
You are tasked with taking care of the old Lighthouse in a small island. Repair its broken parts, hunt for food to get by, gather materials to craft stuff to help you along your journey through 11 islands.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is more of a "proof of concept" rather than an actual game. Every mechanic works fine, the game looks good, there seems to be a lot of things to do... However, every single mechanic is pointless. Farming and fishing only gives you items to restore energy, and gathering meat is way faster and easier. And even that is not nesessary! I had zero issues with it since quite early into the game. Potions are barely useful. You will spend more time searching for flowers, than you will save with potion buffs. Resources are useless as well. You only use them twice - on a farm and on a ship. Gathering them is pointless as well - just loot a bunch of chests and you're good to go. Exploring is somewhat fun, but the islands are just empty. Some of them have simple puzzles, others don't even have that. Also, there is a farming island, that it located on the other end of the map. Why? It is the only way to get some more farming seeds, but (unless you travel there spesifically) you reach it way too late into the game, making it useless. Even running the lighthouse is pointless. I spent some time waiting for everything to break, and nothing happened! You're free to do whatever you want, regardless on whether the lighthouse is working or not. I mean, the game's title is "Lighthouse Keeper", there should be consequences for not doing your job, right? This game could've been quite nice, but it's just a good-looking empty shell. It's sad, I can see myself spending quite a lot of time in this game, if there was at least some point in any of my actions.
The first half of the game was promising. The second half doesn't exist. If you enjoy being disappointed by a game suddenly ending after what feels like the early game phase and realizing you just wasted your time on pointlessly collecting resources, preparing potions and repairing your lighthouse - this is your game. Otherwise I'd suggest you play something else.
This game reminds me of Among Trees, a game which was a lot of fun but clearly ended development too early. Yes, it's a complete game, I had no bugs, but there were a lot of little things that could have been done to make this game standout more. Puzzles are used to 'repair' parts of the lighthouse. There are five puzzle types with varying degrees of difficulty within. None are that bad, but if they're hard for you -- no worries, the point of the game is to automate repairs, and you can choose the order. Just automate the challenging puzzles first, and the game will be quite casual beyond. The "Open World Survival Crafting" tag is a complete farce though. While you can technically roam freely, all the islands and quests are in linear order, so it is 'faux-open-world' at best. It's also not "Survival", as there's not even a health bar. I jumped off the lighthouse many times and took zero damage. Not sure there's damage anywhere in the game? Crafting exists, but outside of a few quests meant to act as a crafting tutorial there was no need to craft anything. All that said it was fun for a weekend, and it's an easy 100% achievement play through.
Starts off with a chill vibe and some decent ideas, especially with collecting resources and exploring islands. Unfortunately, that novelty wears off fast and turns into a repetitive grind with little payoff. It’s also pretty buggy, which makes the experience even more frustrating. By the end, it just feels tedious and kind of pointless, like there’s no real reason to keep going.
It's fine. It's chill, short, simple and rough around the edges. It's dirt cheap on sales. There are no survival mechanics here, just some crafting/exploration/following the marker quests. I did however experience a probably game breaking bug where one of the 5 unique items you need to get did disappeared because I tried to pick it up with full inventory. I was able to fix it by editing the save game after picking up another one of the five. There are many smaller issues/nitpicks: * Can't actually see the active lighthouse light from afar when exploring islands. * White crosshair on white/snow island * No tooltips on items, so no way to know what they are * No chest auto stacking * Some mechanics don't really have a use (potion making) or little use (fishing, farming)
Güzel bir keşif oyunu. Kaynakları temin edip gerekli görevleri yerine getiriyoruz. Grafikler çok sevimli.
It just doesn't feel complete. I enjoyed some of my time in the game but there's not really an ending or a late game area, and I had a lot of weird issues like my first boat disappearing with all the stuff in it after a fixed the larger ship (the slip came back after I pressed P an hour later), the harpoon gun will break sometimes when you attack a shark. (you can reload to fix this) objects being finicky to interact with this, is most apparent with the trash in the water around the island, I never got the ending screen even after completing the whole game. I don't think that any of this will be fixed with the last patch being in 2022. The game play loop of going out to explore islands and having to come back to fix the light house is great but the main purpose is to stabilize the light house so you don't have to come back to fix it, which removes the game play loop. Which leaves exploring a small area with no challenge in sight. I could see a world in which this could have been a good game but I they shot themselves in the foot with this being the goal and that's all.
