
All randomly generated roguelike stealth horror FPS! Different dungeons every time you play, items that constantly change their placement, several Enemies with different characteristics and rare appearance special Enemies. Your boldness, discretion and luck will determine your escape.
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About
The daughter of a wealthy man who fell into a coma after falling into a deep, dark dream.
NIGHT DIVE, a machine that separates body and consciousness, was developed to rescue her from her nightmare.
One man DIVES into the girl's dream in exchange for an unbeatable reward.
Will he be able to hide from the threats lurking in the nightmares, rescue the girl safely, and escape...?
Everything is random, so it depends on luck to some extent, but it's not a luck game where you can't or can't clear a level by luck.
First of all, it is very important to read notes to know the characteristics of items and enemies.
It may seem quite difficult until you get used to it, but if you play it over and over again, your previous experience will be put to good use, so take your time.
Randomly generated dungeons that are different every time you play.
Rooms, furniture, door locations, and item placement are all random.
Even in similar rooms, the placement of paintings and accessories are all different, so keep a close eye on your location as you move.
There are various items that are necessary for escape and items that help you survive.
The items are all randomly placed, so the timing of finding them and choosing what to bring can make the difference between life and death.
There are also multiple random passive and secret items that have lasting effects.
Four different Enemies with different characteristics that respond to sound and light, and a rare, vicious special Enemy.
Enemies are also different each time you play, and each time your spirit is tainted, another additional enemy is summoned.
You can escape from three different types of rooms that are different from the other rooms.
However, in order to escape, you must prepare several items necessary for each escape room and bring a girl with you.
The selfishness of being able to escape as long as you find a room is not allowed.
Permadeath is employed, which loses everything if it dies once.
It cannot be played twice under the same conditions.
44 minutes and you will be swallowed by an unconditional nightmare and death will be waiting for you.
Fear will hobble you, and if your mind is contaminated, additional Enemies will be summoned.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
とても楽しい。 これだからランダムマップはやめられない。 ちょっと大型アプデがマジで大型アプデで大変感謝!!!! (2023/04/25追記)
ゲーム性がめちゃくちゃ好きで最高 影廊というゲームと少しだけ似ています 44分もいい感じにクリアできそうでギリギリ間に合わなかったりしていてちょうどよいです ですがメニュー開いたら閉じた後操作が出来なくなるバグを何とかしてほしいです それが治るまでやりません
Took me 8 hours to beat it but it was very fun. Challenging at times but I had a great time even after failing so much. The lore dump at the end was also out of nowhere and fun. 楽しかった!!
中毒性ありすぎィ!!
この価格でこの内容!! 少しのホラーに耐えれる人にしてはマジ神ゲーです!! FPSに慣れてない人は画面酔いだけ注意ですね!!
フ○ルコン竹田さんの動画を見て購入しました クリアしましたが中々面白い 慣れないと地獄だが慣れてくるとツボのゲームのような感じでクリアできるゲームと感じた メチャクチャMAPやらアイテムやら運が良くてほぼ敵に会わなくて走っても残り10分ぐらいでクリアという中々難しい難易度! 影廊好きなら絶対満足する事間違いなし!
This game honestly surprised me.. and by that I mean I was actually spooked so bad by this game. I highly recommend supporting the dev in expanding this game. This game is a bit rough around the edges but in all honesty it has a lot of puzzles and fun game play. Haven't beaten the game yet but I'm excited to continue playing (if I can work up the courage lol). Here is my latest video of this game scaring the soul out of me, if anyone is interested: https://youtu.be/oBqZilxqDvs
엔딩! 이 게임에 가장 좋은 랜덤박스 템은 애너지드링크 10초마다 에너지 회복 1씩 되는 드링크 좋다
ゲームが突然のビックリやグロテスク表現に偏っていないので、普段ホラーゲームをやらない自分でも非常に楽しむことが出来ました。マップ生成によってかなり難易度が変動するため運要素が強く絡むことは否めませんが、何回もプレイする中で自身の行動を最適化し、運要素を実力で埋めることも十分に可能なゲームだと思います。ただ、ハードモードにおいては三つ全て出口を開けることはかなり困難なため、一つ目か二つ目に出口があることを祈る運ゲーです。
Après 25 heures de jeu et l'obtention de tous les succès (le compteur s'est remis à zéro automatiquement), il est temps de donner mon avis sur 44 Minutes in Nightmare. On incarne un individu quelconque, qui se retrouve propulsé dans les cauchemars d'une jeune fille comateuse, et dont l'objectif est d'en ressortir, si possible en la sauvant par la même occasion. Ces cauchemars se matérialisent sous la forme d'un immense labyrinthe, composé de dizaines et de dizaines de salles plus ou moins vastes (généralement assez petites). Pour espérer s'en sortir, il faudra parcourir ce vaste environnement dédaléen à la recherche d'objets (certains sont indispensables, d'autres moins, mais tous peuvent avoir leur utilité, tout dépendra de votre manière de jouer), tout en évitant au maximum les monstres et pièges qui s'y trouvent. Vous avez 44 minutes pour trouver la sortie, de plus vous serez confronté à l'augmentation de votre niveau de peur et de votre pollution mentale, paramètres dont l'impact peut être significatif sur la suite de la partie. Il n'y a pas de sauvegarde. Après avoir perdu, il faudra tout recommencer, sachant que l'environnement et l'emplacement des objets sera complètement différent à chaque fois. Le jeu s'apparente donc à Monstrum, mais il parvient à se démarquer grâce à des mécaniques qui lui sont spécifiques, lui conférant sa propre identité et le rendant plus amusant. J'ai bien aimé jouer à Monstrum, mais je préfère 44 Minutes in Nightmare, sur lequel j'ai passé plus de temps et en passerai sans doute encore. On sent que le développeur est un passionné, et qu'il aime les jeux vidéo. On ne peut pas vraiment dire que le jeu fasse peur, cependant un cocktail d'éléments réunis fait que la tension s'installe progressivement : le silence (absence de musique), troublé par un cri de terreur ou un coup de tonnerre, les bruits produits par les monstres, l'horloge qui tourne, la sensation d'avoir perdu son chemin, les jauges de peur et de pollution mentale qui montent, le fait de ne pas trouver les objets que l'on voudrait. Ce mélange contribue à rendre l'atmosphère pesante. Le donjon se renouvelant et les objets changeant de position à chaque nouvelle partie, il est vrai qu'il y a une part de chance. Au départ, on peut avoir le sentiment que le jeu est vraiment difficile, voire impossible à finir. Mais c'est en persévérant, en recommençant encore et encore, que l'on finit par comprendre comment il fonctionne, pour finalement réussir à le terminer assez régulièrement. Quelques mots sur les monstres. Ils peuvent se montrer particulièrement véloces et vous poursuivre suffisamment longtemps pour vous mettre en difficulté, l'endurance du personnage étant limitée. Il faut y aller prudemment, surtout en mode difficile. Pour conclure, je dirais que 44 Minutes In Nightmare est la preuve que l'on peut faire un très bon jeu avec des moyens limités. Je ne sais pas si des mises à jour sont prévues, mais j'y serai attentif.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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