
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.3Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2578 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fantastic game, if you were to try to compare it to something it's maybe like Valheim set in Halflife? It's the best game I've played from the genre, it took me and my friends like 90 hours to see credits (they logged into our dedicated server and crafted/farmed a bit more than me). The most impressive thing about it is how simple it seems at first but the map, the enemies, and the tech tree just keep going and going and going. It's a very unassuming game for the first 20-odd hours. Only complaint is maybe the graphical hiccups in Cascade Labs, even on a decent rig. Love this game.
awsum possum game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ИГРА ГОВНО КАЛОВОЕ МЕСИВОИ ОБУЧЕНИЕ ВСЕ ПОКАХЫВАЕТ
My favorite survival/craft game. Flavor heavily inspired by Half Life 1 and SCP, for the best in that case. The progression through the map is reminiscent of a metroid-like.
занятная штука
10 светильников из 10
This game was a huge surprise to me at first, and I didn't know what to expect. Then I started playing it chapter by chapter with a friend (as updates became available), and we got completely absorbed in it. The lore, the setting... Everything fit together perfectly. The mix of Half-Life and SCP is an amazingly good formula. If you’re into both, you’re in for one of the best—if not the best—survival games. A huge shout-out also goes to DeepField, who continue to release updates and work on DLC even after the 1.0 release! I hope you already have a sequel in the works!
votv meets minecraft
Half Life 1 meets SCP with some properly done survival crafter elements with a good well crafted map. That's the pitch I think of for this game. Its quite fun especially with friends and while frustrating at times. All it takes is using your noggin and seeing what you can craft before you can progress through most roadblocks. The world is real interesting and the gameplay is good. You start off with the basics but more QoL upgrades get unlocked as you progress which is a great thing to have to shave off the time required to manage your base and prep time for your next foray deeper into the facility.
Amazing experience. Like SCP's and Half-Life's offspring that got into survival and progression. I just love the in-game humor, silly moments, characters with their funny dialogues and quirks while contemplating about all sorts of abysmal horrors bringing gruesome deaths and feeling of an inevitable doom befalling all that we love, hate or ever knew. Fortunately, most horrors are within our comprehension - and if not then... in the effective radius of grenades, guns, annihilators, turrets, bio-chemical wonders, or otherworldly practices. (Yes, big fan of gatekeepers culture). To highlight my favorite parts briefly: - base building: real estate anywhere/everywhere with so much stuff to gather, discover, and organizing two single crates for hours. Base protection and upgrades were very fun for me to deal with. - Hot chicks squeezing my head between their thighs with ease later in the game from hostile factions. - Level organization and game design: unique locations that all are interconnected in some ways with their own environmental hazards, one of the best attention to detail I've seen so far, stealth vs psycho options to progress, so much hidden gems and secrets - highly useful trinkets/things must be found on your own. - Hot chicks squeezing my head between their thighs with ease later in the game from hostile factions. - Recent addition of cutest pets: The asthmatic octo-dog-thing have such adorable noises and sleeping position, though it scratches furniture. - Devs: I just love them. All of them! Except for the one behind poo dimension... I Cherish that guy! - Hot chicks squeezing my head between their thighs with ease later in the game from friendly factions. - Also audio, voices and ambience are just so soothing and flavorful.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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