
A girl awakens in a castle void of color and time, affixed with the Curse of Thorns upon her back. After meeting a sleeping giant, the two work together to escape. Help them unravel the mystery of the thorns and the history behind the somber castle.
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Languages: English, Japanese
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Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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萌系解谜游戏,日本一经典虐萝,难度不算高,遇见卡关琢磨一会也就差不多了
[h1]A Rose in the Twilight(萝洁与黄昏古城)[/h1] 类型:解密、冒险、血腥、黑暗童话 难度:操作简单,解密难度适中,网上能找到视频攻略 入手价格:15~20(史低13元) 通关时长:约10h 剧情: 背负荆棘诅咒的女孩萝洁,和从沉睡中醒来的石巨人,一起在没有色彩和时间的古堡中探索,最终揭开血色荆棘背后的秘密,和这座古堡尘封的历史 优点: 一人同时操控两个角色解密,玩法比较新颖,解密比较多样、重复度低,第一次过都很有趣(改成双人联机或许也很好玩) 缺点: [b][spoiler]游戏剧情和氛围比较黑暗压抑,可爱小萝莉Rose体验各种血腥处刑,非常反差非常猎奇,介意慎入![/spoiler][/b] 没有中文,附上[url=https://patch.ali213.net/showpatch/71889.html]汉化补丁链接[/url],感谢评论区前辈们分享 全成就时长:约19h 全成就难度:中上,竞速成就主要靠熟能生巧,对耐心要求比较高,很多细节容易操作失误,多次重置刷关卡有点坐牢,会影响心态 各关卡时间对照表:(全成就玩家可参考) [list] [*]地牢1(00:09:33),地牢2(00:41:76),地牢3(00:48:76),地牢4(00:23:86),地牢5(00:46:46),地牢6(01:52:00) [*]武器库1(01:01:68),武器库2(01:22:00),武器库3(01:28:73),武器库4(02:12:16,可凹到一分半),武器库5(02:55:55),武器库6(05:56:68,可凹到三分钟) [*]庭院1(00:25:21),庭院2(01:21:43),庭院3(02:48:71),庭院4(03:00:31,可凹到两分半),庭院5(05:51:80,可凹到两分钟) [*]图书馆第1次(04:22:43),图书馆第2次(04:09:40),图书馆第3次(07:16:65) [*]时钟塔1(02:16:88),时钟塔2(02:34:21),时钟塔3(02:22:13),时钟塔4(02:58:98),时钟塔5(02:58:73),时钟塔上层(01:41:51) [*]通往深渊之路1(02:00:85),通往深渊之路2(01:59:05),通往深渊之路4(02:54:08),通往深渊之路5(04:57:03),封闭的房间(04:18:15) [*]总时间:01:19:56:61 [/list]
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ロゼちゃん”は”かわいいです
Cool experience
论萝莉酱(物理)的制作方法 但是剧情搞反转这块还得看日本一
[h1]微グロ注意[/h1] 死にゲーとは言えど謎解きの難易度も程よいですし、取り敢えず楽しかったです!!!!
为了让看到这条评论的人自己体会这款游戏,我不作任何评论。
The giant can lift Rose. He can also throw her like a rugby ball. [h1]My Experience[/h1] A young girl named Rose wakes up in a ruined castle with no memory of what had occured, and with a strange rose on her back. She wanders and runs into a helpful giant along the way. They both venture to explore the castle and find out what went wrong. It's a puzzle platformer where you swap between two characters with different abilities, and making use of them to reach the end of every stage. I gotta warn that there is some upsetting imagery depicting suicide, like hanging is in the game. Otherwise there's mainly blood here and there. I love this NIS team's style of cute art with a hand-drawn and sketchy quality to it. The animations are of a similar, not perfectly smooth but its part of what gives it its charm. A fairy tale book appeal maybe? The world is largely monochrome with barely anything standing out other than red, but the strange scenery gives off a fantastical impression, along with some sights really letting you take in that something had gone horribly wrong here. I found the controls a little odd and at times actually led to me messing up but otherwise no issues. Just takes a lot of getting used to. The gameplay is primarily about manipulating the environment to get where you need to go. Rose can absorb the color out of objects which will cause them to freeze in place, and also give color so that they become animate again. The Giant meanwhile can carry and throw colored objects, including Rose. Each chapter has its own little gimmicks. Given it's a puzzle platformer, some physics is involved, but said physics has a lot of hiccups and it can get especially infuriating due to some puzzles require precise timing, precise throws, precise jumps, etc... One early section of the game, the Courtyard, required me to bounce off mushrooms to get up somewhere. Sure, not my first rodeo. I kept trying it for so long and didn't understand what I was doing wrong. I looked up a guide and it looked like I had to make an extremely precise bounce at a specific point in the mushrooms to get up to the next section. I bounced on those mushrooms a few times before I managed to get up. But get this... A little later on, I realized you can actually manually jump on the mushrooms for a significant boost. The game did not teach or show me this in any way, I figured it out from the walkthrough I was watching when I noticed the player managed to jump higher than I did. Are you serious? In that same chapter, the Courtyard, there was a stretch that neither the Giant nor Rose can pass safely that a big bug monster was walking across. By now you've seen this monster before and probably understand that it's gonna eat Rose if it can. I was stuck there, and had to refer to the walkthrough again. Guess what? You can actually jump on the monster's back and basically ride it across the gap. There was nothing in the game before this that suggested you can do that. These issues are mainly in the courtyard, but I encoutered a few rare similar issues later on, but for the most part it was smooth sailing from there. There were times where I got stuck and referred to the walkthrough again, but I can safely say most of those were "Oh nevermind I'm just dumb" moments. Still, maybe its because I suck at puzzle games but a few felt too obscure to the point where I was genuinely questioning how players were supposed to figure that out. There's a couple that require you to backtrack a room to grab an object to bring with you into the next as its part of the solution. Man... Oh one more example - There's a puzzle where Rose has to ride on a bench sliding down a slope. Sounds fun right? The solution is to slightly move Rose just enough to help the bench get over an obstacle. Enjoy dealing with the physics. Puzzles and rage aside, there's a handy retry feature to let you go back to the last checkpoint and reset the room so you can try figuring out the solution from 0 again. You also have a really handy map that you can instantly move to any level, which will be necessary if you want to 100% the game and get the true ending. It's a slow paced game, neither the Giant nor Rose move fast which some might find a little annoying, myself included but ultimately it didn't bother me much. The story is mostly wordless, told through some text fragments you can pick up throughout the game and short cutscenes. So without spoilers I found the story entertaining and interesting but not much more than that, I guess the puzzles sucked any and all attachment out of me. [h2]Conclusion[/h2] I know I did a lot of complaining, but half of it is just me sucking at puzzle games and a bit of personal preferences. I had fun with it and it kept me hooked enough that I still kept going to see it through to the end. The physics and obscure solutions are gonna be annoying though. I also want to mention that the base price of the game is pretty steep in my opinion, so I recommend getting it on sale. At least it's not htoL#♥♥♥. [i]Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.[/i]
クリア日: 2018/01/31 👍️
极力推荐!美术音乐这些都不错,就是后期有些关卡稍难一点,哈哈~
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