
An adorable and relaxing open world puzzle adventure for monsters who love to learn about humans!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 2 → 1/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 95% | — | $690.9K |
| $5.99−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 108 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
大师作品,不一定要多么惊艳,仅仅是个配了音乐的推箱子游戏,就能做到人人点赞。 益智类游戏苦手,但是从来没好意思承认是自己智商太低。经常卡住一个岛搞30分钟过不去,但是游戏中穿插的创意满满的英式没品百科笑话读一读,就当作休息了。 看似轻松,但智商不够就一点也不轻松的一个推箱子,为什么能让我玩这么久?
[h1]评分:88分[/h1] 把每根木头推入海里,然后进入下一个区域。这就是大概玩法,需要一定智力。 目前发现bug,游戏内切桌面后,再切回游戏页面,手柄会失灵。
93/100 知识锁的范例:相信有不少教学知识锁的教学会用这个游戏作为示例,讲述如何无意间将两个树木堆到一块变成船的,非常惊艳。 细节做的很好:不仅知识锁,其画面细节,镜头随着怪物移动的轻微移动的细节,以及物品交互的特效,都做的非常细致。而且关卡设计其实每个区域的解谜动作都是相似的,难度上开始一个区域较为简单,解锁传送后变难,离开岛屿更难,最难的是雪人,分布也很合理. 沉星之序青春版:其实算上岛屿之间的联动解谜,其理念可能也是启发了吹哥,后续的登上石头,平地造船等新的玩法的加入也说明作者一定打磨了不少时间。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.75/day in the week to Jul 21 → 1.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Hours played at review time, across 110 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这游戏超级有意思,他首先吸引我的是他的画风,我比较喜欢这种画风,各个展品的介绍都很有奇妙的感觉,有淡淡的幽默感,每个标语都很有意思,而且玩这个游戏每次绕过一大圈然后到达目的地的时候就有豁然开朗的感觉,而且目前为止主线还是可以接受的难度,不会过于难¯꒳¯,让我这样的菜比也能过去,就算真的过不去看攻略一遍自己也可以推过去,不会出现看攻略都过不去的情况,音效也很棒说是,每次推到木头的声音都让人很爽,小怪兽走路也很可爱,这个解密游戏没有那种正统推箱解谜一关关的任务感,就是主线玩着很放松,玩累了怪兽可以坐在河边跟你一起发呆,可爱捏,那个怪兽在等待界面竟然会睡觉,头上冒出zzz,起来的时候也是慢吞吞的站起来,可爱,这个游戏主线简直是我这种笨蛋都能过,支线有点难,隐藏很难,但是只要是正常玩主线是能过的,我玩的时候有强迫症支线过不去我会找攻略,不然地图上一大片迷雾看着不爽说是 感觉通关过后很高兴,游戏主线难度很平和,比同类型的类推箱简单多了,最后怪兽挥手令我感动( ˙³˙),一路上的展品介绍都很有意思,印象最深刻的就是橡胶火烈鸟的多个形态,和水蛭的多种用途(神秘),水蛭真的能有这些作用吗( ,因为我经常玩一半挂机所以提前解锁了休息的成就,我每个咖啡或者爆米花都会使用,我感觉看到爆米花比看到展品高兴!
神作,玩过最好玩的解谜游戏,在简单的机制上层层拓展叠加,各种知识锁层出不穷,玩的时候时不时起一身鸡皮疙瘩。通关完主线后的雪人环节更是作者巧思的集合,需要把各种技巧全都结合在一起,时常一个地方要想好久,但完全不会觉得过于令人沮丧。太美味了😋
很有意思的把原木作为箱子推动的类推箱,而且设计出了很多很自然的机制,引导很好,地图超大。 通关难度不高,但找雪人就很难了。虽然现在更新了雪人提示但可能性还是很多~
好玩是好玩,难是真的难。推箱子大世界,夸一句神作不过分,头几次推木筏渡海的时候能受到惊艳和感动。还有这大地图,游戏内容量也是很大。 淡淡的背景音乐和海潮声结合的很好,游戏内听着很舒服,加上这个画风也很护眼。抛开难度,在游戏里有种闲适的感觉,水边坐坐的成就真是恰到好处。 英式笑话作为文本填充也增加了趣味性,其中还有我喜欢的神秘博士。
一根木头玩出花来了👍
推箱子强行搞成开放世界 很无聊 地图并不能带来额外游戏快乐。通关了 感觉浪费时间。
[h1]Sights & Sounds[/h1] [h3]A Monster's Crossing[/h3] [list] [*] With the amount of latitude available when designing a puzzle game, it's always interesting to see which direction a developer will take. Will it be as spartan and barebones as [i]Baba Is You[/i], as maximalist and showy as [i]Gorogoa[/i], or something in between? [*] Both [i]A Monster's Expedition[/i] and developers Draknek & Friends' previous release, [i]Cosmic Express[/i], take that middle path. The visuals of each are fairly simplistic, featuring grid-based levels with a cutesy veneer plastered over everything. The uncomplicated geometry and colorful environments lull you into a cozy false sense of security before bending your brain with difficult solutions [*] The design conceit for [i]A Monster's Expedition[/i] is an archipelago of variously themed islands forming a sort of post-apocalypse museum for the monsters who inherited the world. Humanity is gone now, and they're curious about the artifacts we've left behind. That leisurely, vacation-y feel hammers home the coziness [*] Despite the setup, the cute design, random household objects lying around, and islands composed of rounded right angles make it feel instead like you're traversing the ruins of a bunch of [i]Animal Crossing[/i] islands [*] The OST fits the theme well. It's primarily a collection of easy-listening tunes featuring acoustic guitar, piano, soft percussion, and a little synth here and there to tie it all together. Thematically appropriate and good for background noise while you're doing some mental heavy lifting, but it's otherwise nothing you're going to feel like humming along to [/list] [h1]Story & Vibes[/h1] [h3]Left behind[/h3] [list] [*] It's a puzzle game, so there's not much to discuss in terms of story. You're a little candy corn shaped monster with a backpack who has decided to visit a large outdoor museum dedicated to humanity and the things we left [*] Where did humanity go? [i]A Monster's Expedition[/i] doesn't say. Given the fractured nature of the landscape, however, my wager is on a destructive apocalypse of some sort. Regardless, it's up to you to travel from island to island to look at exhibits [*] There is a little light humor to be found on the placards placed next to the exhibits, but nothing outrageously funny. Just some humorous observations and speculation on how things like sinks, roller coasters, and sofas were used. Somehow, they still know what a zoetrope is, though, which feels a little odd [*] Beyond