
Embark on a heartrending journey into a brutal, breathtaking world, and discover the cost of saving those you love in a desperate struggle for survival. Strike from the shadows or unleash hell with a variety of weapons, tools and unearthly powers.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 23.57/day in the week to Sep 3 → 31.86/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 27.3Kreviews | 91% | — | $22.8M |
| $79.99 | 28.1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1618 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
- 1편은 명작, 2편은 명작과 수작사이 - 개인적으로는 1편 스토리가 더 재미있었음. 특히 악역이 1편 비탈리 경의 카리스마를 따라가지 못함. - 전작과의 연관성 : 1편 직후부터 바로 시작하기 때문에 1편 반드시 해야 되는 수준 도전과제 - 스킬을 1회차에 3개 다 딸 수가 없기 때문에 뉴게임+필요, 스킬을 적당하게 잘 분배했으면 챕터6에서 세이브, 로드로 다 따는 것도 가능 - 자원 및 업그레이드는 전작과는 달리 부족함이 없음.
出色的画质,完美的配乐,鼠潮的压迫和雨果最后的死亡,都让人久久无法忘怀。 游戏玩法上进行了升级,问题是敌人的种类单一,解密老套,创新不足。 总结依旧是一部电影式线性剧情佳作。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best AU #47, worst PL #94 · 11 markets collected
Reviews, worldwide (the counter carries no country): 1051.83/day in the week to Jul 17 → 27.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Simplified Chinese*, Traditional Chinese, Spanish - Latin America, Polish, Portuguese - Brazil, Russian, Czech +4 more
| $17.99−70% |
| 18.8Kratings |
| 92% |
| — |
| not modelled |
| $49.99 | 294ratings | 86% | — | not modelled |
| $49.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let me begin this review by stating that I really liked the first game, A Plague Tale Innocence, it was a great story with excellent pacing and character development. And it's because of this that I regret playing this game and hope to dissuade any other fan of the first from experiencing this travesty that has all the hallmarks of a bad sequel, with character-assassinating and retconning so much of what made the first game good. I adored the first game because it was medieval in the true sense of the word, where yes, there was violence and brutality but there were ALSO various social protections against violence, chivalric code, and progress being made in science and learning. There was a story and meaning to it. Requiem on the other hand, is set in ye grimdark olde dung ages, where everything revolves around violence, and superstitions, any “nice” place is secretly a filthy mass grave underneath with gore for the sake of gore and nearly everyone is a psychopath and it's all just filled with nihilism to the point it all feels meaningless in the end. There were multiple times where the game introduces an idyllic scene where it was obvious it wasn't going to last and it devolved into senseless killing, and the game does this over and over; and in the same way too, either an Uncharted-style chase sequence or the protagonist is trapped in an arena and cannot progress until she kills a horde of soldiers, only for the game to castigate her for it immediately afterwards in an incredibly unsubtle fashion. I guess the writers never read the adage “one death is a tragedy, a million a statistic”, because they seem incapable of writing a tragic scene without introducing entire crowds of innocent bystanders to get gratuitously killed off. And this game does Amicia and her companions from the first game massive disfavor, essentially butchering their character arcs and personalities from the first game (and in case of [spoiler] Beatrice [/spoiler], literally butchering them for cheap trauma porn and [spoiler]dead mom trope[/spoiler]) and the new characters introduced in the sequel are no better. Most are killed off before they get a chance to do anything interesting, and whilst the inquisition in the first game were stereotypical villains, at least they were consistent and well tied together with the gameplay and worldbuilding. Meanwhile, in Requiem you get several factions, all equally infuriatingly nonsensical and incompetent as well as cartoonishly evil, and most of the new lore and concepts either just contradict or cheapens the story of the first game. And all this just to end with a tragic ending that in no way feels earned. I’m not against games with a sad ending or characters making bad or selfish decisions, I loved Clair Obscur Expedition 33 for those exact reasons, but there all characters had clear motivations and character arcs that tied together with the main theme and game world, whereas Requiem constantly requires all characters to completely change their minds and act against their own interests several times for no other reason than to force in more conflict. But perhaps its biggest sin is to shoehorn in so many horrible scenes and mass deaths the protagonists themselves caused (which in turn also makes it incredibly hard to root for them), that when the ending came, rather than feeling sad as the writers intended, I just felt desensitized to all the ridiculous catastrophes that had been happening that I just felt “well, guess it’s over now”, not devastated, not crying, just an angry disappointment at the writers for making a story that’s nothing other than a long cavalcade of cheap emotional shots with no real progress or meaning at the end.
