
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.3Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2578 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A phenomenal survival game that proves itself well worth the investment, especially with a group of friends. Though there are definitely some nitpicks here and there with some mechanics and especially how the story [spoiler]decides to end itself so suddenly, which can be forgiven given that this is meant to set the stage for further entries in the series[/spoilers], you would not be making a poor choice to enjoy this game at any point.
No words can describe how good this game is. The atmosphere is insane. This is golden.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
AMAZING BEST HALF LIFE 3 EVER
This game is severely underrated. The atmosphere and lore is really cool and the gameplay is fairly realistic. The map is very expansive and interconnected, which is cool to explore and find new areas and shortcuts. The difficulty definitely picks up quickly, but is manageable if you upgrade your arsenal. The crafting system is also unique and pretty interactive. Overall very fun game, especially with friends.
My favorite survival game
♥♥♥♥♥ полная, оптимизация ♥♥♥♥♥♥, даже у 42 билда Project Zomboidа такой ♥♥♥♥♥ не происходит, как тут
Probably only halfway through. It's really good. So many thoughts: survival mechanics feel good, so much interesting exploration, so many interesting game mechanics, great progression that keeps the game constantly interesting, challenging but not overbearing, intriguing setting (very SCP coded), comedy sprinkled throughout. Highly recommend. Play for great lines like: "Oh, I love coffee in my coffee hole!"
топчек
Good game
One thing ruined this game for me. Things were going somewhat smoothly, the game has a tendency to push you down when you feel like you're getting a footing, I could overlook most of the shortcoming of the game if they didn't punish me for trying to play the game in a way the developers don't like. Why should anyone bother trying to be invisible when you're just going to throw in an enemy that can see through invisibility? Gotta be some powerful boss right? or a rare enemy? maybe some lore powerful order guy with thermal vision? Maybe I'm not the only one with the trinket to see invisible enemies?? No, it's nothing fun like that. it's a ♥♥♥♥♥♥♥ mounted gun turret with infinite range, infinite ammo, no windup, no cooldown, no warning, just 15 jarring bullet splatter sounds, your character screaming, and loud heartbeats from the multiple bleed procs you just took because you poked your head into his sightline for one frame. Sure would be nice if you could use SOMETHING to OBSCURE YOUR PERSONAGE and MAKE YOU HARDER TO DETECT BY ENEMIES. But no, the developers don't like that you want to skip past all their bullet sponges and bleeding machines, so they're going to force you to run at a turrets like the beaches of normandy and just somehow survive that plus kill all the other armed dudes who aggro to your opaque slender scientist form and descend on you like rabid faulty-pathfinding wolves. That is if the turret didn't bleed you to death first or god forbid you forgot to take a ♥♥♥♥♥♥♥ nap earlier. You cannot complete a 100% stealth run of this game because you cannot hide from turrets, they will instantly spot you the nanosecond you pass a line-of-sight check and blast you to pieces. The game puts the MSQ in the direct line of sight of these turrets in the lategame CONSTANTLY and gives you little or sometimes NO OPTIONS to circumvent them. This completely ruins the experience for me and made me want to install mods just to bypass the ♥♥♥♥♥♥♥♥ and see what disappointing ending is awaiting me past all this masochism fetish porn. How is it that the actual enemy version of the mounted turret actually does turret gameplay right by having a telegraphed windup/reload to know when you're about to be cheese-gratered and give you time to flee to safety. Not with turrets. Turrets are the Eye of Sauron. Hop from one piece of cover to the next bandaging bullet hole after bullet hole so you can reach the encampment without dying so you can finally clear them out. what? Oh yeah, they respawn too. There is no getting rid of the turrets. They will always come back. You should definitely give this game a try, grab some friends and get have some wacky hijinks with the early game toys. But, don't push past the Hydroplant, it's just not worth it. Don't torment yourself unless it gets you off.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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