
VR story exploration game. A young girl discovers a magical fairy tale world and has to decide which world she wants to stay in. Part one of a trilogy.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
to be clear, the bar for me with good vr games is "chair in a room, paranormal activity, the gallery eps1 and 2, and the early demo of Nevrosa. These are all games which i will glady recomend to anyone this game is fantastic, music is incredible too. The world it puts u in feels like a mix of where the wild things are with pans labyrynth and a lion witch and the wardrobe. u will not be dissapointed for a first delve into vr games bravo to the dev team well worth the money , and they only negative is that now i have to wait for the next 2 games to come out :)
A game that captures the whimsy of your favorite childhood fairytale, with some dark undertones. There's some really beautiful storytelling going on here, and a lot of attention to detail in the environment. Gameplay is light, but helps carry the story effectively. Really my biggest negative on the game is that it's very short. I got through a playthrough in about an hour (I don't rush). Yes, I understand theres probably a some more different things to discover on a second playthough, which I definitely intend to do. However, I think it's really important to support companies that are making projects like this so they can continue to grow and get better. This game is a little rough around the edges, but its obvious how much the studio cares about what they're doing and I will look forward to the next two parts. Support this game!
[h1] Experienced on the Oculus Rift with Touch Controllers [/h1] Very conflicted on whether to vote yes or no recommendation on this one. It's not a bad game per se, but I didn't have any fun playing it although there were some nice moments where you could see the potential in this game. Mostly what I felt was frustration. Two gameplay issues were very difficult to ignore. The first issue is the teleportation system this game has. It has to be one of the worst teleportation setups in any VR game. When you press trigger it shows these footsteps and then you're supposed to let go and you're transported. Except there's so many times where you can't see the footsteps or they disappear before you can teleport. The other issue is just the overall clunkiness the game has. For example, by default on the Oculus, everything is facing sideways from the menu. So even though you can teleport, you'll probably need at least a small roomscale setup because you're usually facing the wrong way to the action for reaching stuff. Grabbing objects is sometimes hit or miss and yes objects disappear. You can see this even on the full playthrough featured on the store page. There are some nice moments in the game. I thought the storybook parts of the game were interesting and wanted more of that. However, the puzzles were not interesting. One of the puzzles is actually cleaning your room (picking up alphabet blocks and putting them inside the box). However, several other of the puzzle were just obtuse, like figuring out what to spell out. So even though this may seem like a kid's game, the puzzles and clunkiness will probably prevent most kids from actually being able to progress without an adult telling them what to do. The game feels like a sandbox game where you can just mess around and discover things, but it's overall clunkiness just stops you from enjoying that and usually you're just left wondering where to go next in the dark. Was that the point of this game? Seems like an odd choice. So the game is on sale now for $2.49 so there's not a high threshold to like. I actually paid $4.49 USD for this and feel like that's too much for what it is. But at $2.49 I guess you can deal with the clunkiness and at least there's the walkthrough on the store page to guide you when you get stuck. Personally, I didn't bother finishing the game. Sale Price Rating 5/10. Nuetral recommendation.
I'm about a third of the way through, but man, what a wonderful, elegant little game. There's heart and soul in this one - and I've enjoyed basking in it. Plus, it's full of clever little mechanics. Very atmospheric. Well worth the time and the money.
4/10 I wanted to like this game, but there just doesn't seem to be anything likning with anything else. As a narrative experience, it doesn't make much narrative sense. As a puzzle game, it is trial and error much of the time and the puzzles don't fit together into a coherent whole. The game is ultimately very frustrating. For example, I worked on a puzzle so that I could "enter the forest" and encounter "monsters," but after completing it, I am transported back to the house where I appear to be following footsteps, except the footsteps don't go anywhere remotely connected with the next puzzle or the next piece in the story. This is ultimately perplexing and not fun. Also, at less than 90 minutes it is way too short.
OK, I will not try to spoil any thing for people. This experiance is an unique blend of a book, a dream, art, and several puzzles. After my first play through, that was over a few after work nights of play time, I want more. Yes, I had a few learning curves, however, this did nothing to distract from it in any way. If you are looking for action, this may not be for you. If you like a good fantasy book, this is recommended. Bring your thinking caps too, I completed in 5 Hours, with the progress showing 79%. I belive I will be trying for 100% soon.
