
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 35.14/day in the week to Sep 3 → 59.14/day in the week after.
About




Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 72.7Kreviews | 93% | — | $45.2M |
| $39.99 | 42.9Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2650 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
a game with a much present story, i really takes you to those times, and makes the chapters engaging. i enjoyed it a lot, as i am a fan of story telling games, not just shooting. at times i really find it challenging as i was struggling to think of a strategy, as the games sometimes doesnt push you thru a narrative, it gives you free will to engage. i really recommend this game!
МНЕ ПОНРАВИЛОСЬ
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best BR #99, worst RU #100 · 3 markets collected
Reviews, worldwide (the counter carries no country): 1897.8/day in the week to Jul 16 → 63.14/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Czech, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Korean +2 more
| $7.99−80% |
| 18.4Kratings |
| 94% |
| — |
| not modelled |
| $39.99 | 2Kratings | 90% | — | not modelled |
| $39.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
beautifulllllll
Это довольно трогательная история о взаимоотношениях брата и сестры во времена эпидемии Бубонной чумы
I went into A Plague Tale: Innocence without expecting much, and I honestly came out with one of the most memorable gaming experiences I've had in a long time. This isn't a game that relies on huge open worlds or endless side content. Instead, it focuses on telling an emotional story, and it does that incredibly well. The story follows Amicia and her little brother Hugo during one of the darkest periods in history, and from the very beginning it hooked me. Every chapter made me want to keep playing just to find out what would happen next. The world feels dark, hopeless, and dangerous, but somehow the game still manages to create beautiful moments between the characters. The atmosphere is amazing, and the soundtrack fits every emotional scene perfectly. There were several moments where I just stopped moving to appreciate how incredible everything looked. The graphics are beautiful even years after release. From medieval villages to forests and plague-ridden cities filled with thousands of rats, everything is incredibly detailed. The lighting, weather effects, and environments make the world feel alive despite how devastating it is. The gameplay is simple but never boring. I actually liked that the game doesn't try to overwhelm you with dozens of mechanics. The sling combat is surprisingly satisfying, and unlocking new alchemy abilities throughout the story keeps things interesting. The stealth sections create a lot of tension, especially when you're trying to avoid soldiers while also dealing with the endless waves of rats. Every encounter felt like a puzzle instead of just another fight. The characters are probably my favorite part of the game. Amicia grows so much throughout the story. She starts as someone who barely knows her brother and slowly becomes someone willing to sacrifice everything to protect him. Watching her character develop was amazing. Now... Hugo. I know he's just a child, and I understand why he acts the way he does, but I have to admit he drove me absolutely crazy at times. There were moments where I wanted to scream at my monitor because he kept wandering off or creating problems that could have been avoided. It definitely fits his age and the situation, but that doesn't make him any less annoying sometimes. Despite that, by the end of the game I still cared about him because that's exactly what the story wants you to feel. The supporting characters were fantastic too. Arthur quickly became one of my favorite characters. He was funny, loyal, and brought some much-needed humor into such a dark story. His death genuinely hurt. I wasn't expecting to get attached to him so quickly, and when he died it was one of those moments where I just sat there in silence. He deserved so much better. The same goes for Rodric. He was incredibly brave and probably one of the most selfless characters in the entire game. The way he sacrificed himself to help everyone else escape was heartbreaking. After everything the group had gone through together, losing him felt unfair. I honestly wish both Arthur and Rodric could have survived because they became such an important part of the journey. I was also disappointed that Mélie didn't stay with the group after everything that happened. I completely understand why she chose to leave, especially after losing her brother, but I really enjoyed her character and hoped she would remain part of the family they had built along the way. It just didn't feel quite the same after she left. One thing this game does incredibly well is making you care about the people around you. When something bad happens, you actually feel it. Not many games manage to create that emotional connection. The pacing is excellent, the voice acting is fantastic, and the soundtrack deserves special praise because it amplifies every emotional and tense moment. There wasn't a single chapter where I felt bored or wanted to rush through it. If I had one small complaint besides Hugo occasionally testing my patience, it's that I wish we had spent even more time with some of the supporting characters. They were all so likable that I wanted to learn more about them before the story ended. Overall, A Plague Tale: Innocence is one of those rare games that reminds me why I love story-driven games so much. It isn't just about surviving the plague or escaping the Inquisition—it's about family, sacrifice, friendship, and growing stronger through impossible circumstances. It made me smile, it frustrated me, and it genuinely made me sad several times. Arthur's death hurt. Rodric's death hurt. Mélie leaving made me sad. And somehow... even though Hugo annoyed me more times than I can count, by the end I still wanted to protect him. That's how you know a game has done its job. I can't recommend this game enough. If you enjoy emotional stories, memorable characters, beautiful environments, and games that stay in your mind long after the credits roll, you absolutely need to play A Plague Tale: Innocence.
Реально сюжет захватывает. Очень интересно. Стелс мне понравился, в целом не напряжно. Единственное беда с ачивками... Придётся перепроходить, просто не захотели получаться
Gameplaywise a very linear experience with a combination of stealth and rat puzzle sections. Rather easy but that puts the games story into the foreground. And the story, man. It's good! From start to finish you are catpures by Amicias and Hugos dramatic story. One the one hand you have a heartfelt and warm story about the protagonist Amica and her brother Hugo, who didnt really know each other before, grow together as siblings. One the other hand your have a depraved and sometimes depressing backstory set in medieval france with lots of horror rats and depraved stuff like torture, human sacrifices and the like. Hard, gutpunching stuff at times. But the developers have managed to build both these storylines into one coherent and moving game that has you engaged from start to finish.
Juegazo
好
Juste incroyable
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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