
A psychological text-based game where each day you are tasked with executing someone based on the limited information provided until one person remains with their full story revealed.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, I really wanted to like this game. The concept seemed interesting and I was curious to see where they were going to take it, but the writing is just such a let down. The "twist" in each character's story was almost always immediately predictable, but I feel that would have been acceptable if there wasn't constant grammatical errors, very little punctuation and just, generally bad writing that often either felt cheesy and childish or was so badly worded that you need to reread the sentence to decipher what exactly the game was trying to convey. I especially feel like this was a let down because there were moments where I wondered if the wording of certain statements was supposed to hint at something, but ended up writing it off as just more strange word choice and sentence structure. Despite this, I kept playing because I was hoping that the ending would at least be interesting, I was expecting the point to be creating a dialogue around the morality of judgement and the idea of a black and white, good or evil mindset. I was not expecting, however, to end up reading what truly felt like an anti-bullying psa for 7 year olds. It just seemed to lack even the smallest bit of nuance, I truly believe there are a lot of engaging conversations to be had around this topic, which is something that I think the Milgram project is much more effective at showcasing, but in the end this game didn't really have anything new or interesting to say. Again, I do think this idea had a lot of potential, and I'm not even saying that it's terrible or anything like that, just that at the end of the day, this game probably isn't worth your time.
An excellent game that, based on the data provided, either made me regret an execution or made me spend minutes at a time deciding who to to execute. Some people I did regret, others not so much. Either way, I would definitely recommend it.
I really like it, Even though I didn't get the observation mechanic on the game, I really liked the idea of choosing who lives and who dies and using law as well as morals to dictate who lives.
This is an interesting concept, meant to make you question your morality and emphasise the importance of deliberating your actions. The premise is simple: you are given the details of eight people, and over 7 days must choose one each day to be executed. At the end of each day you are given one more piece of information regarding the people you are judging, or have already judged. The final individual gets to go free on the eighth day. It's cheap and certainly an engaging curiosity, but obviously I don't believe it's a recommended experience (it's not a game by any definition) for reasons that are kind of hard to explain. To try and put it simply: it argues for something that it's own existence doesn't support. In theory I applaud the thinking behind this 'experiment', but in practice I don't feel it has been "executed" with the same level of intelligence that it tries to provoke. You are given no choice here: 7 people have to die for you to complete the 'experiment' and the developer will often pull the rug out from under you with 'twists' meant to make you appear too judgemental. To me it undermines the message about tolerance, compassion, and careful consideration, as these are deliberately impossible circumstances. You have no choice, and if the first thing it tells you about a subject is that they're a murderer or paedophile, and the next persons crime is that they left up the toilet seat, or don't wash their hands after going to the loo, you're not going to feel bad about sentencing someone, who on the surface is quite despicable, to death. But, oh! There's a twist and that murderer or paedophile is actually a reformed person doing a lot of work for charity to redeem themselves, and that person who doesn't wash their hands after using the toilet is actually a serial killer. Don't you feel bad now for rushing so quickly to judgement....??!! Well.....no, because (a) the premise means somebody had to be chosen (b) they've all then done things they shouldn't have and be they a murderer, paedo or serial killer, deserve death, and (c) whatever argument the devs are trying to make, they have done so in a way that actually undermines their own position by tying you up in this bullsh*t. Then they moralise you having done so, and it's for that reason that I don't feel this works. As an example: do you choose a murderer, or a drink-driver who killed no-one? Obviously you choose the murderer, but then it tells you they were framed for murder, and that drink-driver actually killed a mother and child by running them over and then had it hushed up. You should feel bad for executing the obvious one, yet as an experience it gave you no choice and then tries to preach at you how every angle should be explored before making snap decisions. Even though it deliberately obscured those angles and forced the outcome by offering precisely zero means to do the deductive reasoning it implores you to use. So on the one hand it's got an admirable message about thinking through your choices, yet on the other hand is done in a smug, deceitful and massively constricted way that offers no actual means to practice what they are preaching. The only time it really elicited a positive response is when it got quite meta. As the second part of the 'experiment' (called Tartarus) is to choose 7 people for release and the eighth will be executed. Most of these people are horrible individuals, but the most despicable (on the surface, at least) is a child-murderer. Though as the days go on it is revealed they claim to have been forced into participating in an experience where they had no choice but to elect individuals for being murdered (sound familiar?) That was both amusing and thought-provoking, the notion of this 'experiment' being real and that you, as the user, might find yourself the unwitting perpetrator of a crime. Though I can't give the devs much credit for that, as it's definitely an idea that's been done before. I don't think some M Night Shamalayan kind of meta twist was the most they hoped people would take from this, but overall the rest isn't as clever as they think it is.