[h1][b] Reseña de Lighthouse Keeper[/b][/h1] [h2]Resumen del Juego[/h2] Lighthouse Keeper es ese tipo de aventura indie con ADN de rol “tranqui” que te vende la fantasía de vivir en un faro… y te la cobra en forma de supervivencia suave, fabricación, administración de recursos e inventario, exploración y minijuegos como pesca, cocina y minería. Sí: básicamente te conviertes en el adulto responsable del océano, pero con subtítulos y sonido estéreo para que sufras con claridad. La primera impresión es una mezcla rara: por un lado, se siente casual y relajante; por el otro, te mete rompecabezas y gestión como si fueras el becario de un capitán gruñón. Todo en primera persona y con vibra anime/LGBTQ+ en el aire, como diciendo: “Aquí todos son bienvenidos… excepto tu paciencia cuando el inventario se llena”. [h2]Lo que ilumina el faro… y lo que lo apaga[/h2] Lo Bueno: Exploración y supervivencia ligera en mundo abierto: la rutina engancha si te gusta el “un día más y ya” Mezcla de actividades (pesca, cocina, minería, fabricación) que da variedad sin volverse un simulador de Excel Rompecabezas que le ponen cerebro al paseo, no todo es recolectar palitos Guardar en cualquier momento: el verdadero héroe de la experiencia 38 logros de Steam para quienes necesitan validación digital profesional Lo No Tan Bueno: Un jugador… con Remote Play Together: o sea, “ven a mirar cómo administro recursos” 0 jugadores actuales: la ambientación de soledad está tan lograda que hasta la comunidad desapareció Mucha administración de inventario/recursos: relajante hasta que te conviertes en bodeguero marítimo Si vienes por acción y aventura, aquí la “acción” a veces es decidir qué guardar y qué tirar El enfoque casual puede sentirse liviano para quien busca rol con decisiones pesadas [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]6[/td][td]Bucle de explorar/fabricar/gestionar cumplidor, pero no sorprende.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Más gestión y rompecabezas que reto real; “IA” casi ni se siente.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Varias actividades (pesca/cocina/minería), suficiente para entretener.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estética indie correcta; cumple sin deslumbrar como faro nuevo.[/td][/tr] [tr][td]Historia[/td][td]5[/td][td]Funcional para justificar el día a día, no para tatuártela en el alma.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]La soledad marítima y el mood relajante están bien logrados.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Efectos cumplidores; nada que te tire el monitor al mar.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña la rutina; agradable, no memorable.[/td][/tr] [tr][td]Voces[/td][td]5[/td][td]No destacan; el silencio del faro hace más trabajo.[/td][/tr] [tr][td]Diversidad[/td][td]7[/td][td]Inclusión presente y bienvenida, sin sentirse pegoteada.[/td][/tr] [tr][td]Rendimiento[/td][td]6[/td][td]Estándar indie: estable en general, sin presumir optimización milagrosa.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]El “modo rutina” invita a volver, pero no por giros enormes.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]5.9[/b][/td][td]Cumple, entretiene y a ratos relaja… pero no es el faro que guía a la industria.[/td][/tr] [/table] [h2]Conclusión (Aceptable)[/h2] Lighthouse Keeper es un juego que sabe lo que quiere: una aventura indie casual con rol ligero, exploración y fabricación, condimentada con rompecabezas y tareas cozy como pesca y cocina. Cuando entras en el ritmo, funciona; cuando te pega la pared de inventario/recursos, recuerdas que el verdadero monstruo siempre fue la logística. Ahora, lo controversial: con 0 jugadores actuales, la experiencia de “soledad en el faro” se siente demasiado inmersiva. Aun así, 327 recomendaciones totales dicen que, en algún momento, mucha gente la pasó bien… y luego se fue a dormir como adultos funcionales. [h3]Recomendación de Compra (Solo si te gusta la gestión relajada)[/h3] Puntuación Total: 5.9/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: -85% Veredicto: [i]Aceptable, pero no para cualquiera[/i] Si te encanta explorar, fabricar, pescar y resolver rompecabezas sin presión, aquí hay una experiencia decente y tranquila. Si esperas un rol profundo, adrenalina constante o una comunidad activa… este faro alumbra, sí, pero también te deja muy claro que estás solo en la costa.
This could yet turn out to be a good game. But without some *serious* reformulation, I can't recommend it. I came in looking for a cozy lighthouse repair game. But the lighthouse is working from the beginning. It continually degrades. It devours oil at a rapid pace. Everything is timed, and the time-of-day display is unclear, both in the environmental cues and the GUI. Your ability to gather basic resources like stone and wood are sharply limited until you've obtained lava. It all adds up to a frustrating experience of perpetually fighting entropy, instead of the chill experience I wanted, quietly building up something I'm proud of. This is the kind of experience I have in real life, I don't need a game for that. Some things were nice. The graphics, the character controller, some of the UI felt good. Unfortunately, with the amount of time this game has been out, it seems unlikely that these things will be expanded upon, or that the problems will be addressed.
I finished the game in about 5 hours. Do with that as you will. ***Some Spoilers ahead*** At it's core, I'd have to say this is a puzzle-like game. It has crafting, survival, farming, etc, however all of those elements seem completely secondary to just pushing through the different quests to get to the end. In its current state, it feels like a demo that was turned into a full release game due to being abandoned. It's decent for what it is, however everything is so disjointed from one another that it has a problem with figuring out what it really should focus on. (btw, you can shoot the birds... that was fun lol). It's lacking polish of game testing, depth of many other survival/crafting games, and should be played knowing exactly what to expect going in: a subpar experience in everything, but you'll get a 100% achievable game in about 5 hours from it. I'm pretty sure I spent more time sailing back and forth from quest giver, to quest island, then back again, than I did with anything else in the entire game. Farming is pointless - no way to get seeds unless you aimlessly explore islands and stumble upon the one farm one. Upgrades are very few and, if like me, you spent time collecting resources because of its "survival-like" atmosphere in the first few hours, they can be upgraded all at once. a singular spot to cook, to trade, no inventory upgrades, etc, along with random chests everywhere. These are just to name a few things. I gave up on things after a few tries because it seemed pointless. Just follow the quests, continue doing that, and a few hours later you're done and have 100%'d the game. I enjoyed it, but I wouldn't recommend this unless you can get it for 90% off normal price or something. It's not worth the $12-13+ it's asking for. I think I got this in a humble bundle myself, but I honestly don't remember. It's just been in my library for a while now and figured I'd check it out finally, lol.
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