Story: The story really is the main part of this game, and it’s quite enjoyable. The game takes place in a small house in the woods, where you play a little girl who has woken up alone. On your bed is a storybook that leads you on adventure between reality and a fairytale. You must explore and solve puzzles to make it to the conclusion of the first part of this trilogy. The story is aimed at a much younger audience, but still kept me entertained enough to want to see it advance. Audio: The audio in this one is great; it really helps create a nice sense of immersion, and pulls you in with all the little extras. From the click of a locked doorknob to the shimmer of a star, the spatial audio shines. Visuals: The visuals in this game are phenomenal, really one of the best dark house atmospheres I have seen in VR. Everything is extremely crisp, and other then a slight chug on the menu screen, it all ran smooth as butter. I have to give some credit to this tiny team for creating such a visually stunning game. Gameplay: Now this one is a bit light on the actual gameplay, there is far more exploration then anything else. You have a small inventory, which they don’t really explain, but other then that, there really isn’t anything to worry about. There is no rush to do anything in this game, and the puzzles aren’t particularly difficult, but it does take a little thought to get right. I did have a few issues with the movement system, it’s all teleportation, but it’s a weird point and follow footsteps thing that I didn’t care for all that much. I also wasn’t the biggest fan of some of the voiceovers; they were a bit overacted and didn’t fit, but nothing too bad. Overall for a playable story experience, I think they did a fantastic job, especially for such a small team, just don’t go in expecting some next level VR puzzle story game. This one is all about atmosphere, and they nailed it. Verdict: So for 14.99 you’re getting an extremely atmospheric story puzzle game with fantastic audio and beautiful visuals. It’s not the longest experience, netting me a little over 2 hours, and there really isn’t any replayabilty, but it’s a wonderful first part to a story of which I’m excited to see the conclusion. So if you’re looking for a relaxing bit of storytelling VR, you’ve come to the right place. The small team at Dimforst has done a wonderful job on their first VR title, and I’m excited to see how they grow from here.
2 Minute Video Review → https://youtu.be/_-aur80ga0Q This game rewards patient players who don't leave any stone unturned. After beating the game I only saw 59% of the story. So there's lots to uncover. It has themes of evil and darkness, but I didn't find it scary. Nor did I find any jump scares. A polished voice-driven narrative adventure.
I really wanted to like this but I'm very disappointed in it. Paid $5 and feel like I should have been paid instead for bothering to try it. Wouldn't recommend it even on it's current $1 sale. The fairy tale portions are OK story and pretty decent voice acting. But that's about it. It's very short ~ 1- 2hrs depending if you want to search for all the drawings (I'm missed a few and couldn't care less). The detail and world interactions are minimal. The controls are some of the most awkward I've seen: (look down and "point" to see footsteps to teleport), unclear interaction points and button triggers, no in game listing of controls, the absolute worst audio player (and that's a common interaction in VR) using arbitrary stick directions, no rotation mechanism, etc. The description and reviews read like a very short Myst with a more relatable story. It isn't. That hype matches the actual game even less well than the initial release of No Man's Sky. "Explore and find all the pieces of the story in order to expose the truth." - I'm missing a few, but there's no real plot. Just some dis-jointed musings. "expose the truth" implies some degree of "who done-it" that doesn't exist. "What is really happening here?" - Nothing really. There's some hand-waving at something bigger but nothing to make the player care about it. "Things are not always what they seem at first sight. You might miss clues and secrets if you are in a hurry. Clues and secrets that could save you down the road." - What do we need saved from in the first place? "Complex worlds with lots of secrets to uncover" - What? A few drawing and notes is hardly "secrets" and these worlds were basically a tiny path or room with about as basic a visual detail as you can be and have standard "realistic" graphics. "Exploration, puzzles and play drive the narrative forward" - Sorry, a few arbitrary connect the dots (literally), a couple "find" the macguffin, arrange the scene cards (basically guess half and the others are obvious), basic riddle with multiple choice aren't "puzzles". Nor is this really a true exploration even of the level of Pollen or Wake the Glares (neither I recommend either).
Wow. Totaly blown away by this! Incredibley well put together and polished. You really have to experiement with all the objects you find and read everything but it's a wonderfully immersive experience. Really quite magical. Well done, devs.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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