
Children of the Nile: Alexandria is an addition to the base Children of the Nile game, adding a new mini-campaign focused on the rise of the city of Alexandria. Using the unique city-building dynamics of Children of the Nile, you will carve out a new dynasty to rule all of Egypt, and build the greatest city of the ancient world!
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Children of the Nile: Alexandria is an addition to the base Children of the Nile game, adding a new mini-campaign focused on the rise of the city of Alexandria.
Using the unique city-building dynamics of Children of the Nile, you will carve out a new dynasty to rule all of Egypt, and build the greatest city of the ancient world! Each person in your city is a fully developed person, with wants and needs. Tend to their needs and they will work for you so that you can create a powerful empire and a lasting legacy.
In Alexandria, you assume the role of the new Pharaohs of Egypt, in a three-scenario mini-campaign set during and after the final stages of Alexander the Great's career. Consolidate your power as Alexander's former lieutenants vie for control of his empire, all while growing a massive new Egyptian capital and constructing new massive monuments: the Great Lighthouse and Great Library of Alexandria!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain
Engagement
Hours played at review time, across 108 reviews with recorded playtime.
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very good city builder game. As a veteran player of Pharaoh, I find this game much better and deeper. Micro management is kept to the minimum and I highly recommend this game to city builder fans.
[b]Cons:[/b] It's old and the graphics certainly give that away. And there's some shenanigans needed to get the game to run properly on certain display resolutions and hz. However, those shenanigans are pretty easy and quick Google search will get you to what you need if you wind up being one of those who has issues. And yes, there is also a large texture overhaul out there as well, but don't expect any miracles. It's still an old game. [b]Pros:[/b] Old school, zero hand holding (both for you or your people), near-zero plopping (only basic things like paths and dumping grounds are plopped), city builder. This isn't Cities Skylies where buildings magically appear from nothing and your people only exist when they're outside of their homes and even then they don't matter because they're not actually doing anything. In CotN, your little people exist (and matter) at all times. So, how about an example? A simple one. Say you just had a bit of a building spree and now you have so more government workers to feed, right? Well, this is ancient Egypt and food is currency. So, you need a bakery to produce the bread that you're going to pay your workers with. You find a convenient spot for it and place down the starting plot. Now again, this isn't Skylines or SimCity, this bakery isn't going to magically fall out of the sky prebuilt and staffed and ♥♥♥♥♥♥♥♥ out bread on day one. Your people need to build it. And they need to produce and gather the resources to build it. In this case they need bricks. So, to start with you need the bricks themselves, right? So you have a brickmaker. And this brickmaker needs clay and rushes to make bricks. But, don't worry he'll go out on his own to gather it all and start making bricks. After a while you have a nice stash of bricks, but they're still in storage and they're not in the form of a bakery. Ok, so you need a bricklayer. Easy enough. These hardworking fellas will haul bricks from brickmakers or brickyards to your construction sites and when they've moved them all they'll start building. A bakery isn't too fancy (we wanted a simple example, remember?) so your bricklayers will have that bakery completed within a year (one day/night cycle in game is a year btw). Alright, so now we have a bakery! Except it's not popping out loafs of bread. Why is that? Well, we need a baker obviously. Now the good thing about bakers is that they don't require any education or training. Baking in ancient Egypt wasn't exactly very complicated after all. So, all we need is a worker from a lower or equal class (or their grown children sitting at home) to move on up in the world and take over the bakery. In this case let's say one of your overworked farmers has moved in. Alright, so we have a baker. Perfect! We're done, right? Wait... Why isn't he making bread? Well, because, yet again, this isn't a modern city builder where everything is simulated so nothing matters. Your baker is an actual simulated person. And this person, just like you, wants things. Like a bed (a mat in this case), some pottery, and so on. And his new bakery is severely lacking in all of that. So he, (or if you're lucky his wife) will go shopping. And yes, all of those goods need to be produced by your craftsmen/women as well. So, that first pottery store that our baker stopped off at was sold out and now he's going to go check the other pottery story over by the papyrus makers to see if they have any pottery. And then, finally, he's at the bakery. The wheat and barley from your fields is being baked by him into bread. He's got your lettuce and onions ready to handout alongside the bread to your other workers. So, I know all of this sounds excessive. How can you possibly keep track of all of this? Well, you don't have to. All you need to do is make sure that you're keeping an eye on stocks and production chains and placing down whatever worker/building is lacking. Your brickmaker will mold and bake bricks on his own. Your bricklayer will haul and build on his own. And your baker is equally just as hands off. But, what is impressive here is that all of this actually happens in CotN. It's not simulated. You can watch it all happen. You can watch your brickmaker wander out down by the river in search of rushes and clay. You can watch your scribe checking the fields for taxes. You can watch your priest tend to the shrines and apothecary before heading over the schoolhouse. And that pyramid that you're building? Yeah, you can watch that being built. Block by block. From the quarry, up the ramps, before being placed and then finally shaped. There aren't any "circles of effectiveness" for various service buildings. The people can either fit in a trip to that building today in their schedule or they can't. It's all there. And it is magnificent. Maybe, one day, we'll get a modern game that follows in these 'unsimulated' footsteps. But, it's been a long time at this point and I don't think any of us can hold our breath any longer. It's just not happening. Which means that CotN is still, in late 2020, the best city builder to date.
