
A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game.
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A Case of Distrust is a narrative mystery from 1924 San Francisco. Play as private investigator Phyllis Cadence Malone in this historical 2D adventure game. Explore underground speakeasies, smoke-filled billiard halls, classic barber shops, and more. Catch suspects in lies by using evidence, statements, and your wits. Intrinsic challenges face our heroine, as she struggles against a pushback on emancipation, leading to many doubts, both internal and external. Uncover the truth in a mystery full of deception!
"Perfect video game noir... 9/10" - Polygon
"Impressed me with its nuanced, careful construction" - Newsweek
"Stunning two-dimensional silhouettes" - PC Gamer
"Beautiful noirish graphics... suspenseful mystery" - Vogue Magazine
A hardboiled mystery, working past deceptive characters towards the truth
1924 San Francisco with historically accurate details
Saul Bass inspired visuals and scene transitions
Finger-snapping music that gives style to the roaring 20s
Themes of poverty, racism, and emancipation that tie into contemporary issues
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The art style and music create the perfect 1920s atmosphere. The story is well written (albeit a little predictable) and the characters are compelling. The game has an interesting mechanic where you have to present clues from your notes to characters to progress. Overall, it's a fun, short game that you can easily finish in an afternoon.
The game was fine, but pretty boring and very little of the choose your own adventure it is tagged as. $14.99 is way too much. $4.99 would probably be fine, but even then I don't know. I isn't bad, the transitions are cool, but it just didn't feel worth the time or money.
Great short detective game, though not with an insane impact, just a delightful short story in my opinion. What really sparkles is the beautiful design, reminiscent of the good old Hotel Dusk games, and the well-written dialogue and, at least from what I can tell, well-researched and authentic-feeling 1930s setting. Caveats: 1. The game is kinda annoying to play with the standard steam deck control scheme and I have not found a better control scheme. Which is a shame, this was very cozy for reading in bed. You're forced to use the trackpad, and while that works well enough, but it could be better. 2. Lotta travelling back and forth between places just to confirm one or two more statements. But again, that is not so bad, the travelling is accompanied by unique taxicab chats and it's really well written and interesting to read. All in all, for a couple bucks and about 2-3 hours of entertainment, I think it's solid.
我以为会看到阿加莎,实际看到的却是东野圭吾。 这算什么,黑色电影?社会派?世情小说? 结尾不知怎么评价,作为世情小说还可以,作为推理已经失格了。主角/玩家有能力、有资格、更有权利靠自己的能力查明真相,[u] 我们会建立崭新的世界,不必穿上别人的大衣 [/u]。 贴切的历史背景、极简到位的音乐音效和风格化的剪影美术仍然值得体验。
A really simple point-and-click detective mystery, the story is pretty good. But the clicking through each of the options can get tedious.
возможно с хорошим знанием английского ихра пиздeц как раскрывается (желательна еще особенная течка по нуарной эстетике, у меня она есть но видимо недостаточная) хеймплейно уныло перебирать варианты увиденных вещей из за чего еще непонятно причем тут детектив если можно тупо все перетыкать с каждым персонажем а с учетом того что их тут мало то вообще проблем не возникнет стилистика и атмосферность хороши хоть и показаться банальными для самого жанра, мне впринципи понравилось ну а по сюжету могу лишь добавить что он существует, на этом все
氛围营造得不错,美术风格很适合这个故事。案件本身不复杂,完成家访就可以解开真相,流程大约二小时左右。但是作为推理解谜游戏,最终的真相不能通过线索直接推理得出,即使玩家对真凶产生怀疑也不能用线索与真凶对质,而是由证人直接说出的,是个糟糕的设计。
The story is [b]"Meh..."[/b]. The writing starts decent... The end is rushed. It turns into "find that one dialog option to progress", while earlier multiple options would progress. [spoiler]Like I had cliked acuse only because there was no dialog left. I didn't got who's hat it was, why do I have to acuse people when I know there is more to the story?[/spoiler] So ye it fails the end. ... Oh and, [spoiler]why isn't mrs. green in jail? She helped to murder.[/spoiler] Like WTF?
a fun little visual novel that lets you assume the role of a female PI in the 1920s. it's charming, with a minimalistic artstyle, interesting characters, and a mystery that may not be groundbreakingly new but still works out quite fine. the storybeats are pretty linear, although you get to decide which clue to investigate first. honestly, i just really enjoyed the vibes and the character art. i wasn't blown away with the story, but i also didn't expect to be and i think this game does well what it intends to do. i'd recommend getting it while on sale however!
I was drawn to the style of this game right away but other than the aesthetics, I admittedly was not expecting much from it. What a truly pleasant little surprise this game was! I really enjoyed the writing of this game. Characters felt alive and I felt myself trying to constantly guess who was responsible for the mysteries in the story. Simple interlude conversations with the taxi drivers felt rich, despite the fact that they were meant to be short transition scenes in the narrative. There's charisma and charm in the presentation and execution of this game. It's short but I don't hate that. I like games that feel complete and I actually oppose bloated experiences that feel like it's overstaying their welcome or simply prolonging my time spent in one world. While it may seem too short to purchase full price (although I think that it's fine given the quality of the experience), you should definitely pick it up on sale if you're interested in a stylistic, strong noir narrative experience.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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