
Abiotic Factor is a survival crafting experience for 1-6 players set in the depths of an underground research facility. Caught between paranormal containment failure, a military crusade, and chaos from a dozen realms, the world’s greatest minds must survive against the universe’s biggest threats.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 30/day in the week to Sep 1 → 34.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Home to the world's greatest minds, GATE operates a global network of secretive research laboratories, spanning every field of scientific study - and the realms beyond.
As a GATE employee you extend the bounds of human knowledge, and seek to explain the unexplainable - including anomalies and paranormal entities: from gravity-distorting artifacts to supernatural creatures with an unbridled instinct for violence. Safety, security, and secrecy are of the utmost importance… usually.
After a catastrophic containment breach, your workplace has become a cosmic battle zone: anomalous entities are on the loose, enemies from other dimensions are invading via portals, and an arcane military sect - known as The Order - is targeting personnel and entities indiscriminately, aiming to seize artifacts and put an end to the chaos.
Containment procedures have failed and help isn’t on the way. Stranded miles beneath the surface, it’s up to you and your fellow scientists to band together, plan your escape, and make this underground complex your new home - for now.

Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre. Up to 6 players can choose their PhDs, build their scientist, gear up, and explore a massive subterranean complex, filled with supernatural artifacts, transdimensional foes, and science experiments gone awry.

Between alien threats hunting their next meal, trigger happy soldiers, and the world’s most advanced robotic security forces attacking personnel working overtime, there’s no shortage of danger. As a scientist, fighting isn’t your forte, so you’ll need to put your PhD to work to outwit your opponents: craft ingenious and outlandish tools, weapons and gear, from simple nets and wooden bats to laser-cannons and elaborate traps - everything your big science brain can muster!

Make yourself at home - you’re here for the long haul. Scavenge resources from vacant offices and empty labs, raid vending machines, and steal company property to build a new base of operations as you explore the facility. When it’s time for a change of scenery, pack up your belongings and move them across the facility using handcarts, forklifts, SUVs, teleporters, and more.

Don your lab coat and earn your PhD: from Phytogenetic Botanist to Defense Analyst and Archotechnic Consultant (and many, many more), each with its own advantages essential to survival. Combine traits and skills, then level up to earn perks and abilities with your fellow scientists to forge a formidable scientific force.