that, there's not much to comment on. Just enjoy perusing the museum and figure out the surprisingly complicated means of finding the exit [/list] [h1]Playability & Replayability[/h1] [h3]Keep going[/h3] [list] [*] No matter how you look at it, [i]A Monster's Expedition[/i] falls squarely (lol) into the camp of block-pushing puzzle game. Except rather than pushing boxes or blocks, you'll primarily be pushing around logs. Most islands you encounter have a tree or two on them, and they're your only means of navigation and transportation around the museum [*] The simplest solutions usually involve creating bridges. You'll knock down a tree, navigate it around various obstacles, and push it into the water to create a link to the next island. Just note that logs will roll until they hit an object or splash into the water, so be careful with your positioning [*] More complex solutions will require you to position two logs parallel to each other in the water to create rafts, which can be used to traverse longer distances. After a while, you'll begin to recognize when this is the likely solution. Just keep your eyes open for suspiciously raft-shaped gaps in the beach positioned near rocks or other geometry that'll give you a surface to push off of [*] As you might expect, some islands can be pretty tricky. You'll be doing a lot of guessing and checking. Thankfully, you have an island reset button available to you at any time should you wish to return the island to its initial state. Just keep in mind that the reset button can occasionally be part of the solution with puzzles involving more than one island at a time [*] In all, I think you really have to tip your cap to the gigantic size of the environment, especially when you take a look at the map and see how dense it is with islands (726 in total). For a puzzle paradigm as simple as block pushing, it's remarkable that the devs were able to generate and implement so many [*] Of course, as you're exploring this huge space, you may find yourself diverting from the direction you were intending to go. Or maybe you've followed a long path to a puzzle you can't figure out and want to try a different area. Thankfully, you'll occasionally find islands with postboxes on them that can be used for fast travel to make retreading your steps less time consuming [*] That's about it for the gameplay. Hard to write too much about block-pushing. In terms of replayability, I'd say it's pretty good. There's so many puzzles that you'd never be able to remember them all, and there are so many secret paths and alternate solutions that it's unlikely that you'll see them all without following a walkthrough. I know I certainly didn't. I may revisit this one down the road if I'm in need of a relaxing puzzle experience and don't have any left on my backlog [/list] [h1]Overall Impressions & Performance[/h1] [h3]Exit through the gift shop[/h3] [list] [*] It's always interesting to see how a small dev who focuses on a single genre grows and evolves over time. In terms of scope, ambition, and creativity, [i]A Monster's Expeidition[/i] shows how they've grown in spite of the visual similarities of the two titles [*] At some point, I'm interested to see how they've evolved the ideas in these two games in the two titles they released last year, [i]The Electrifying Incident[/i] and [i]Spooky Express[/i]. Though, I have to admit I'm anticipating their upcoming 1st-person puzzler, [i]He Who Watches[/i] [*] With the simple controls, lack of intense action, and slow pace, this is an excellent Steam Deck experience, though you could probably run this well enough on other handheld platforms. I'd be interested to see if it'd run on an AYN Thor, for example [/list] [h1]Final Verdict[/h1] [b]7.0[/b]/10. If you're looking for a meaty puzzle experience that makes full use of a single mechanic, this is a great title to keep in mind. Just note that the constant log-pushing will get old if you're only an occasional puzzle gamer or don't have the patience to work through this many puzzles without a story or mystery to pass the time
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $319.4K | 1.2K | 95% | $14.99 | |
| — | 0 | — | — | |
| $17.7K | 59 | 100% | $9.99 | |
| $10.4K | 23 | 100% | $14.99 | |
| $7.4K | 19 | 100% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $690.8K | 1.1K | 81% | $24.99 | |
| $691.3K | 3.3K | 90% | $7.99 | |
| $691.4K | 2.2K | 96% | $19.99 | |
| $691.5K | 1.9K | 92% | $14.99 | |
| $689.9K | 1.4K | 94% | $13.99 | |
| $692.2K | 1.2K | 85% | $24.99 |