Eu PRECISAVA rejogar isso. Experienciei isso com novos olhos, praticamente. Uma visão totalmente diferente que doque eu tive com ele na primeira vez a 3 anos atras Se uma dica que eu posso dar é: REJOGUEM oq vcs jogaram a anos atras Em 3 anos é o suficiente para mudar muito o nosso pensamento sobre varias coisas, além de opiniões e criticas que tínhamos a certas coisas. Foi oq rolou comigo jogado APT:R ----- HISTORIA: A historia continua praticamente de onde o primeiro jogo havia acabado. Nos ainda estamos procurando como ajudar o Hugo em relação a Macula enquanto enfrentamos todas as consequências disso pelo caminho O jogo melhora em um nível absurdo na narrativa, cutscenes, peso, presença, dublagem, motion capture, expressões faciais em comparação ao seu antecessor. O peso de cada decisão aqui parece muito maior Os novos personagens introduzidos são fantásticos e bem expressivos, não são apenas um NPC que te acompanha por que o jogo quer ----- TRILHA SONORA: Ate aqui vemos uma melhora absurda. Musicas com um tema bem misterioso e orquestral que usaram de uma forma absurda. Combina totalmente com a vibe que o jogo quer passar. São musicas que ficam facilmente na cabeça Tanto as de perseguições, como as que tocam ao decorrer do jogo. Se quiser contar tbm, o som ambiente também é fantástico. Jogar isso aqui com um headset é papo de ser obrigatório ----- GAMEPLAY: Definitivamente não eh a melhor parte do jogo, mas funciona muito bem Amicia continua com o seu estilingue que mata qualquer um, essa porra forte do caralho ai. O bom que dessa vez a gente nn precisa ficar pegando pedra pelo chão, as munições são infinitas A única coisa que temos que fazer é continuar caçando recursos para fazer itens de fogo, itens que apagam fogo, itens que deixam o fogo mais forte e etc No geral, é uma melhora clara ao primeiro jogo. Não teve nada dessa parte que eu achei mal feito ou incondizente. Tudo perfeito na minha visão ------ GRAFICOS E OTIMIZAÇÃO: Bom, graficos não preciso dizer muito, ta ai as fotos no post. Eu considero o APT:R um dos jogos mais lindos que temos ate agora nesta década Eu queria ficar parando a todo instante pra tirar uma foto, é cada cenário incrível que, junto com a direção de arte, causa esse espetáculo visual na qual vocês estão vendo ai A otimização não é das melhores que eu ja vi, mas esta bem decente. Ele é um jogo pesado, aqui na RTX 3060Ti joguei com ele em 1440p DLSS Balanceado Não ficou o tempo todo a 60+, as vezes caia um pouco, as vezes dava um leve stuttering, mas nada problemático que realmente atrapalhe a experiencia Ja acho impressionante botarem meio bilhão de rato na tela e não travar praticamente nada, ent eu acho que eles devem ter feito o possível. E ficou BEM decente 10/10
This story is an absolute masterpiece! An emotional rollercoaster that was worth every minute of my time. The graphics and the gameplay were just as good. Amazing voice actors too! Unforgettable journey! No complaints at all. Made me think “finally something like TLOU games that I absolutely adore!” It is like TLOU in the best way possible, because the story doesn’t feel copied, it has its own lore and era! Shortly put, this game made me feel more human, more alive, and absolutely a lot more grateful for everything in life. I recommend it to every human and more so every being wanting to be (feel) human. Hoping to come across more gems like this! Also, yes I have played both the games and so glad I did!! Cannot wait for the third one even though I know it’s different characters, I’d still love to play it!!
Купил игру чтобы узнать, чем закончится мрачная история Амиции и Гуго и увидеть некстген-орды крыс. - Игра просто великолепная. Это одна из самых сильных, глубоких и трогательных историй, в которые я когда-либо играл. Финал оставляет мощный след. - Картинка запредельно красивая, геймплей стал заметно разнообразнее, а спутники теперь реально помогают в прохождении, а не просто путаются под ногами. - В идеале владельцам DualSense проходить игру на нем. - Главным боссом снова оказалась техническая часть. Когда запускаешь игру на пред.топовом железе, меньше всего ждал, что первые два часа геймплея пройдут в увлекательном симуляторе "подергай ползунки в меню настроек". И даже после этих танцев с бубном частота кадров все равно умудрялась периодически устраивать американские горки. Шедевральная игра с потрясающей историей, ради которой стоит перетерпеть капризы оптимизации. Рекомендую!
I played the last few chapters with DLSS 5, and the game looked absolutely incredible. It’s a great stealth adventure with an emotional story and a genuinely heartbreaking ending. https://steamcommunity.com/sharedfiles/filedetails/?id=3797678087
This is one of the most wholesome series (including all mediums like movies and TV series, etc.) of all time, and at the same time it's one of the saddest (including all mediums like movies and TV series, etc.) series of all time. And you don't put this kind of series somewhere into your brain; you put it somewhere into your [b]heart[/b].
