
Grab your axe, hop on the handcar, and lose yourself in the forest. Chop trees, upgrade your gear, and enjoy the ride - alone or with a friend
Modeled estimate, not a reported figure. How we estimate →
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About
Leave the noise of the world behind and step into the quiet, rhythmic life of a woodsman. A Game About Chopping Trees is a meditative experience designed for players who find peace in simple, satisfying tasks, all wrapped in a calm and relaxing atmosphere with no timers, no pressure, and no stress. At its core, this is a game about the pure satisfaction of chopping trees.
When it's time to move on to a new stretch of woodland, hop aboard your trusty handcar. Pump the levers and glide along the rails through serene, peaceful landscapes. The journey between forests is just as relaxing as the work itself. Simple. Satisfying. Entirely at your own pace.
Enjoy the satisfying crack of timber as towering trees split and fall beneath your steady hand. As you make your way through the forest, invest your earnings to improve your chopping skills with upgrades such as a sharper ax, a stronger swing, and more efficient techniques that make every session feel even more rewarding.
The forest is a living cycle, and you can help it thrive. After clearing an area, take a moment to give back by planting new saplings in the spaces you've created. Watch your efforts take root as tiny sprouts gradually grow into towering trees once again. This gentle cycle of reforestation keeps the woodland lush and vibrant, allowing you to shape and nurture your own ever-changing forest.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, French, German, Spanish - Spain, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 200 reviews with recorded playtime.
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A short game to 100% but it was a fun and relaxing time. The softlock that someone was talking about on how if a log falls in the water its impossible to progress either was fixed or they some how ran out of money. Either way, I found no bugs thoughout my entire playthrough and had a great time. 8/10
THIS GAME IS AWESOME. I LOVED EVERY SECOND. THE ONLY BAD THING IS HOW SHORT IT IS... I WISH THERE WAS LIKE 3 NEW BIOMES OR SO... I REALLY RECOMEND THIS GAME
I can't recommend it. The tree chopping felt very slow and not at all satisfying with the very limited stamina, and the upgrades felt like they basically didn't improve anything. I could have accepted that if there was actually more gameplay, like interesting tree variants, replanting, or constructing things with the planks, but when the fundamental basis of the game is [i]just[/i] chopping trees and that isn't made into an enjoyable gameplay loop, it's a problem.
-{Сюжет}- ☐ Запоминающийся ☐ Интересный ☐ Скучный ☑ Очень плохо -{Графика}- ☐ Неописуемо ☑ Неплохо ☐ Могло быть и лучше ☐ Плохая -{Геймплей}- ☐ В это можно играть вечно ☑ Интересно ☐ Ну такое ☐ Всё очень плохо -{Музыка/Звук}- ☐ Восхитительно ☑ Очень хорошо ☐ Хорошо ☐ Сойдет -{Сложность}- ☐ Как в это вообще играть? ☐ Это будет сложно... ☑ Обычная сложность ☐ Нажмите кнопку "F", чтобы выиграть -{Время}- ☐ В это можно играть бесконечно (До 100 часов) ☐ Довольно длинная (До 30 часов) ☐ Средняя (До 10 часов) ☑ Короткая (До 5 часов) -{Цена}- ☐ За такую игру можно и душу продать ☐ Всё хорошо ☑ Ну можно и скидок подождать ☐ Лучше бы купил другую игру -{Баги}- ☐ Очень много ☐ Много ☑ Иногда попадаются ☐ Практически нет
A cozy, incremental game about cutting trees and exploring a beautiful environment! Worth it!
The game would have been better if it allowed players to use their money for building world features, such as town upgrades. A few things that don't make any sense are why you would add a new game plus and not warn players before allowing players to choose it; it's just dumb, and why did I destroy a ship? What was the point, and it only takes one shot, really!? The world is too small; the game has a good concept, it's just really lacking. I feel the game could have been way better if only the game allowed players to do things with their house and offered more upgrades besides just basic character upgrades. Allow players to buy houses with a vault room to show how rich players get; let me do more things with the money. Once again it just feels like the dev got tired or lazy and quickly wrapped up the game without adding any type of meaningful endgame content. This game functions similarly to Raft; it allows players to unlock cool upgrades and technology, but once you reach the endgame, there is nothing to do. There's no big optional goal to try to reach.
Fun game, but a bit too easy. Eg. only having 1 sawmill at the very beginning would make it a bit more challenging and worth it to invest in the cart more.
