
A wholesome narrative puzzle game about the objects we leave behind and the stories they tell. Complete a loved one's damaged memoirs by exploring their home and packing away their things.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 12 → 0.17/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A Storied Life: Tabitha is a cozy narrative game about memory, legacy, discovery, and joy inspired by elements of Unpacking, A Little to the Left, and classic word game Mad Libs.
An elderly loved one has died, leaving you their estate and a letter encouraging you to sell any valuables. But when a mishap spoils their soon-to-be-published memoirs, you set out to repair the damage, piecing together their hidden past using the items you inherit.
Explore a picturesque country house and pack away its contents, room by room. Move furniture, lift rugs, and open cupboards to uncover hidden and forgotten objects.
What separates cherished items from rubbish? Slowly sift through fragments of someone's past and decide whether to keep, auction, or discard each object.
You can't keep everything. Move and rotate items to fit them into boxes. Limited space and weight considerations mean you must let some things go.
Strengthen boxes with tape and vacuum pack soft goods to fit more in. Don't forget to bubble wrap fragile objects or they may break when unpacking.
Every item you save unlocks a set of associated words. Use these to mend the gaps in the damaged memoirs, completing the sentences to reveal a storied life.
You determine how the past is recorded. Uplifting, silly, shocking, funny, sombre... the memoirs have many potential branches, and every decision is yours.
Authentic Yorkshire setting: An intricately branching story rooted in North Yorkshire, UK
Soothing, painterly world: 17 delicately animated, hand-painted levels, enhanced by ambient weather and time of day effects
Multiple endings: The memoirs you write directly impact the final room's puzzles and how your benefactor is remembered
Item encyclopaedia: Your journal automatically logs all collected items and the words they unlock, and tracks the funds you raise at auction
Adaptive word puzzles: Forget to safely pack your items? Broken and pristine versions of the same object unlock unique words for the memoirs
Secrets and surprises: Uncover unexpected treats by replaying levels and experimenting
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Well, I just spent the last few days playing through the game nine different times to see every single "official" version of the story, so I think it's safe to say that I liked it. It's not an especially long game, but that's a good thing, because it's very much designed around replayability. I do think that going in already knowing that it's designed around distinct "themes" tied to sets of items, that when stuck to tell a more intentional story, enhanced my enjoyment early on, instead of having to figure that out only after flailing blindly toward a jumbled mess. Indeed, overall I got much more enjoyment out of the routes that were designed this way than the ones where you're required to mix and match to fill the story out. Basically, think of it more as a puzzle built around figuring out which items in each room go together in sets, rather than truly making your own story from a wide range of options. When it comes to the added complicating mechanics, I felt that the breakability, shrinkability, and foldability added a fun bit of extra challenge and variation, but the weight management was just a needless bother. Thankfully, there's an option to turn that mechanic off which doesn't penalize you for using it, which I did almost immediately and never looked back. Overall, it's a fun little game that's an easy recommend for me, just keep in mind that it's designed more as a guided storytelling experience than a true mad libs, make-your-own-story type of deal.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Polish +1 more
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Schrodinger's Grandma: The Game! What an interesting reversal of unpacking/packing games this is! You play as a girl/young woman cleaning out the house of a recently deceased friend. Each chapter is a different room, and over the course of the game, you go through each of them deciding what to keep, what to throw, and what to donate. You can only take one box of things with you, and you're limited in how much you can donate, which means most things will have to be trashed. It's melancholic, and surprisingly painful, especially on the first playthrough. The weight restrictions make it feel even worse, as the box of things to keep will inevitably get too heavy before you can fill it. I ended up switching to the easier mode eventually, because that first playthrough had me AGONIZING. Subsequent playthroughs do feel a bit more rote (for one thing, you have a better idea of what you're looking for and what ending you have in mind), and depending on what items you pick, you may have to fudge some of the words in the mad libs part later, but these things are largely forgivable (ymmv). So: You're picking through and choosing what pieces of this dead woman's life are worth keeping. The things you keep influence what words you can use to fill out her damaged memoir, and they're mostly themed around the different endgame grandma flavours you can end up with. The metaphor of how we imbue the items in our lives with meaning (even just through everyday use!) is solid, and I love how it works here. (Okay, look, the existence of all these items does make the mutually exclusive endings a bit of a paradox, but sometimes you do have to let details go for the sake of the overall idea of a game.) But there's an interesting metatextual/frame narrative here, too. Tabitha isn't making choices about what to keep or throw - that's you, the player, making judgement calls flavoured by your own tastes and values. Within the text of the game, the person making the choices is the young woman tasked with clearing out the house. This woman is shaped by what you/she chooses to keep, too, and although [spoiler]she is only really a [i]character[/i] in the epilogue,[/spoiler] her presence and character is always implied through the gameplay. It's an interesting dynamic! Overall, while it has some flaws, I definitely recommend giving this game a look if you like the theme and/or puzzle games in general.
