
Build shops, craft items with hundreds of customization options, and manage your resources wisely to lead your Heroes to success. Immerse yourself as proprietor of a medieval fantasy town in a world abounding with Heroes and Monsters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.11/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In a world abounding with monsters, His Majesty The King tasks you with warding off the threats that surround the land. For this, you are given the role of the proprietor of a fantasy town where you will recruit Heroes, manage your resources and supply your shops with the wares that your Heroes need for their adventures.
A Hero's Rest will put your management skills to the test as you fight to grow your town's popularity while tending to your Heroes' needs & His Majesty's demands.

Unleash your creativity and build your shops across multiple landscapes, from cosy little Taverns to huge Training Grounds, the choice is yours.
Each shop brings a boon to your town, providing you with new ways to gather resources or interact with your Heroes' fates.
Supply your shops with the necessary upgrades and decorations to push your town's popularity to new heights.

Craft gear across 16 different categories and thousands of customization options.
Level up your crafting stations and provide higher-quality gear for your Heroes.
Display your crafted gear across your shop's various displays and watch your Heroes wear the equipment they purchased.
Heroes have a mind of their own and little regard for their safety. You'll need to make sure to send Heroes on quests that they can conquer or they will find their demise.
Send the Heroes on quests to gather resources so you can overcome the dangers that threaten your town.
Watch them grow from inexperienced adventurers to powerful Heroes and create a personal attachment to those who stand out.
Use the tools provided to you by shops like the Innkeeper & the Apothecary to influence the fate of your Heroes and secure their safety.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49−50% | 180reviews | 68% | — | $168.4K |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun to zone out to and micromanage. I love it but a bit janky. That's still alright with me
Very tedious. Transmuting is capped so you have to sit there and click a button every 3 seconds for like 2min. Every time you craft food or a potion it, the crafted item window blocks your view and you cannot hit escape or it slowly exits to the overview. Slow panning to every vendor you need to craft with.
Pretty cool different kind of shop management game. Different shops for different needs.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Calm building and management game. I like it, only thing that annoys me, is the camera zoom when I click something, it's just too slow or even unnecessary.
Game 4/5. Motivo: Unico na proposta. Você constrói e controla uma pequena "cidade". Pode craftar itens e customizar a aprência deles. Algumas vezes os itens ganham atributos mágicos via RNG. Os heróis compram os itens e você também oferece quests para eles. Tudo isso é interessante, porém, o balanço da progressão do game é ruim. Se você alterar qualquer opção de dificuldade o jogo quebra. Você vai ter muitos heróis capengas ou poucos heróis fortes. Você chega rápido no endgame mas os recursos faltam. Se você aumenta os recursos o jogo fica chato. Enfim, vai te dar dois ou três dias de dedicação nóia.
Très bon jeu de gestion d'une guilde / héros. Le jeu est en anglais, mais avec un minimum, çà ne pose pas de problème. Le jeu a une bonne re-jouabilité, on peut refaire un village avec une approche différente à chaque fois (limiter le nombre de héro, de type, etc ...). Le jeu est très bon en early/mid game. Ce jeu est un peu complexe, mais il est vraiment top. Il fait parti de ma liste préféré maintenant. Quelques améliorations à apporter : - Le jeu est assez complexe et manque d'aide pour comprendre certaines options du jeu (débutant). Il faut persévérer. - Il faudrait améliorer ce marchand pour ajouter des éléments achetables avec des PO (autres que les compos) pour donner un sens à la course à l'argent (on en a pleins, mais on sait pas trop quoi en faire). Par exemple, acheter des bonus, des mini-events, des items de qualités très cher, etc ... - Revoir le système de mort des héros. Ce n'est pas amusant de perdre un héro. Remplacer par exemple par une incapacité du héro (il doit dormir) pendant X jours par exemple, le temps d'être soigné (via un meuble à ajouter par exemple) - Améliorer le path finding ou améliorer les chemins possibles sur la dernière carte. Les héros et visiteurs se perdent dans des culs de sacs. Encore pleins d'idée pour améliorer ce jeu, mais c'est déjà bien ;)
Love it.
Слишком много микроменеджмента. Я не хочу сам создавать каждый чёртов предмет
我需要中文
The game is fun, but has some weird settings. There are too few things that can be done in the early stages, and too many things that can be done in the later stages. Transmute Materials can only transform 50 resources at a time, which means players spend a lot of time clicking buttons to transform thousands of resources. When players start wearing T4 equipment, Transmute Materials will be available to produce T3 gems.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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