Working at GATE may have been a dream job, but dying here wasn’t part of your five year plan. Explore this massive underground facility as well as many worlds beyond and take full advantage of the most advanced technology unknown to mankind in this interdimensional sci-fi adventure!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 59.2Kreviews | 96% | — | $56.1M |
| $27.99−20% | 7.4Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2503 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
One of the best games I have and probably will ever play
Stuck at the first door, with a complete lack of tutorial, while my hunger and thirst drain. And we have this absolute specimen behind the door yelling at me to open it. Can't even craft a storage crate because I have one plastic, and need two. 0/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $55.9M | 97.8K | 94% | $19.99 | |
| $55.4M | 48.5K | 90% | $49.99 | |
| $56.8M | 41.8K | 96% | $34.99 | |
| $55.2M | 342.1K | 97% | $9.99 | |
| $57M | 160K | 90% | $19.99 | |
| $55M | 39.7K | 75% | $27.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $62.1M | 68.6K | 75% | $34.99 | |
| $229.7K | 408 | 71% | $14.99 | |
| $235.6K | 406 | 64% | $19.99 | |
| $123.1K | 227 | 58% | $19.99 | |
| $110.8K | 233 | 67% | $12.99 |
Every market we collect.
Latest in each market: best UK #61, worst RU #83 · 7 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Japanese, Simplified Chinese, Traditional Chinese, Spanish - Latin America*languages with full audio support
| $34.99 |
| 3.6Kratings |
| 90% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Jogo muito bom, Perfeito pra quem gosta de Half Life, SCP e jogos de sobrevivência e craft, um dos melhores do gênero, me arrependo de não ter jogado antes. História muito interessante, progressão bem equilibrada, humor e gameplay muito boas, sentirei saudades depois de ter platinado e zerado. Definitivamente um jogo feito com amor.
In the end, this really was an abiotic factor....
Biblical Factor is a miracle game. The art direction and the exploration component are illegaly good. The locations are great, and there is a lot of them. If you, like me, struggle with survival mechanics, the game allows you to tune and/or partially disable them.
Abiotic Factor had a premise I wanted to like — trapped scientists turned survivors in a secret underground facility overrun by interdimensional monsters — but the execution wore me down fast. The core loop leans hard into busywork dressed up as depth: hours spent shuffling items between backpacks, lockers, and crafting stations just to keep hunger, thirst, and stamina from tanking, none of which felt like meaningful decision-making so much as administrative overhead. Combat is the bigger disappointment. Enemies telegraph attacks in ways that feel stiff rather than readable, and fights against the tougher creatures devolve into circle-strafing and waiting out cooldowns rather than anything tactical. Melee weapons in particular have a mushy, unsatisfying feel that never really improved even once I'd unlocked better gear. Base building, which should have been a highlight, ended up being one of the more frustrating systems — snapping and placement are finicky, and the facility's tile-based rooms make anything beyond the most basic layouts feel like fighting the game rather than expressing creativity. Progression is also oddly paced: early hours are a slog of fetch-and-craft busywork, and once you push past that, the difficulty spikes in ways that felt more like padding playtime than escalating tension. The facility's different zones look distinct on paper, but in practice they blur together — same crafting stations, same scavenging loop, same hazard management, just with a different color palette. I also ran into more bugs than I expected for a game this far into early access: items disappearing from containers, physics objects clipping through floors, and one crash that cost me a decent chunk of progress. The writing and humor, which clearly wanted to be a selling point, landed flat for me and didn't do enough to offset the grind. Overall, it's a game that mistakes tedium for depth, and I bounced off it hard.
Porca vacca se consiglierei questo gioco! Per me, va giocato se: - piace la lore delle facility di contenimento SCP - piace l'impostazione del titolo Prey a cui questo gioco ha preso ispirazione - piace la grafica e ambientazione di half life - piacciono i survival non troppo impegnativi. Cose da tenere in considerazione: - è un gioco piu grosso di quello che immaginassi. Io ho i miei tempi, ma comunque sono tre settimane abbondanti di gioco e ancora devo scoprire porzioni di mappa e nuove aree. - All' inizio dell'avventura è lento e maledettamente punitivo. Si migliora potenziando il pg e andando avanti nelle aree, sbloccando ricette di crafting che rendono la vita piu facile. - sono presenti eventi climatici che possono ribaltare qualsiasi situazione ci si trova. Non dico altro per rischio spoiler. - Le dimensioni che si raggiungono attraverso determinati portali... sono fighissime. Non dico altro. - Dal momento in cui scrivo questa recensione, sono nella fase mid-endgame. Il gioco mi ha preso tantissimo, ma siamo di fronte ad una situazione in cui la preparazione per le mie spedizioni è diventata chirurgica e molto tecnica, ho mille cose che devo ricordare, tipo caricare tutti i dispositivi elettrici, fame, sete, cagare, dormire, munizioni etc. Purtroppo il gioco effettivamente ad un certo punto diventa terribilmente tecnico e non incline a perdonare errori di dimenticanze. Per il resto ragazzi, siamo di fronte ad un ottimo titolo per chi come me, ha bisogno giochi immersive sim con i contro-coglioni, in quanto rimasto orfano di Prey. Mi serviva un gioco che incitasse all'esplorazione intelligente e alla scoperta di aree incredibili con un serrato ritmo di sfida, non cè spazio per il relax. le nuove aree e i materiali per il crafting te li devi guadagnare con ingegno e forza bruta contadina.
Чем ближе к финалу, тем больше эта игра начинает тебя душить. В реакторах на каждом углу куча жирнейших мобов. Это очень разочаровывает, так как если бы не эта душка, то эмоции от игры были бы гораздо более позитивными.
Steam has prompted me to write something, so I have
Самая-пресамая лучшая игра! Abiotic зашла на все 100%. Смесь Half‑Life 1 и SCP, атмосферно и по-настоящему круто и увлекательно. Прошли с женой — и я реально давно не жалел так, что игра кончилась. Жду DLC как давно не ждал! Если думаете брать или нет, то очень рекомендую к ознакомлению и прохождению, у разрабов руки золотые.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.