
LEFT BEHIND is a hyper-realistic psychological horror game where you take on the role of a real estate agent with a client looking to sell you a property. Instead of a straightforward and quick interaction with the client, you find yourself thrust into a deeply unsettling and frightening situation.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Wow. just wow. I LOVEDDDD the microphone concept. it was SO MUCH FUN!!!!!!!!!!!!!!!!! but whatt the hell did i just spend my time doing???????????????????????????????????? great job!
Cons: The story wasn't good at all, the game was a tad buggy, the constant backtracking was annoying and tedious, and the atmosphere failed to creep me out. Heck I was only even jumpscared once. (which is saying something, I am a coward). Not to mention the only unique thing, the use of microphone, was lackluster. I am still not really sure what, if anything that did. Pros: Excellent scenery and level design, and my god that flashlight mechanic is the best part of the game. I couldn't stop talking about it. Best flashlight in a game ever probably. So immersive and realistic. Please game devs, use this kind of flashlight in all games!
First off; This game is over 1 year old by now and I'm sure that the developer has learned what should've been worked on more, after reading all the reviews. For examble opening doors, player's movement and story telling. My review is going to focus more on the ending. 1. I need to get this of my chest. This game NEEDS a warning for players who might suffer from depression! Someone who struggles with it SHOULD NOT play this game! 2. About the ending; The ending was chocking and overly depressing! As some other players have stated here, the developer might need professional help. I have played many indie horror games but I don't think I've seen an ending this morbid before. This game is straight up advocating for suicide...
The dev(s) have good world design but that's literally it. Menu interaction was bad, the movement was sluggish with an aggressive sway for no reason, a lot of pop-in on the most random of assets, barely any gameplay, microphone use had no reason to be in it, gameplay had absolutely nothing to do with the ending, not even remotely scary, the character is an entire moron... this is not a game that should have been sold for money. Less time making pretty environments, more time making an actual game.
Kurzes, gutes Horrorerlebnis, daß etwas am wirren Plot krankt, aber stimmungsvoll geraten ist und ein überraschendes Ende nimmt. Technisch kommt es souverän daher.
"Left Behind" ist ein Spiel, das vor allem durch seine "ultrarealistische Grafik" punkten möchte. Spielt man es auf hohen Grafikeinstellungen, so haben einige Texturen dennoch blinkende Effekte anhaften, Felsen ploppen ins Bild hinein und alles wirkt leicht unscharf. Die Charaktere (der eigene Protagonist und das Monster) sind kaum grafisch ansprechend gestaltet und zudem recht mau animiert. Kann ich über die grafischen Mängel noch hinwegsehen, so muss ich die Steuerung definitiv kritisieren: - Türen mit der Maus öffnen ist ein Krampf - Das normale Gehen ist ein Schleichen und das Rennen eigentlich ein normales Gehen (oder anders ausgedrückt: Das Spiel ist so langsam wie Schildkrötenkacke). Und das nervt vor allem dann, wenn man in den beiden Locations "Wald" und "Anwesen" im Schleichtempo immer wieder hin und her geschickt wird. Beispiel: Man ist im Arztzimmer, liest dort eine Notiz und möchte ein Feuerzeug aufnehmen, das ganz offensichtlich aufgesammelt werden kann. Aber das funktioniert nicht. Wir müssen erst in den ersten Stock (schleich...schleich), dort einen Zettel auf dem Badewannenrand finden und erfahren so, dass wir eine Kerze anzünden müssen. Und das funktioniert bekanntermaßen mit einem Feuerzeug besonders gut. Also wieder zurück ins Arztzimmer (schleich...schleich), das Feuerzeug geschnappt und dann wieder hoch in den ersten Stock (kriech...abbrech). Es ist ein Kreuz!! Der einzig positive Aspekt: Die kleine Story hinter "Left Behind" ist traurigen Ursprungs und regt zum Nachdenken an. Aber reicht das für eine positive Bewertung? Ich könnte den Titel zurückgeben aber ich belasse meine knapp 1,00 € beim Entwickler in der Hoffnung, dass er zukünftig bessere Spiele umsetzt...vor allem längere.
Me duele dejar una reseña negativa porque el juego me resulta interesante, pero es que no logro pasar de la parte donde tienes que leer la nota en el baño, a mí no se activa nada, lo he intentado un montón de veces y no ocurre nada.
I have played all of Solitary Studios games and so far this is their best game by far in my opinion. The jump scares are good, the visual quality is not as good as some of their other games and the sounds are super loud but I found myself enjoying playing this game a lot more then their other 4 titles. The atmosphere was also good in this game. The worst part was the controls and the way you open doors. Walking was very slow even with sprint but with these devs that's to be expected by now. I do think this game was worth the $6. The story is good and sad at the same time. If you want to see my play through you can watch it here https://youtu.be/kdLHb9dYSF0
dobrý ale celem težký začátek
Left Behind has some positive elements, but you couldn't pay me $6 to play it in this state. When I saw the microphone option I thought I would hate it, but it was actually pretty neat. Audio effects on the voice change in the building, quality was fairly good. It was slightly buggy, though. The atmosphere was successfully eerie. Now to the bad stuff. Walking is so slow. Running feels just as slow. Get this guy some pep in his step, please, this is a stressful situation. The writing needs the help of a fluent English speaker. Mostly it gets the point across, but it distracts from the immersion factor significantly. I know I'm gonna need that key later, I'll just pick it up. No? Ugh. Ok, I'll look around. A locked door? Now I need to hobble back downstairs to get the key. AUGH! The game did have one important thing to tell me. "This is boring. I should go home."
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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