
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 63.3Kreviews | 93% | — | $39.4M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2593 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very nice story, beautiful levels and interesting gameplay
This is a very beautiful Game. It has a unique play style, I have never saw such mechanics in any game. Especially the boss fight, (Spoiler alert) you never get to fight a boss using a stone do you. Its a highly recommended game from my side. If we talk about the story its between decent to good for me. Its worth the money you pay. You should give this a shot.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Juegazo 10/10, aprobado por Chayanne
A few months ago, i started playing a plague tale for the first time, after what felt like mindless rejections from me, i finally gave it a try. Safe to say..this isnt JUST a game anymore not for me, the characters? They may be fictional..but they are real for me, Amicia and Hugo share what is essentially a 1:1 bond with me and my sister, this game finally made me realize how much my sister sacrificed for me...how much family means to me, so i swore an oath. I can't tell that but sis you shall forever be my Amicia and i shall forever be your Hugo For those who dare touch Amicia or Hugo I promise you this, you will get the wrath. AND TO VITALIS AND NICHOLAS! BURN IN ♥♥♥♥♥♥♥ HELL YOU TWO FACED SNAKE SHAPED ARSEHOLES!
на разок позалипать
A Plague Tale: Innocence is a gorgeous, immersive game held back by an adherence to a restrictive and limited gameplay loop. Although I found the overall experience and completion of the game a satisfying endeavor, I was struck by how high the highs are and how low the lows are. The game is by far one of the most stunning I've ever played. Each chapter is crafted like an old oil painting, and the developers' ingenuity and talent at creating a cohesive art style, absorbing atmospheres, and a variety of gloomy medieval environments impressed me. Games with high-fidelity, photorealistic, technical graphics don't move me anymore — any solo dev can make a UE5 game that looks "good" technically, but few have such striking artistic unity and oil-painting-like elegance that becomes timeless, no longer belonging in appearance to a specific console or engine era. Think of the difference in styles between Crimson Desert and Breath of the Wild. However, were it not for the game's captivating visuals and mood, I would have dropped it very fast. The gameplay is limited, almost nonexistent — any less diversity and the game would have essentially been a 10-hour-long quick-time event. It's a walking simulator where there's only one solution to every enemy encounter, one way to solve each puzzle, and one direction: forward. It almost feels like walking through one very long, narrow tunnel — except the tunnel is decorated with Renaissance paintings. Sometimes the pacing is so sluggish it becomes excruciating, where the developers force you to walk at a crawl — a pet peeve of mine that provokes nail-ripping boredom. Maybe this is a "me" issue, but this style reminded me a lot of Naughty Dog games and PlayStation "movie" games in general. These are the strongest and weakest parts of the game; the rest is mediocre — average to poor voice acting, decent facial animation and mocap, unremarkable music, and a thin plot with a generic villain who only serves to give context to the supernatural element of the world. The game would have benefited from a couple hours of padding cut. I'm hoping the sequel greatly expands on gameplay and player choice, and innovates in the story. All in all, I'd give it 6.5/10.
Классная игра!)
not the best but still good game for single player story
historia 10! personajes 10!
A beautiful story
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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