
The rise and fall story of a real estate agent in 1920s Miami. Based on historical events. From Francisco González, creator of the Ben Jordan: Paranormal Investigator series, Shardlight, and Lamplight City.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
No está mal. El trasfondo que en un principio puede parecer aburrido se desarrolla bien y entretiene. Puzzles muy sencillos, es dificil quedarse atascado. Cortito, un par de tardes. Entretenido.
Langweilig und unsympathische Charaktere, kein Spannungsbigen, nix
very good game and story,nice mild puzzle.
After I did the superb "Rosewater" and "Lamplight City" from grundislav Games, I wanted to try this one. I have not been disappointed: tons of locations, tons of characters, interesting plot, dialogs, star-level voice overs (Dave Gilbert team...). My only regret is I did not play it before. It's a 9/10. Must play. Bonus for the bloopers and commentaries from the dev team in the game which is "behind the scene" and cool. This guy (Francisco Gonzales) keeps the genre alive with majesty.
Great background art, and an interesting setting. Fun indie game. It tries very hard to make sure you won't get stuck anywhere. Some people might say it's too easy, but I think it's just a fun interactive experience and not trying to be a challenge.
Historical interesting. Has some flaws, but I ended up appreciating this game, not for been one of the grates, but for the historical research behind it. It was hard to connect with the characters, but they grew up on me thanks to the developer commentaries. I turned on since my first run a the second chapter, and did not regret it,; praise to Francisco for such a great historical research made videogame.
A very casual, short-ish old timey adventure, which flowed quite nicely. I've only played it once and I'm eager to play again to see if choices does matter. My only complaint is, once you click a point for our guy to walk to, you need to wait for him to complete the move before you can cancel it, and there are a few points in the game where potentially ending changing moments just happen and I admittedly forgot to save often :)
It's June in Miami. The only game where Marjorie Stoneman Douglas, Al Capone, and William Jennings Bryan fill out a cast. People who have played this game seem to have been fans of this developer's previous work. I had found out about this game because I live in the city that this was based off and they had just celebrated their 100th year. It came up on the Wikipedia page of the city and the rest is history. I love point and click adventure games and I thought the developer did a fantastic job making this as an homage to those games from the 90s. Genuinely shocked I hadn't heard of this game until now since I'm a fan of local history and this genre. It's so surreal to see so many spots that I frequent in real life as set pieces in a video game. I actually live a block away from the Merrick house and the Biltmore Hotel. I won't be getting this level of immersion in a game until Grand Theft Auto 6 comes out. I'm sure my experience on this game will be a unique one since most people from Miami probably haven't heard of this and the ones who did are from out of town. I played with the commentary track on because I wanted to experience this game as Edutainment. It was a really fun way to learn local history and I'm just lucky enough that that the developer is someone who had the game making skills and enough appreciation to make this a local passion project. Really a project like this is an anomaly to come out of Miami. As educational as this was, I did learn a lot, I felt it glazed George Merrick far too much, He came off too much like Andrew Ryan in BioShock but played completely straight. I'm very lucky to live in a city that had so much thought put into its aesthetic right from its founding and has preserved it since. I especially liked the conversation at the end that other city founders wouldn't have been as lofty with their ideas and would have immediately tore down the landmarks if it meant more revenue coming in. I literally live surrounded by these landmarks and see them everyday. The houses still look like that, the Alhambra lighthouse is still standing, the Biltmore hotel looks exactly like it does in game, the Venetian pool is a classic summer past time. That said George Merrick was a racist and his prejudices may have played a part in his city planning, the developers may have wanted to stick to the positives about the city's founding but it is a pretty noticeable omission. The art is pretty decent and so are the puzzles but the music really shines. I thought the moral rise and fall of the fictional main character wasn't that interesting. it should have instead followed Merrick as the protagonist who was already the real main character of this story. I would really only recommend to people interested in history, the city of Miami, or someone who'll play most point and click adventure games.
An interesting slice of oft-overlooked history. I enjoyed the whole vibe of it but found the latter half to be unengaging
Gostei.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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