
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 677 reviews with recorded playtime.
Reviews
Themes across 676 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
生存建造科技玩法,顶级的箱庭世界设计,超大的体量+半条命世界观,这简直是一个完美的作品
This is without a doubt the worst ♥♥♥♥♥♥♥ game I have ever played and had the misfortune of laying my eyes on, grinding is tedious, the terrible puzzly-style that this game has is the worst ive seen. enemies are horrible, making armor and weapons is horrible, progression is unrewarding, story is useless and what more can i say, dont buy this ♥♥♥♥. Im strongly advising you. Less than 50% of the players that have played this have gotten at the 15% completion mark for how terribly tedious the grinding is, save a ♥♥♥♥ ton of money and pray you never lay your eyes on the game, if you buy this game you are throwing away 20 or more dollars. i genuinely hope the developers die
бест выживач, правда к концу душнить начинает + финальный босс калище
I believe I need to, uh, defecate.
omg i loooove this game im normally not into most survival games BUT it does it so so well, the enviornments are so intertwined and finely crafted, it pulls you in naturally and then keeps you engaged with its interlocking systems that are both in depth and very open ended. that makes it so hard to put down xD its really that good, ive been doing several playthroughs and still feel eager to play. If you like this kinda game u absolutely shoild try it!! i love that it encourages making several bases for exploration and resource gathering its a lot of fun to make bases in this game and its great that they have inherent use too even when u get teleportation!!
(I don't currently have access to my complete savefile, as it's a save owned by someone else. I will update my review when I can) I adore Abiotic Factor. I finally finished the game, and, after 1 and a half playthroughs... Cannot recommend it. (Minor spoilers for enemies, items, and weapons!) Almost everything about this game is amazing: The style, the music, the story, the voice acting (Gianni Matragano is here because of course he is), it's all on point. You can feel the soul poured into this game. But the game itself just feels super clunky in spots. Let's go through the gripes I have with this game. BUGS: Don't get it twisted, I appreciate a game having plenty of failsafes. But the amount this game has should really tell you a lot. For example: every time you die in some oddly arbitrary ways, there's a chance you'll lose the ability to see if you're in a radioactive area without the use of a geiger counter, which will either take up one of two valuable Trinket slots, or a hotbar slot that you'll have to switch to. WEAPONRY: For melee, you have 2 choices: smack/poke your enemies once a second with a low-impact stick that does about as much damage as a wet sock, or a big club that takes about 5 seconds to swing for an actual impact. Throwing is an absolute joke class that does nothing until the end of the game when you can throw black holes. For ranged, it doesn't matter what you pick: You will either run out of bullets, battery, lasers (yes that's an ammo type) or whatever exotic munitions you use, and it will SUCK to farm it back again. Let's take bullets, for an example. You need 5 X, 3 Y, and 1 Z to make 10 Gunpowder. The perfect pathing through the best locations (when you get to the point of the ammo station) will generally get you 20 X and 20 Y; Z can be farmed infinitely and easily. Now, combine 10 Gunpowder with 50 Metal Scrap, and you get 20 Revolver Bullets! Wow! How many did you spend actually getting all that stuff again? 30? Have fun farming those routes twice an ingame week, because they don't instantly refresh. LUCK: Luck plays an awfully large part in farming: The military drops random amounts of bullets in the single digits, have a ~15% chance to drop their gun, and a scarce few have a miniscule chance, from 3% to 10% depending on how rare they are, to drop a Keycard. There's exactly ONE way to increase your luck rates on enemy drops, and it's a flat +5% from a potato on a chain. COMBAT: Everything is tanky, except you. Everyone is perfect with their weapons, except you. They will not miss, they will not falter. Not until you fall, or they do. The Bot family of enemies (which are REQUIRED for progression) will tank all your weapons until they break then taze you to death The Exor, despite being encountered through 90% of the game, are quite possibly the worst family of mobs to fight. They WILL warp around and snipe you, they become absolute sponges at later points (Where, mind you, one of the farms for practically all the endgame equipment mats is), and even get spears that do contact damage, block movement, and are incredibly effective at making you waste bandages for the bleed effects they stack on you. I hate the spear ones the most, because they teleport behind me and give me 3 stacks of bleeding while I'm trying to mine. I understand perfectly that these are incredibly hardened warrior caste aliens, but how the HELL are they tanking a 50. cal to the noggin, a cluster grenade, and a flamethrower powered by the CORE OF A SUN?? PACING: The game doesn't let you go fast, yet it feels like you're rushing through it anyways. The only reason I have so many hours on this game is because I spent most of them doing base maintenance; If I had locked in and just focused on the actual game's storyline, I would be done in 40. The start (1/6th) of the game feels 10 hours long, and the rest just goes by in an instant. The first Keycard Hacker requires exploration of every single place you can reach, and the defeat of 3 incredibly tough enemies. The second tier only requires an item you get from the very first door you open with the Tier 1, random scraps you can pick up off any dead military guy, and some hoses you wrapped in steel wire and screws. All in all, an amazing game. I love it to death, genuinely. But I can't see myself going for another playthrough unless it's with a good friend.
lowkey, one of the best games ive played in a long time, i owned it before but never played, now i did and regret not playing earlier
Half life with base building
Все шло отлично, игра очень нравилась... и потом, я пришел в реакторы и началось: Духота неимоверная, почти все товарищи имеют огромное количество ХП, но если этого тебе показалось мало, то товарищи имеют ещё энергощит, который они постоянно на себя навешивают, бои превращаются в 30 секундную войнушку против 1 простого моба, а убивать тебе их надо, потому что тебе нужны с них ключи, которые конечно не будут выпадать с них, ведь 10% шанс выпасть не говорит о том что убив 10 хоть 1 упадет, но есть аксессуар картошка 5% и салат 5%, вы думаете что-то выпадает, на карте в спорах есть 3 робота у которых эти ключи выпадают с шансом 20% (+10 от допов), ноль мне выпало. За 8 часов нонстоп бегания и убивания времени в пустую, 2 ключа, 2 карл! Урон у оружия практически у всего полный шлак, в начала есть перк на +3 к урону от мили оружия, я его взял, а потом появляются балбесы с 1к ХП и щитами, и засунуть я могу себе свой перк в 1 место. Я не понимаю что происходит, до реакторов игра идет сбалансировано, аля шутер с крафтом и выживанием, ты бегаешь воюешь, наслаждаешься игрой. Проблемы начались с роботами 3 уровня, они тоже дебильные, но их хотя бы 5 на уровне всего, но потом ты попадаешь в реактор, и начинается просто Дарк Соулс. Зачем такой бред делать? Это я ещё играю после того как понерфили, алло разрабы - 14% прошли игру, угадайте почему они её бросили? =) Игра классная, но баланс в игре нулевой, самое забавное это ползунок в настройках игры 0.8 ХП у врагов, улыбнуло =)
还可以 玩了67个小时还是会时不时被新的东西丑到
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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