A very bland experience. Each time you execute a test subject you will gain more information on them even if they're dead. It sounds interesting. Unfortunately it's just not all that great. In an experience that is drawn solely from text, you would hope the writing is decent. Each subject just gets what just barely passes as a paragraph's worth of fairly uninspired story. Not to mention that executing anyone doesn't really matter. There's no intrigue to the stories. No characters to be drawn to. No possibility to get attached to a character. Not to mention that it's just annoying to have to wait a few seconds to move between context menus. Every time you select something there's a pause lasting a few seconds. Because of the format of how the subject's information is displayed, there are multiple pages with 4 sentences worth of information. If you want to read all this information, you have to tab through, wait a few seconds, tab, wait a few seconds, tab just to see the newest things. Now do that every single time you execute someone so you can see new info, for every person, even if they're dead. This is definitely not a game where your choices matter. There are no consequences. There is no goal to reach. While I'm not stingy enough to refund such a cheap game, I cannot recommend the experience that it offers even if it were free.
Great game if you want to feel like God! I really enjoyed the experience of playing this game. Only been through the first seven days and my thought was that after the 7 days, it would take you back to beginning to play again, but to my surprise you're faced with 8 new "subjects". For the price of this game you cannot argue. The devs try to build tension by adding a little story in at a time so its hard to make those first few initial executions on minimal data. I really enjoyed my first play-through. 10/10 recommend.
Second Thoughts is an interesting experiment, akin to the ancient text-based visual novels or adventure texts back in the ZX Spectrum times. More than a game or a story, this creation offers you a reflection on psychology, morality and human nature. There is no regular challenge here, as no skills are truly tested, but players do have to challenge their own views, thoughts and moral values. Sadly, talking more about this would spoil the experience for other players, but for the price asked, this experience is really worth it. Even if you might feel discouraged due to the lack of replay value, this can always be shared with friends and family (while respecting the age rating, of course), because every different person might have a different approach, and that's what makes this experience interesting. As a final comment, while the writing isn't Pulitzer-like remarkable, it does its job greatly inside the experiment: simple enough to not make the game a boring wall of text, but compelling enough to keep the player engaged.
This games concept is super, super interesting. I enjoy how the game actively makes you question your moral character and makes you have to think about the hard decisions it presents you with, with very little information on purpose. I do think a few of the characters backstories were kinda obvious like too obvious, but it still other factors like age/crimes/occupation/etc still made the decisions hard regardless. The hardest choices in this game will always start in the first 3 choices in each round. The only thing i want them to add is to make the motion room more interesting. It's a good reality check that you are making decision for 'real people' but there is no reason to do it unless you want to be immersed into the world. I kept everything as vague as possible because this is a game you need to experience with no idea what you're walking into and for 2 dollars I think its a good game to try and experience the story it wants to tell.
Good game that gives you what it promises, grammar and slight aspects of the story might feel like a smaall letdown but the moral aspect of it hits HARD at some points, also the game is cheap af so i think its on point and the price is kinda right for the quality and content it has. Its not been a lot of time since the game has been last updated so i hope the dev polishes it because this has a LOT of potential for more stuff. [spoiler]Personally i would have loved if the game had endings related on who you saved, or at least a little bit of special interactions so you could feel some sort of connection with the characters you dont execute, feels almost a little disappointing but i cant say i didnt enjoy the game A LOT[/spoiler] If youre interested in the idea, buy it.
제목이 second thoughts 인것 처럼 한 인물에 대해 다시한번 생각하게 해주는 게임. 게임방식은 어떤 죄를 지은 8명의 사람들이 8개의 방에 갇혀 있고,그들의 신상정보를 토대로 누가 가장 쓰레기인가를 고민하여 가장 쓰레기를 골라 하루에 한명씩 사형시키는 방식임. 근데 그냥 첫날에는 누가누가 살인을 했고 누가 보험사기를 쳤고 등의 전과만 보고 사형할 사람을 결정하지만,결정을 내리고 하루가 지날때마다 8명의 일생과 배경, 추가 신상정보가 차례대로 공개됨. 예를 들어서,A라는 인간이 살인을했고,난 그것만 보고 A를 사형함.근데 사형하고 하루가 지나고 추가 공개된 정보를 보니깐 A가 자신의 자식을 해치려한 사람을 저지하려다가 죽이게 됐거나,죄명은 가벼워서 살려놨지만 그 일생이 개쓰레기 같은 사람 등등의 이유와 정보 같은게 하나씩 드러나는 시스템임. 개인적으로 이런 류 게임을 좋아하고,우리가 일종의 판사와 같은 입장이 되어 과연 한사람이 지은 죄의 이름만 보고 그 사람을 판단한다면 어떤일이 일어날지 고민하게 해주는 참신한 게임에다가 세일하면 1200원 정도라 굉장히 추천할뻔 했지만 죄다 영어라 영어 잘하는 사람만 사야할듯
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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