Отличное продолжение первой части, концовка очень сильная эмоциональная, графика и музыка в данной игре отличная, для всех советую данную игру.
RU ☑ UA ☑ ENG☑ RU:Это отличная сюжетная игра. История построена вокруг очень личной и сильной мотивации — вылечить Гуго от Макулы. Это не банальные квесты в духе «пойди-принеси» или «найди и убей», здесь персонажи идут за конкретной, важной для них целью. К знакомым по первой части Амиции, Гуго, Лукасу и их матери присоединяются колоритные новые спутники — София и Арно. Игра прекрасно сочетает повествование и геймплей, а из боёвки очень порадовали нововведения: арбалет и взрывные бочки с греческим огнем. https://steamcommunity.com/sharedfiles/filedetails/?id=3764802146 По динамике и атмосфере игра сильно напомнила God of War (2018) и The Last of Us Part I, где сюжет строится вокруг дуэта защитника и ребенка. Но здесь есть классное отличие: вместо сурового мужчины, «альфы», в роли защитника выступает девочка-подросток, которая изо всех сил бережет младшего брата. Мир невероятно красивый и проработанный. Вокруг много цветов, зеленых полей, деревьев и самых разных биомов — от солнечных побережий до заснеженных гор на фоне. Отдельно доставляют путешествие на корабле и прогулки по городам: шумные толпы, рынки, ярмарки и мини-игры действительно делают этот мир живым и настоящим. Однозначно рекомендую к прохождению. Это были прекрасные 16 часов, и я точно перепройду обе части A Plague Tale в будущем. 9 из 10 крыс. UA:Це чудова сюжетна гра. Історія побудована навколо дуже особистої та сильної мотивації — вилікувати Гуго від Макули. Це не банальні квести в дусі «піди-принеси» або «знайди та вбий», тут персонажі йдуть за конкретною, важливою для них метою. До знайомих за першою частиною Аміції, Гуго, Лукаса та їхньої матері приєднуються колоритні нові супутники — Софія та Арно. Гра чудово поєднує оповідь і геймплей, а в бойовці дуже порадували нововведення: арбалет і вибухові бочки з грецьким вогнем. https://steamcommunity.com/sharedfiles/filedetails/?id=3764803879 За динамікою та атмосферою гра сильно нагадала God of War (2018) і The Last of Us Part I, де сюжет будується навколо дуету захисника та дитини. Але тут є класна відмінність: замість суворого чоловіка, «альфи», у ролі захисника виступає дівчинка-підліток, яка з усіх сил береже молодшого брата. Світ неймовірно красивий та пропрацьований. Навколо багато квітів, зелених полів, дерев і найрізноманітніших біомів — від сонячних узбереж до засніжених гір на фоні. Окремо радують подорож на кораблі та прогулянки містами: галасливі натовпи, ринки, ярмарки й мініігри справді роблять цей світ живим і справжнім. Наявність української локалізації — це досі рідкість, тому величезний плюс, що в A Plague Tale: Requiem є українська мова! Однозначно рекомендую до проходження. Це були чудові 16 годин, і я точно перепройду обидві частини A Plague Tale у майбутньому. 9 з 10 щурів. ENG:This is an outstanding story-driven game. The plot centers around a deeply personal and powerful motivation — curing Hugo of the Macula. It’s not just your typical "fetch this" or "find and kill that" quests; the characters are driven by a clear, meaningful goal. Familiar faces from the first game like Amicia, Hugo, Lucas, and their mother are joined by awesome new companions like Sophia and Arnaud. The balance between narrative and gameplay is spot on, and the new combat additions — especially the crossbow and explosive Greek fire pots — are fantastic. The dynamics and atmosphere really reminded me of God of War (2018) and The Last of Us Part I, where the story revolves around a protector and a child. But there’s a refreshing twist here: instead of a tough, "alpha male" protector, you play as a teenage girl fighting with everything she has to protect her little brother. https://steamcommunity.com/sharedfiles/filedetails/?id=3764802955 The world is gorgeous and rich in detail. You get to see vibrant flowers, green fields, lush forests, and a variety of biomes — from sunny coastlines to snow-capped mountains in the background. Traveling by ship and walking through the towns were real highlights; the bustling crowds, markets, fairs, and mini-games genuinely make the world feel alive and authentic. I definitely recommend playing this. It was a wonderful 16-hour journey, and I’ll 100% replay both parts of A Plague Tale in the future. 9 out of 10 rats.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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