[h1]“There was not a lot that could be done to make Morpork a worse place. A direct hit by a meteorite, for example, would count as gentrification.” [i]~Sir Terry Pratchett, Pyramids[/i][/h1] Remember [b]Cleopatra: Queen of the Nile[/b]? The official expansion to [b]Pharaoh[/b]? The one that came with an editor, new units, new buildings and four new campaigns that used to include fifteen missions? Well, forget about it. No idea why they even bothered making this one, but it comes with only one tiny little campaign that includes only four basic scenarios that don't add anything really new to the game. Seriously. Look at the achievements here. See how there are only four of them? [i]It's because there are only four bloody scenarios![/i] And nothing else. Exactly. Nothing. Can't say I can complain much, though. I mean, they only ask [b]$2.49[/b] for this, but... yeah. You know how it is. [b]Children of the Nile[/b] was far from being good to begin with. And it already had an editor. Which means that even if you ended up liking the game, you can just go and get some free scenarios from the net. Not like there's a lot of them (like I said, the game was far from being good, so, city building community is pretty much focused on better games), but well, they exist. So, having this... it's just... I dunno. Seriously, why does this even exists? What's the point? Four basic scenarios with nothing really new or interesting? Why? One way or another, that's just that. Get this one in a bundle or ignore it completely, you won't miss much. Because this? This isn't our new [b]Cleopatra[/b]. Dixi.
This is a game that keeps me coming back, even 10 years later. If you were a fan of Pharaoh, this game is likely to truly enthrall you. One of my favorite city builders of all time, I have actually still not beaten the full campaign, because I typically end up going back to the same scenarios to replay them again and again.
It will play the start of the game just fine, but just as your city gets going it will start crashing. Repeatedly. This game is a royal Bastet and I highly recommend Set-ing it aside lest it make you a Nut. After playing this game I was really not Hapi. The gameplay is an absolute blast and it's one of my favorite genres of game, but it just doesn't work. XP SP2 Compatibility mode doesn't help - causing the game to get 'stuck' in the menus, nor does running as an administrator, running at minimum graphics, running it with single core affinity, running it in a Windows XP virtual machine with a single core. Running it with the sound off, plane clipping to minimum and with XP set to Windows 2000 compatibility mode running as administrator the game gets a couple of minutes in. Enabling DEP for every program on the system and specifically exempting this game doesn't fix it. There is no difference between running windowed or fullscreen at 1024x768. For reference, my rig: i7 5930K @ 4.1 GHZ, water cooled and stable. No base clock adjustment. Overclock was dropped to test the game in WXP virtual machine with win2K compatibility. It didn't work. 64 gigs of DDR4-1666 RAM. 256 gig Samsung 830 SSD + 2x2TB RAID-1 HDDs, HDDs recently defragmented GTX 980 Ti hybrid with an R9270x secondary card Xonar D2x sound card Some people have reported success getting this game - which is really, really fun when it works - working with the GoG DRM/Steam-free version. I recommend trying that or looking for unofficial modifications to the original 13.0.1 executable if you have it on Steam. It's the only thing I've yet to try, but I don't like running strange executables from the Internet.
An absolute masterpiece. Still playing after many years. It's one of the most interesting, accurate and immersive city builders ever created. There are few experiences like it, even in 2022. 10/10
I used to play this years ago and it has aged fantastically. Just as addicting as it was then. LOVE IT!
The base game plus the Alexandria expansion. I really love the gameplay, but found the game crashed too much for me.
Played some hours now and crashed several times. It was not my best idea to give money for such an old game. Gameplay is still good. My advice is to set autosave to 2 minutes... Playing on a win7 system.
I played this game ALOT when I was younger with my grandfather. To be honest its one of the main memories I have with him, playing city-builder games like this. He died a few years back. I'm not very sad about it since he was a racist ♥♥♥♥♥♥♥ who abused his children, but I think this game was alright
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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