
From the multi-award-winning strategy series, A Total War Saga: Thrones of Britannia combines huge real-time battles with engrossing turn-based campaign, set at a critical flashpoint in history. Anglo-Saxons, Gaelic clans and Viking settlers clash for control. What Kingdom will you build?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.14/day in the week to Sep 2 → 1.86/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 864 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good Game
Eine gute Idee aber sehr langweilig umgesetzt, kommt leider nicht ansatzweise an die Zeiten von Total War Atila und anderen spielen ran. Es zieht sich, ist unübersichtlich
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 16 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Доволі непоганий тотал вар. Так, маленька кількість фракцій за які можна пограти, який же вибір юнітів, забрали агентів, битви стали +- одноманітними, але попри це мені гра зайшла, не найважча і як цілком сказав, що така, яка би була класною для тих, хто тільки знайомиться зі серією тотал варів
Underrated asf
Underrated and such potential..
In my 20+ years of playing the total war series, imho this was one of the blandest offerings. Due to the pool of available units, you are forced into just buying the units that are available vs. the units you want. It's all vikings vs. vikings all the time. Your own units are the same as your enemy's units (unless they have better). You don't get catapults until you have successfully besieged five cities and then researched five stages of siege engines (10-15 turns after this). For me, i'd nearly won the game at that point, so the catapults were mostly irrelevant for my play through. Tactically, this game is super bland to me. The "funnest" part is managing your governors and family tree. Torturing you political enemies never gets old: plot against me will you? How about some time on the rack? Rebellions do seem to happen more than they should, which takes me to unsupported units, the bane of the TW series since time immemorial. Regions will rebel and then poop out a half stack of full armies. Meanwhile, in order for you to counter said threat, you'll have to recruit your units and then spend three turns for them to fully muster. In the meanwhile, the rebel army is causing havoc in your back lines. It's not a challenge, it's just annoying. Easier to reload the autosave & pay a bribe or adjust the tax levels. At some point they viking invasions will begin. These are challenging advanced units with five - six full stacks of badass viking warriors with the best equipment. They don't seem to be limited by walls (they will attack from the water and take out a walled city, without needing to go to land first). It seems like they crafted special rules for the enemies that your own units can't take advantage of (it usually takes a round of siege before your own units can assault a city). This combined with the age old effect that the computer has 100% knowledge of all your units' locations and will beeline for the most vulnerable city or army. Again, not challenging, just annoying. My only defense when the computer cheats is to load up a save from a turn or so ago and cheat back using my foreknowledge to my advantage. I'd recommend just about every other TW iteration before this one, unless you were super keen on playing in early Britania.
I've played many total war games over the past few decades, and I really wanted to love this one, but this is the worst so far. It feels confusing and frustrating on many levels. 1) aesthetically it looks great, but everything blends in,. its hard to see your cities and army, to tell if units are your or not. 2) relevant information is buried in various places cause you to click back and forth to several screens to get the information you need to make decisions. 3) the "help" advisor is not helpful, they tell you problem after problem, but do not advise any game mechanics that help resolve the issues, so you feel pestered with problems and see no clear way to solve them. overall its a very disappointing total war experience. 4) information is communicated in icons by they do not explain how they interact. In summary you don't know whats going on so its hard to feel in charge, or really care what happens.
A Total War Saga: Thrones of Britannia is one of the better historical entries in the series, especially if you’re tired of fantasy crutches trying to hide holes in the game mechanics. The setting and campaign actually feel like early medieval Britain: focused, grounded, and with subtle faction differences that come from governance systems, unit roosters and special buildings emphasis rather than superheroes. The shieldwall-centric combat and “similar” rosters get flak, but for this era they make sense and still leave enough room for meaningful tactical choices and army identities. The map is excellent: a zoomed‑in, detailed Britain that feels dense and lived-in instead of a huge, empty board with five cities scattered across half of Europe. Battles look great, sieges are among the more enjoyable in the franchise, and the usual “Total War Not-Too-Smart AI” is present but benefits from the narrower scope, so it ends up being serviceable rather than infuriating. There are some historical inaccuracies and the faction mechanics could go deeper, but overall this strikes a very good balance between accessibility and proper strategy, with strong historical flavor and a coherent design. For anyone who prefers serious historical Total War over spectacle, this is absolutely worth playing.
駄目ですね、政治イベントのバランスが悪すぎます。首領より領地が多くなるよう、配下が何のためらいもなく要求したり、バッドイベントが多すぎて、序盤非常にストレスで全く楽しくない。 総合的にいい加減に作られているのがわかる。全く推奨できません。
A vary good game with interesting gameplay
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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