Ichh hätte ehrlich gesagt nicht gedacht, dass mir das Ausräumen und Verpacken eines Hauses so viel Spaß machen würde. 😄 Aber A Storied Life: Tabitha hat mich ziemlich schnell gepackt. Und habe es 3 mal gespielt um alle geheimnisse zu Lüften, denn hier merkt man nach ein paar Kapiteln das doch alles anders ist als nur einpacken. Die Idee, die Hinterlassenschaften von Tabitha zu sortieren, Dinge einzupacken, zu verkaufen oder wegzugeben und dabei Stück für Stück ihre Lebensgeschichte zu entdecken, finde ich richtig schön. Besonders die kleinen Gegenstände erzählen oft mehr, als man zunächst erwartet. Das Verpacken selbst ist angenehm entspannend und erinnert ein bisschen an Unpacking, während die Memoiren dem Ganzen eine interessante erzählerische Ebene geben. Auch die handgemalte Optik und die ruhige Atmosphäre passen perfekt zum Spiel. Was mir besonders gefällt: Die Entscheidungen bei den Gegenständen und Texten können unterschiedliche Geschichten und Enden hervorbringen. Dadurch lohnt sich ein weiterer Durchgang tatsächlich. Ein bisschen schade finde ich, dass eine einzelne Runde relativ kurz ist und die Geschichte nicht jede ihrer Ideen ganz ausreizt. Trotzdem hatte ich eine richtig schöne Zeit damit. Wer Cozy Games, Rätsel, Geschichten und ein bisschen „Aufräum- Simulation“ mag, sollte Tabitha definitiv eine Chance geben. Ein kleines, ungewöhnliches Spiel mit viel Herz
Не плохая история с хорошим потенциалом переигрывания, в котором надо выбирая вещи собрать историю жизни одного человека. Можно с удовольствием зачилить на один вечер или посидеть попробовать посоставлять разные варианты.
0解谜元素(点击找东西在我看来不算解谜,完形填空就更不算了),编故事小游戏,核心机制是收纳物品来收集词语编撰已故者的人生,这个机制本身就只够玩一个小时,这个任务也让我困惑不已,如果只是没头没脑地编撰一个人的人生(而不是探索/揭开一个人确定的生活轨迹)我干嘛不去自己写小说呢,而且不知道是翻译的问题还是游戏本身设置的问题,能填的词语跟故事框架有时候牛头不对马嘴的 并且流程实在太长了居然有16章,即使靠着我的收集癖都提不起劲打完,不知道受众是哪些人
Мне понравилось, как несколько слов меняют смысл одного и того же текста, образуя новую историю. Так что я с интересом перепроходила игру на разные концовки. Но мне не понравилось истории с кошкой и с преступной жизнью. Для полноценной истории требуется 3 предмета, а из этих 2х веток всего по одному. В итоге история получалось странной :( Но игра мне все равно понравилось, рекомендую
Played the first round on Cozy (limited resources, more stress) and the folllowing rounds on Relaxed. I'm playing through to read the multiple different stories but also because my brain enjoys the puzzle of packing things. PROS: slow paced, very low stress on relaxed mode, fun reading the various stories. CONS: I didn't realize that we're meant to be packing theme-specific items so during my first run, I very seriously thought about what someone's daughter would want to keep and what would be useful. So I failed the first round. It's a litle grindy/repetitive going through the relaxed levels just to change the items I pack. It'd be more fun if I didn't have to keep moving the furniture and could just restart the levels with all the items there to choose between packing/selling/recycling. Overall, a fun game and worth its price!
W życiu nie sądziłam, że ta gra tak mnie wciągnie! Z ciekawości przeszłam wszystkie zakończenia i absolutnie nie żałuję tego czasu. Bawiłam się świetnie i polecam zakupić (zwłaszcza w promocji). Chętnie zagrałabym w coś podobnego... Jedyny minusik to, że polskie tłumaczenie dziennika czasami jest lekko koślawe 😅
I am enjoying A Storied Life: Tabitha, it is very engaging and I will probably try to 100% it. However, I did feel it was lacking in instruction at the start as I didn't realise you had to theme the manuscripts to make them make sense. Also having the ability to click on an object and go straight to the staging area would be so handy.
I really liked the art style of the game and felt the UI is really well animated. We want more games with this vibe!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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