I wasn't going to re-do the whole thing again. I doubt the final two levels bring any change in quality, nor a satisfying conclusion. it's [b]really not worth playing[/b], very uninspired and dull.
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[quote][url=https://store.steampowered.com/curator/9686972/]Follow "[b]First Person Exploration and Puzzle Games[/b]" for more games like this![/url][/quote] This game was clearly made with love, but unfortunately not with skill. The environments are very plain and rudimentary. The puzzles - the most important part - consist almost entirely of finding the right thing to click on. You don't even get to choose which items to use on which objects, meaning the puzzles are literally just "click on a thing". Unfortunately that's neither challenging nor fun. While not horrible, there are more than enough first-person puzzlers out there that are much better than this one.
This was not fun. The audio was annoying, and with no sprint, the walking speed was far too slow. The puzzles were less "Here's a puzzle, there are clues scattered around, you can explore and face new puzzles if you're stuck" and more "Find X to do Y." Just about the only puzzle that isn't like that is at the very end, and it's just walking through some lasers you exposed. When you get an item, there is no indication of what it's used for, except that if it's not used for anything else, it disappears. This would be fine, if there weren't multiple unused items at the end of most of the levels, or multiple locked doors and cabinets, and multiple keys that could go to any of them. When you find items, or things you can't do, it doesn't tell you "This might be useful for that" or "You need this to do that." There is also no hint system, so if you do get stuck, which happened many times, where I had stuff, but no clue what to do, it's just "try everything." It may just be that I played on the highest graphics setting, what it defaulted to, but everything was way to shiny, and the glare sometimes hurt. Early in the second level, there is a dome of glass you shatter, with a floating key in the center. I couldn't get the key, and was having troubles, until I realized the key you were supposed to get was under the shattered glass, which was blocked because of the intense glare. It feels more like a prototype or alpha version of a game, where the mechanics are all there, it just needs a story, some more levels, and a lot more polishing before being ready. One of the few good things I can say is that it supports controllers, which I felt made it more manageable. I don't know how it feels with keyboard and mouse, but it felt like it handled better with the controller.
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