
Work strange hours ... analyze incomplete and unreliable information ... save the world from monsters, and shut down their means of access in this experimental, point-and-click supernatural strategy simulator.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Pretty good game, fun to play and read the strange headlines. I'd love a more advanced sequel to this or such at some point, but I love it otherwise.
It's a very interesting concept, and the price is right for an experimental game, but I think the execution is too flawed. Going in blind, you have very little idea of what you're even trying to do if you don't read the steam page or happen to hit Tab on accident to open the in-game tutorial. The idea of incrementally gathering lore to improve your methodology is very interesting, but to be honest, it takes too long for how vague the information available to you is even when you DO have a general idea of what you're going after. The police reports are really only helpful when there's been a slew of unexplained deaths, which is only helpful for certain aberration types. If the police reports don't list deaths, then there's obviously no reason to check the coroner report, which seems to really only be of reliable worth for vampires and werewolves. Clues from successful investigations are all too often "tourist mentioned frightening encounter in town with population over 22000" which, for a new player, tells me virtually nothing of worth. I don't know if that person is a reliable source of info, I don't know how far tourists travel so I've no idea if there's a range of cities to check, and it doesn't give me any clues as to the type of encounter they had. There's also an issue with the tabloids where the game tells you they're unreliable and can only give a hint as to where to start looking. In my attempts to quickly fill out lore by just checking all tabloid cities with the cheapest team I could field, I found that more than once my team would be obliterated in full by some aberration that the tabloid gave minimal or no hint to being there at all. Especially given that there didn't appear to be any police reports hinting at something going on. "Crazy woman sees monster in super market" or "idiot teaches classmates in his garage" does not really inspire me to put a wendigo specialist on my team when there are no missing persons or unexplained deaths in the town, especially when I check other monster sightings and come up with nothing on the regular. It would be nice if there was a more comprehensive tutorial for narrowing down then neutralizing a threat in the game, even if it was fully scripted. It would also be nice if there was an option to unlock all the lore, just because the most efficient way to unlock it and gain any semblance of understanding about what the ♥♥♥♥ is happening is to just mindlessly start a new game and go city by city checking them with a cheap team until you run out of money, then repeat. Additionally there seems to be relatively easily found bugs despite the game being out for a year. The game breaks when you attempt to toggle fullscreen and I was forced to use Steam to stop the program, and even though supposedly the only thing to carry between runs is lore, team members who died previously sometimes remain dead on starting a new game.
This is a real hidden gem! As far as I know no other game attempts to do what this does. Imagine all the Call of Cthulhu, Delta Green etc etc horror RPGs, but you are the coordinator and handler responsible for putting agents on the ground to keep the horrors at bay. This game is incredibly atmospheric and builds a linger sense of dread (despite the ultra limited UI) through some ingenious bits of design. The incredibly unsettling music, the slow burn of the events unfolding piece by piece, the horror of the aberrations emerging as you begin to connect the dots (sometimes literally), and the unending time pressure to try and analyse the information before bankruptcy looms - or before the aberration escapes your dragnet! Even sending out a team to investigate feels fraught with tension, if your intel is wrong then you either waste a significant portion of your precious budget, or worse still your agents may perish in horrible circumstances. All of this comes together to create a tense and eerie handler simulator that far outstrips the sum of its parts. 10/10, far and away worth the cheap pricetag.
This game reminds me a little of Floor 13, but a more simplified version - however it's not a simple game, at least not on the surface. Read New articles, tag overtly suspicious activity (they almost all sound suspicious :D) check police records and coroner reports for anomalous circumstances, then assign a team of investigators to check it out. I like it, I play a casual run at night as a sort of wind-down game. It has a nice atmosphere fitting to the game and while it is a complete package, I would love to see the dev make more or iterate on this idea as I think there really is something here to evolve. (as examples, look at games like Floor13 or World of Horror, the latter of which did have successful fanfare).
Aberration Analyst is a point-and-click supernatural detective game where we need to analyze gathered information and collect clues to locate monsters nests. The main source of information is newspaper tabloids, but you must consider that some of them are just yellow press. To study a location in more detail, you can spend money to obtain police and coroner reports. After gathering information, you need to send a team of 5 out of the available 25 members to town/village. Keep in mind that each member has different service costs, and some are specialists in capturing certain types of paranormal creatures. Their services are more expensive, but they reduce the risk of team members dying. You can spend money to train each character to hunt a specific type of monster, but each character can only be trained for one type of enemy. The total capital is $100,000. Upon successful completion of a mission, you receive information in a lore book with clues and earn money. Sometimes, you make a profit, and other times the earnings don't cover the expenses. There are five types of monsters in the game: Windigo, Ghost, Witch, Werewolf, and Vampire, each with its own behavior patterns. The visuals are quite unusual, which adds to the game's bizarre atmosphere, but they can tire your eyes after 30 minutes. Overall, I really liked the game concept, it’s a pretty interesting game. Follow my Curator : [url=store.steampowered.com/curator/44793303-The-games-that-I%2527ve-played/] The games that i`ve played [/url]
I put this on expecting something short and sweet that felt a little paranormal. What I got was an addicting, x-files-esque work of brilliance that's already caught me for over an hour. It doesn't tutorialise you, so the first few games are figuring out your way around - but that's a key part of the experience. Each time you play, you learn more and more about how you can uncover different types of entities and what patterns appear. It's incredibly fun if you enjoy sinking your teeth into games that require a good amount of thought, and even when you've figured out how it all works, it's still a good challenge even trying to capture things. There's a lot more here then meets the eye, and it's fun to find a game that can make me feel both very clever, and very dumb. Highly recommend!
Supernatural series minus dialogues, junk food and combat ^^ Investigating and cross checking intel is quite fun. The game loop is short and sweet. Tension comes from both draining budget and roaming monsters requiring to have a specialist in the party. Lore unlocks are a great idea to get you stonger without just inflating budget or character roster. Really hope for a sequel.
I just wanted to leave a review.
This is a really unique and fun game. It's games like these that I look forward to over AAA titles. It's creativity like this that makes games fun, and aberration analyst provides variety in the video game world and is truly a work of art!
This is a cool experimental game! You play an analyst/handler of monster hunters, poring over tabloids for signs of supernatural activity. If you think you spot an 'aberration' you send in a team to check for evidence or wipe out the threat. Kind of like Bobby Singer in the TV show 'Supernatural' I guess. In practice this mean marking areas of interest on a map and looking for a cluster or pattern of activity, deducing the probable monster type, and sending in the right hunters. Get it wrong and you waste your budget (which is tiny!) or have your team wasted by the horror. Run out of money and the game ends. I can tell you monster hunting is not a profitable business! I love this concept. Unfortunately this game has only a very few horrors to hunt. It also has a clunky UI and doesn't handle high res screens that well. That said the developer is pretty cool and will try to help solve technical issues quickly. I'd love to see this concept again, massively expanded. More monsters to hunt, better UI, better lore, better sources of info than tabloids and some police/coroner reports, more complex cases, perhaps spells and rituals, choosing specialist weapons or otherwise exploiting monster weaknesses, and perhaps even some sort of tactical combat game or roadwarden-esque choose your own adventure combat. I definitely recommend this as a cheap little experimental game that showcases some fun atmosphere and ideas.
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