
This is a RPG game of training multi heros , you could collect as many as forty generals to fight together , you would unlock more generals under attacking city and develop it ,Collect special weapons from special events。co-ordinate the different generals to beat the boss .
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏在达成成就目标后,跳不跳成就完全是随机的。达成成就目标后不跳成就的事情经常发生。作为一个成就党我完全无法接受。 然后在反复尝试一路刷齐成就打到最终boss之后,目前已经连续闪退了四次了。
**************首先声明,本人纯绿色玩家,喜欢玩小游戏,没开挂没刷钱*********** 游戏还是不错的,出发点很好,玩起来也还行吧,消磨时间的小游戏,没有他们说的那么不不堪,不过也绝对算不上好,预计游玩时间20+小时吧,我现在玩了10小时左右,下面说说攻略 前期攻略我第一次选的是将军,不知道为什么感觉有点乏力,就换档了,第二次选得猛将,先去左边商店给每个人用的装备买上,训练完之后到了20级,买点蓝(兵粮丸),买一个回城卷轴,然后就出去了,开始疯狂遇到随机怪,越多越好,我出去之前先把阵容给排列了一下: 1:徐庶 2:赵云 3:玩家 4:郭嘉 郭嘉普攻非常低,50级也就10攻击力,但是快啊,除了他第一个是徐庶,群攻,打野外士兵非常快,三个以下全普攻,4个以上群攻就刷过去。 刷怪的位置我建议向左上或者右下去刷,左上有600/700/900血的营地,右下有600/700/800血的,先满地图遇上随机怪,那个升级特别快,就一直升级,大概30+级的时候可以去营地打了,没有卷轴千万别去,万一打不过就没档了 去找高级营地,我刷野外随机怪的时候都是找东西按着键盘空格,群攻,普攻交替来,打营地的时候就郭嘉开群体防御,然后群攻,赵云开战神嘲讽,然后玩家防御,剩下的就全体防御,徐庶群攻。 大概杀一个营地里的怪金币在18000-24000,打不过就卷轴回去,我刚才新建一个档案,58分钟20万的钱回的家,遇上的是600血的营地,如果遇上的是高的估计更多。 另一个大神的那种刷宝箱最大金币的那个方法,我可能脸白吧,第一次直接开出来最大的金币,然后保存重新一次比一次少,然后刷了半天才是我第一次开的。。-.-L 回去之后我的主要方针是升级城池,训练哪个性价比太低了,训练用那么多金币不如我去野外遇上几波怪 目前就先这样,我继续打,看看有没有别的什么方法,还有就是这一篇攻略可以转载,如需转载尽量表明来源吧。。。你不标我也没办法啊,应该还会更新的 还有就是本人文笔比较差。。。有啥不懂得留言问我吧。。。。可能写的不太清楚
[h1] 我选择死亡 [/h1] 加分项: -中文成就,除了这个我再也找不出其他了 减分项: -剧情不知所云,吾等为何而战 -游戏性弱,千篇一律的操作,十分无聊 -毫无平衡性可言,而且没有撤退功能,打不过只能等死
555555~~~我忍了这么久,为了什么?就是为了来吐槽这个游戏而不心虚。。我所有人物都99级了,竟然被路上不断出现的小兵弄的精神恍惚,其实我也理解。。。这个游戏地图不大,可是你至于为了拉长游戏时间而搞出那么恶心,高频率的小怪吗? 快到最后的时候我简直就要吐了。。。竟然竟然还有隐藏的英雄,啊啊啊,神特么隐藏英雄,神特么要任务物品,鬼知道去哪里给你搞。 主角非常艰难的拿到了,专属武器。。。555,还是菜的不能直视。有什么用?啊?有什么用? 而且作者是不是对三国有什么误解。。。诸葛亮有什么用?典韦有什么用?陆逊有什么用?哎哎哎,尤其尤其是赵云,白马银枪赵子龙,你给弄的跟混混似的??? 反正我通关了,实在实在是没有勇气再搞下去,能什么隐藏英雄和专属武器。 成就我不要了~~~再见,我记住你了,17,呜喵王!
RPG Maker strikes again! 位面穿越者-三国传(A Bit Crosser-Three Kingdoms) is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. There's no English translation for the game, but that's ok. It turns out, the language of bad games is universal. This is a painfully badly made JRPG... apparently set in the time of the Three Kingdoms, but with vending machines because the "developer" here wanted to asset flip more modern assets, I guess. This really is garbage even compared to other RPG Maker asset flips. Gamers who want a good retro JRPG experience would be better off playing the originals, like Final Fantasy, Star Ocean or Chrono Trigger. 位面穿越者-三国传(A Bit Crosser-Three Kingdoms) is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
改了金币 5小时全成就 不是为了成就我是绝对绝对不会碰的 真的烂
太倒人胃口了。。。
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一般般吧,勉强能玩,后期全靠传送度日,没有传送根本没有耐心走下去好吧
全成就花了我十二个小时,公司电脑配置不行,上班打发时间还不错
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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