
You choose how to play, and the world of Environ adapts around you.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
An interesting and fun, if flawed, semi-roguelike. There's a variety of different offensive spells you can equip yourself with and a decent difference in how different character races (effectively classes) play, very pretty environments to explore and music, and most importantly the core gameplay (fighting monsters and exploring) is very fun. It's kind of slow paced, but in a laid-back "take your own time, there's no need to hurry" way, not a "everything takes forever" way. But it is flawed, mostly in that they had a lot of half-baked ideas they didn't implement properly. Virtually everything to do with the town, townsfolk and constructing buildings is a pointless mess that should have been cut from the game. One or two of the random modifiers on spells can make the spell worthless. You can't switch classes until you die. And most importantly, even though you do gradually unlock new foes and the difficulty scales up as you do New Game +s, it does get repetitive after a while. Still, while flawed, it is fun. And isn't that the part that really counts?
I didn't really have any incentive as to what I'm supposed to have been doing in this game. But have no fear, neither does this game. I am the magical platform summoner and thus I am supposed to bend the land to my will that way? I get to a warp gate and basically nothing interesting happens. This is a game that is an example of overasserting your ideas and trying to execute them all at once in the hopes some coherent sense is made. The quality isn't asking for it and neither do I feel much of a drive to really continue forward with this title. That's pretty much also okay, because I'm pretty sure this game didn't know how to either.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 116 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You quickly get to a point where nthign makes sense and the dungeons, which should be the meat of this game are really really tedious. Connections between rooms are not intuitive, you just teleport around, I do not get why the rooms are not connected in a normal way.
we need chinese, we need chinese, we need chinese. 我们需要中文。202210本平台充值折扣,支付宝红包(?),humble,杉果(?),fanatical,本平台,本平台掉卡零钱,淘宝,它处自定义包入的本体4元。目前就这,看以后追评。
самая ненормальная вырвиглазная ♥♥♥♥♥♥♥ на свете.... игру делал поехавший пришелец с плонеты жопа!!!!
no
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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