
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 63.3Kreviews | 93% | — | $39.4M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2593 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
fire game, i didnt have good wifi for a while, so i just grinded this game and i couldnt tell when the minutes turned into hours
this game not work in my pc
Absolute cinema!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
1 глава - крысы страшные, 16 глава - крысы милые и смешные
♥♥♥♥ hugo
топ топыч
鬱展開と凄惨な場面を連続して見ることになるので2週目をプレイする気にはならない。 グロテスクな表現以上に精神を消耗させる演出が非常に巧み。シナリオの鬱展開よりも「生理的嫌悪感」を刺激されるシーンが連続するので心身共に健康な時にプレイするのをおすすめします。 (集合体恐怖症を持ってる方は絶対にプレイしない方が良い。私は恐怖症持ちではないのに気分が悪くなった。ガチでやめとけ。あと犬愛好家にもおすすめしません。) アクションやステルス要素ですがカメラや全体の操作性が悪くニアミスしがちです。初見殺しや分からん殺しもぼちぼちあるので結構イライラしました。リトライがスムーズなのが良いところ。 酷評しましたが親指を上に向けます。なぜなら教養のある作品が好きだからです。
Excellent game, didn't age at all !
一开始对本作感兴趣,是因为其中世纪瘟疫的背景,没想到后面发展成了怪力乱神,的确感到落差,但既然这个系列都要出3代了,这也就不是个大问题了。 [hr] [/hr] 本作是线性流程的,除开一些仅有剧情的短章,大部分的关卡都是“潜行”“解谜”“战斗”几个模块交替进行,都不算深入。 美术是顶级享受。画面像油画一般,精雕细琢的线性地图和演出脚本为本作提供了良好的代入感与沉浸感,无论是瘟疫后的村庄,还是恢宏壮观的大教堂,都给予玩家身临其境的体验。 在剧情节奏的把握上还是很好的,碰到鼠潮的绝望,在基地落脚的短暂闲适都让玩家切身代入,一松一紧会让玩家主动调整自己的呼吸节奏。 演出大于操作,主角的战斗力主要来自于投石索,配合其他道具主角没有血条,要面对的敌人不是壮汉就是老鼠潮,一碰就碎,但好在还有紧急时刻的QTE可以保命。 [hr] [/hr] 我第一次启动本作是在2020年,中途弃坑,直到2026年才捡起来接着玩。游戏的缺点也是很明显的,它的流程适中,但重复偏高且不够有趣,瑕疵细节亦有若干: 存档系统诡异折磨,如果你在战斗前升级好了装备,在接下来翻车重来后,会退化到没有升级前的状态,每次打不过都是如此,把这些仅有第一次做才能带来愉悦的事情反复,让人窝火。 装备选择界面考验手速,在你打开选择界面时,时间并不会暂停或者放缓,高举利剑的骑士依然朝着你冲刺劈砍,你需要在短时间内反应过来完成反打,不然就要陷入到第一条的折磨里。——有时候会让人感觉像是即将被大运撞击的哆啦A梦,百宝袋里明明有解法,但关键时刻就是掏不出来,拉了胯了。 BOSS战的设计让人记忆犹新,且宛如坐牢。切记玩家没有血条,一碰就碎。临近主线结束时来基地找茬的宗教审判团骑士牢大会不断地点火把,玩家需要不断溜他,让他一遍遍倒下后擦拭火焰剑,直到在不知道是哪一次的判定成功后彻底倒下。最终BOSS大祭司也是个闹麻的主,要求你全程不能出一点差错,它的每个阶段大抵是要背板的。你把这老头打死后,获得的快感也应是和魂游不同的。——这些BOSS战给人的感觉都像是老百京豆汁儿,得溜着边走位品尝,还多少带点臭。 然而,不仅在游戏性上有缺陷,在最为侧重的剧情上,在个人的观点里,也有令人上肺的反智状况: (含剧透) [spoiler]宗教审判所来基地闹的时候,姐姐已经告诉小哥了要处理那位爱玩火焰剑的长官,但小哥就是不听,害得自己领了盒饭。[/spoiler] 感觉战力也是崩坏的,没有什么是一颗石头解决不了的,哪怕是火力全开的大祭司,一发石头下去也得脑壳疼。 玩家主要控制的姐姐为了这个家操碎了心,但弟弟很少为了姐姐着想,特别喜欢犟嘴,顶着大文学家的同款名字唠小孩嗑中的小孩嗑,有时候真想用投石索把他砸了。 [hr] [/hr] 但既然这个系列还在往后出,那它一定有不少做对的地方。
bom
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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