
A race to earn big money in this buying and selling property game. Outwit your opponents and make them stay for 6 nights. Charge them big rents and claim total domination.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Когда продукту лучше оставаться бумажным
This game, '[b]6 Nights[/b]', is a digitized rip-off of a late 80's board game by Milton Bradley called '[b]Hotels[/b]', which I once owned. However, I did enjoy that game for many years. It was less complicated than '[b]Monopoly[/b]', and thus a game could be played and finished almost always within 2 hours. So '[b]6 Nights[/b]' is okay, one of those games where I wish Steam had a "neutral" rating. You can play up to 4 players total, either human or AI. Can play single player or multplayer hotseat. Can supposedly play multiplayer across different devices, but I haven't tried that. The point is to travel around the board and buy up empty properties. Then build hotels on those properties. Then upgrade the hotels. When another player lands on one of your hotels, they roll to see how many nights they owe for rent. The more nights they stay, the more rent they pay. Also, the more a hotel is upgraded, the higher the rent each night. Hope other players go bankrupt by landing on your properties before you go bankrupt by landing on their properties. That's it. Last player with money wins. [b][u]PRO[/u][/b] 1. Good time-waster game for an hour or two. 2. No game controls. Just mouse-clicking. 3. Cartoon graphics, which helps foster a light-hearted atmosphere. 4. Good hotseat game to play with family or friends. 5. Totally kid-friendly. 6. Player tokens are all the same shape, but you can pick from between six colors. 7. Don't have to finish the game in one sitting. The choice exists to start a new game, or load the last game. [b][u]CON[/u][/b] 1. Due to poor execution of this game's coding, there's no real strategy or thinking involved. You cannot make good financial decisions ahead of time. For example, you don't know how much an empty property costs to buy until you land on it. After you buy, you don't know how much construction or upgrades cost until it's time to do those things. 2. Once a hotel is built on a property, there is no way to tell who owns it. So you're really just running blind around the game board. 3. When the last human player goes bankrupt, the game doesn't end. The AI players will continue to play without you, so you have to manually shut the game down. 4. In pre-game selection, you can choose either "boy" or "girl" for player type, but once you are in the game there is no gender distinction. The player tokens all look the same except for color.
Непонравилась.
类似于大富翁的棋类游戏,但是质量真的好差,无论模型、UI都有种2000年左右的复古感 玩法上也没有什么创新的地方,唯一的优点大概就是价格不贵吧
nice
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6 Nights is yet more cash grab garbage from serial shovelware pushers and asset flip scammers, Volens Nolens Games/Enoops. These guys do nothing but copy premade game templates and game tutorials, fill out a few things/stamp out basic levels using the construction kit templates, slap on an asset flipped set of sprites/assets, and dump them on Steam and into cheap nasty shovelware game bundles as cash grabs. Trying to get paid for someone else's game templates, assets... at best, this is shovelware, at worst, it's a scam/cash grab. Enoops/Volens Nolens got their hands on some garbage abandoned mobile app that (as far as I can tell) never launched on the app stores. This mobile app was intended to be a simple player vs 1 AI hybrid of Candyland and a dumbed down variant of Monopoly, only considerably worse than both games. TopArcadeApps/Volens Nolens Games/Enoops have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1442380]Book of Shadows[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-low-poly-3d-art-by-synty-112212]Polygon Western - Low Poly 3D Art Pack[/url] developed by Synty Studios (as Enoops) [*] "[url=https://store.steampowered.com/app/1599510]Deadly Threat[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]POLYGON Dungeons - Low Poly 3D Art by Synty[/url] developed by Synty Studios (as Enoops) [*] "[url=https://store.steampowered.com/app/1499860]Fast Wings[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/sky-flight-full-game-template-113460]Sky Flight Full Game Template[/url] developed by Puppeteer (as Enoops) [*] "[url=https://store.steampowered.com/app/1599530]Little Adventure[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames (as Enoops) [*] "[url=https://store.steampowered.com/app/1691290]Little Adventure 2[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames (as Enoops) [*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]" = [url=https://syntystore.com/products/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games (as Enoops) [*] "[url=https://store.steampowered.com/app/1801000]Traffic Racing[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/traffic-racing-complete-kit-62954]Traffic Racing complete kit[/url] developed by Codeer Studio (as Enoops) [/list] One of the big problems here is in terms of the general design and the way the boardgame was ported. There's two aspects of any game. The mechanics of the game, and the interface that the players have with that mechanic. Poker, for example, is about randomly generated hands that players get, and the interface is the randomly drawn paper cards. If you keep the random hand, but remove the physical cards, the game still works, but it's streamlined, more pure. That's video gaming. The best video games put the players directly against the core game mechanic. We don't love games because of their interfaces, we love them for their mechanics. The less that the interface gets in the way, the better. So here, we have a boardgame/cardgame conversion, and the focus of the developers has clearly been to keep, and emulate the annoying physical interface, without bothering to improve on the mechanics or put the players closer to them. As a result of this hamfisted decision, the game is clunky and annoying to play compared to games that were designed from scratch to be PC games. Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display, and the game only displays in 4:3 stretched aspect ratio. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game interface is mostly just text boxes/dialogs and features mostly static, barely animated 2D images, the kind of thing you expect to see in browser/HTML games from the 1990s. While that might be fine for the 1990s, gaming has evolved a lot since then, the ATI Rage became mainstream in 1996... it's 2024, and that kind of thing just won't fly anymore, it's just not visually up to scratch. The controls can't be customised because the game has such a dumbed down, simplified interface that it's just iPhone screen tapping stuff. The fact that the interface is this dumbed down might be seen as a problem in itself, however... this is a fairly shallow experience if you're the kind of gamer that likes to play games with deep, rich control schemes and interaction. You'll get none of that here. This looks and feels like a mobile app, but it doesn't seem to have made it to the app stores. It's unclear why this was put on Steam instead of the app stores it seems to have been designed for. Maybe it was removed, maybe it was rejected by Apple and Google (they do have more rigorous quality standards than Valve does for Steam, after all). Regardless, for all intents and purposes 6 Nights might as well be a mobile app, it has the same limitations and dumbed down qualities. It's impossible to recommend such a game to PC gamers. We don't spend all this money building gaming rigs so we can pretend they're iPhones and play games that might as well be mobile apps. These technical defects push this game below acceptable standards for any modern PC game. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, around the same time that trading cards were applied to the game... so this is just card idlers getting their cards and moving on. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with no merit as a serious game, that only generate sales from people idling and selling the trading cards. 6 Nights is overpriced garbage at the cash grab price of $3 USD, and it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. This is also competing with over 9,000 free games available on Steam, many of them far better than this paid product.
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
It's called 6 Nights, but all I got are 3 trading cards.
nie polecam lol
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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