
A Manhattan/taxicab-geometric tile-based isometric-sokoban puzzle game featuring everyone's favorite 90's anti-hero, Bryce! You'll push boxes across tiles, sands, still waters, rapids, moving floors, ice and coals to move into position! Don't forget to redirect the lasers and evade those enemies!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Theme song sung by Marnée Richardson, written/produced by Elvisish.
• Think Rescue Rover, Bolo Adventures, Puzzle Pits, Adventures of Lolo and Capt'n Squiddy's Bootleg Push-Push!
• 100 main campaign levels, 30 additional mission levels plus secret world levels and endings!
• Cute, anti-heroic protagonist with an adorably utilitarian personality!
• Original ambient virtual-analog synthesizer soundtrack!
• Super slick gameplay on Windows! Modern graphical slickness and smooth 165fps+ motion!
• Occasional pop culture references to nineties gaming and music!
• Dozens of Sokoban-style mechanics and gameplay designs!
• 10+ unique enemies lurking throughout the game!
• Occasional novelty level structures! Pathfinding enemies! Environmental effects!
• Localization support for 12 languages!
• Full level-editor, campaign maker and Steam™ Workshop® uploader included!
• Secret worlds, hidden gameplay modes, final bosses and alternative endings!
Ever wanted to push, push, push your way to success? Feelin' a little desperate to glide into position? Movin', groovin' and cruisin' through an isometric tile-space of colorful, pre-rendered visuals and cool-toon characters? Look no further, Bryce Tiles is here!

Be prepared for a box-pushing time! Bryce Tiles is a post- MSDOSWare game set in the early 00's! Bryce has discovered a new time portal in his Klik 'N' Complete Box and has used it once more to return to 25 years ago, when EuroMaxi K&C was shared by Nash!
In an entirely isometric Meiersian world, he pushes, slides, swims, flees, rolls and collects the missing instruments around more than 130 levels of nostalgic sokoban action.
Just take your little man and push him around... seriously, it's never been easier!
Up, down, left, right, hit all those hard-to-reach spots (not diagonally though!) and make it out of the level as fast as you can... or in as few amount as pushes!

You'll encounter sinking sands, still (but deep!) waters, dangerously fast rapids, moving floors, slidey ice and burning hot coals as you push those boxes around!
Plan ahead and determine which pushable object is most suitable for the environment!

Rolling balls (hint: they don't stop by themselves!), Scrump The Ruff™, laser beams (with mirrors to reflect them... yes, we know where you saw them first!)...
...locked doors, push-pads, it's all there to try and confuse you... but you'll stay one step ahead!

Plenty of tricks and traps to keep you busy, challenging puzzle designs and beautifully pre-rendered surroundings to keep you entertained for hours!
There's only one Bryce Tiles! ↓↓↓

(Theme song sung by Marnée Richardson and written and produced by Elvisish. NOT A.I.
Absolutely no AI was used in the creation of Bryce Tiles, its theme/game music, art or any other part of the game.)
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +2 more
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
I came to push boxes, but Bryce pushed me into a kaleidoscope of 90s vibes, tile madness, and laser-dodging glory. It’s like Sokoban met a synthwave mixtape and said “let’s get weird.” 7/10, would ice-slide into a pit of nostalgia again. 📦🕹️🎶 Follow my curator page for more retro chaos and box-pushing bad boys in polygonal pants! [b]https://store.steampowered.com/curator/42602807-Osiris-Reviews/[/b]
Will update this review soon because I'm still early in the game but I had to thumbs-up it on account of its quasi-klik & play aesthetic and killer theme song and OST.
Typical sokoban with a quite unique feel/atmosphere. Got it for free as I've helped the developer a little in the past with some programming. That's not really my type of a game (sokoban) but I've played it a little, and I'm glad to say I haven't faced any game-breaking bugs (or rather no gameplay bugs whatsoever). Levels are not that short and there are one-wrong-move-and-you-need-to-restart moments which is good I think. Playing with keyboard hurts my brain a little (WASD/arrows vs isometric directions; keys can be rebinded though), but you can also play with the mouse, which after a while seemed more intuitive to me. Controllel is also supported AFAIK. Overall I can recommend trying it out!
A very good sokoban style game that rejects a lot of the typical sokoban trappings. The game is more focused on emergent decisions; there's no "undo the last push" option in this game and many levels involve you being chased by enemies that force you to make quick decisions and to keep moving. This leads to an enjoyable, breezy style of game that can be "finished" relatively easily but has a lot under the surface. I never found myself significantly stumped by any individual level, but there was still tension in whether I could successfully execute. I'm 8 hours into the game and have finished the primary batch of 100 levels and am working on the new game+ levels that unlock afterwards, which make the game a bit more difficult. It's worth noting that I haven't even scratched the surface of the game's secrets. There are out of bounds sections on certain levels and invisible pathways that hint at the many hidden achievements that I haven't achieved. But even without uncovering the REAL secrets of the game, I've been having a good time just playing through the levels and the included bonus modes, including a mode where you can't stop running, a mode where you have to control a mirror character, and one where the playfield gradually disappears as time passes, forcing quick decisions. The aesthetics of the game are one of its main draws; like Bryce's Movement Engine before it, it captures a weird sort of professional Klik & Play aesthetic perfectly. The graphics are simple yet bizarre, the music is soothing vaporwave adjacent loops. Excellent on that front. Can't name many games like it. Overall, like Bryce's Movement Engine, Bryce Tiles is a fantastically realized ode to old times that lives both in and outside of the time period it's referencing. A great nostalgic tribute with secrets that I haven't even come close to fully uncovering. You should play it if you like video games.
I'm not a big puzzle game person but even then I enjoyed this game. I love the Bryce series and brilliance games and hope to see more of them in the future. since you read this here's a tip for a secret ending! [spoiler] on level 94 instead of grabbing the xylophone, go past it and you may find a mysterious item. [/spoiler]
The most criminally underrated game ever!!
Bryce Tiles is an isometric block puzzle game with an oddball atmosphere and quiet sense of humor. It reminds me a lot of Chip's Challenge, a game I've been fond of since early childhood, and in fact it consciously borrows a number of elements from that game, like the fire boots and flippers and whatnot; however, it has its own style of puzzle design which leans more toward a flow state of continuous movement and flawless execution than fiendish brain-teasing. The music is great, and in fact I get the theme song stuck in my head all the time. Will it stay there forever? I hope so. Apart from this, there are many lovely little touches, such as a patrolling bulldog wearing a baseball cap whose footsteps sound like the soft slap of bare, wet feet on poolside pavement. This is what video games are really about, of course, the footstep sounds I mean, but the game also has a ton of levels and some extra modes that put creative twists on the basic gameplay, so it seems like a good value to me, however I seem to recall seeing CD-ROM shovelware at my local office supply store in 2006 going for more money than this, so maybe it's not on me to defend the idea of paying $14 for a nice computer game.
This game is fun, quirky, and trippy in the best way. A puzzle challenge game with bizarre visuals and offbeat humor that somehow just works. Every level feels like it’s trying to melt your brain a little more—but in a fun, satisfying way. It’s weird, it’s clever, and I couldn’t stop playing.
It's a little difficult to adjust to the controls but once you do it's a nice little puzzle game.
♫ Bryce tiles, you're pushing, your'e planning ♫ 10/10
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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