Look, game is pretty, I want to wander around in it, I want to see it. Except, it has this...♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ stamina system. The devs claim "it provides an additional feeling of progression and development in our opinion." Out here in reality land, I chopped down ONE tree, was out of stamina, sold the two logs from that one tree for $20, and lost $5 to stamina regeneration. A QUARTER of my profit is being taken away...because. What an absolutely ♥♥♥♥♥♥♥ atrocious design choice. The only additional feeling I got out of this ♥♥♥♥♥♥♥ stamina system? The feeling of clicking that sweet sweet refund button. This game is blatant false advertising. It isn't "A Game About Chopping Trees." It is "A Game About Wasting Time Walking Back to Restore Your Stamina Instead of Chopping Trees."
A Game About Chopping Trees is exactly what its title promises: a relaxing simulation centered on the simple pleasure of cutting down trees and building a steady rhythm around forestry work. Developed by Space Raccoon Game Studio and published by Spaghetti Cat, the game embraces minimalism in both concept and execution, transforming an everyday activity into a surprisingly engaging gameplay loop. Rather than chasing elaborate narratives or high-stakes objectives, it invites players to grab an axe, ride a handcar through dense forests, and immerse themselves in an experience that values atmosphere and progression over urgency. The core gameplay revolves around harvesting different types of trees, transporting logs, and investing earnings into better tools and equipment. The Steam description highlights a gradual sense of advancement, and that progression becomes the title's strongest asset. Beginning with modest gear, players slowly improve their efficiency through upgrades that make chopping more satisfying without sacrificing the game's laid-back identity. The inclusion of a sawmill and various support activities helps prevent the experience from feeling overly repetitive, while the train tracks and handcar add personality to a premise that could have easily become one-note. There is an undeniable charm in simply traveling through the woods between jobs, listening to ambient sounds, and watching the environment unfold around you. One of the game's most appealing features is its commitment to being a "cozy" simulation. There are no looming deadlines, survival meters, or punishing mechanics constantly demanding attention. Instead, A Game About Chopping Trees leans into meditative gameplay, encouraging players to work at their own pace. This design philosophy aligns well with the growing popularity of low-stress simulators on Steam, particularly those that turn ordinary tasks into compelling experiences. The forests themselves serve as both workplace and retreat, creating an atmosphere that feels welcoming whether playing solo or alongside friends. Online cooperative play adds another dimension, allowing players to divide responsibilities, race along the tracks together, or simply enjoy the repetitive satisfaction of logging as a group. The game's presentation deserves recognition for understanding its audience. Its stylized visuals prioritize warmth and readability over photorealism, complementing the straightforward mechanics. Every chopped tree, upgraded axe, and repaired piece of equipment contributes to a sense of tangible accomplishment. Even seemingly minor additions, such as handcar travel and environmental interactions, help establish a stronger identity than the title initially suggests. The developers appear to understand that simulation fans often appreciate routines, and A Game About Chopping Trees builds an entire experience around making those routines enjoyable. It is less concerned with challenging the player and more interested in creating a comfortable digital space that can be revisited after a long day. That said, the game's simplicity may not appeal to everyone. Players looking for deep management systems, extensive crafting mechanics, or a compelling storyline may find its premise too narrow to sustain long-term engagement. Much of the experience depends on whether repetitive tasks provide satisfaction, as the fundamental activity remains centered on chopping, transporting, and upgrading. Fortunately, the title seems self-aware about its limitations. It never pretends to be a sprawling open-world adventure or an intricate simulator; instead, it succeeds by committing fully to its concept. In an industry often obsessed with scale and complexity, there is something refreshing about a game that confidently says, "Here is a forest and an axe—enjoy yourself." Ultimately, A Game About Chopping Trees succeeds because it understands the appeal of simple, satisfying work. Space Raccoon Game Studio has crafted a focused simulation that transforms lumberjacking into a relaxing pastime, while Spaghetti Cat's publication of the project helps bring another distinctive indie experience to Steam's growing catalog of cozy games. Its combination of steady progression, cooperative play, and tranquil presentation makes it easy to recommend to fans of casual simulations and meditative gameplay loops. While its niche premise naturally limits its audience, those willing to embrace its unhurried pace will likely discover an unexpectedly compelling experience hidden among the trees. Rating: 8/10
Ребята отлично постарались, есть еще куча пространства для нового контента, так что полный вперед!! 10/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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