
A one-armed young girl finds herself locked in a shed in the middle of an idyllic autumn forest, with threats both physical and immaterial drawing closer.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game. Ominous atmosphere full of dread and worry. Thought provoking
If you like David's first three games you will like this one too. It's short and vague, but you can piece the story together through clues, similar to his first three games. This one is probably the most vague of the first four games. I read some explanations that others came up with a found one in particular that made the most sense based upon what you see and can experience in the game. Pretty interesting game overall.
Lowkey a better game and story than Szymanskis overrated [b]Iron Lung[/b], which is just a linear atmospheric experience that doesn't elaborate on its interesting background lore. While also linear, this game at least has a complete story that doesn't leave you unsatisfied.
Terrible. Vague, mean-spirited horror schlock that feels like it's trying to be shocking more than it's trying to mean something, taped onto a walking sim with clunky controls and the barest excuse of back and forth key-and-lock style gameplay.
Short but sweet. Actually a really good little story to experience.
[h1] A Wolf in Autumn [/h1] [h3] Positives: [/h3] + Cool idea + The storytelling + Good enough graphics + Nice lighting effects + Good sounds and music + The atmosphere + Both peaceful and creepy + Nice voiceacting + The puzzles (and often more than one way to solve them) + There is much more to the story and way darker layers than first anticipated [h3] Negatives: [/h3] - The annoying alarm sound of the voice messages - Low FOV and no way to adjust it - Head-bob that cant be disabled - Almost no options or adjustments can be made in general - The one arm can be a tiny bit annoying when dealing with several items and darkness at the same time - No subtitles - Very short (over in under an hour) [h3] Conclusion: [/h3] This is much more like it, David Szymanski working his magic. I really enjoyed playing this escape room puzzle nightmare simulator. Its got a few minor issues, but nothing serious. And the graphics' waay better than his previous titles. Overall its a cool game and well worth your time. Too bad it isnt longer, it ended way too soon. I liked it so much, I ended up playing it twice in a row (and that says a lot). Highly reccommended! [h1] Total Score: 8.5/10 [/h1]
this game is scary
I wasn't expecting such a close-knit story, and one that's thoroughly emotional too
This story is told in a very "just trying things out" kind of way, makes Iron Lung look like Squirrel Stapler, if you get my meaning.
Also das hat mich leider überhaupt nicht abgeholt. In der Manier eines Escape Rooms mühen wir uns mit einem Arm ab. Das bedeutet in der Dunkelheit kannst du nur mit der Taschenlampe laufen oder eben etwas anderes halten und stehst im Dunkeln da. Anfänglich fand ich das ziemlich cool, aber mit der Zeit nervt es nur noch. Sound und Grafik schon okay, aber reißen es am Ende eben nicht raus. Meistens probiert man einfach nur alle Gegenstände durch, um weiterzukommen. Nicht immer ergibt alles Sinn. Der Anfangs- und Endtext ist irgendwie lächerlich. Als ob jemand versucht, ganz viele schlaue Wörter aneinanderzureihen, bis nur noch Wortsalat übrig ist. Ich kann es gar nicht empfehlen.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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