
3030 Deathwar is a unique mix of Adventure and Space Sim. Explore star systems, mine and hunt pirates in top-down mode. Leave your ship and switch into classic Adventuring mode, where you explore derelicts, talk to shady characters or head over to the space bar for a drink.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.13/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Rated 94% with over 1000 reviews and over 40,000 copies sold
Awarded Space Game of the Decade by Space Game Junkie!
Fusing space exploration, fast-paced combat, trading, and a healthy dose of point-and-click comedic adventuring, 3030 Deathwar Redux sets you free to roam an entire war-torn galaxy filled with devastated planets, uninhabitable zones, and space stations in quarantine lockdown.
Help freewheeling space pilot John Falcon get back on his feet in a huge open world inspired by both the classic Elite and Lucasarts' finest adventures, and plot your own course through the game's dizzying array of missions, stories, and places.
It's not been a good day for you. Your crew has discovered a dead body, your brand new ship's been impounded by the cops, and most people you run into seem very unhappy with you... probably something to do with that missing cargo of gold bars.
So... will you take on a couple shady delivery jobs in order to afford a better ship, or will you downsize to a cheap jetsuit and go shooting space-junk for quick money? Will you perhaps decide to focus on finding that missing gold shipment before the local gangs and salvage teams get there first?
Meanwhile, there's that damn mechanic who sold you a stolen ship, and a mysterious 'Taoist' group everyone keeps talking about. Oh, yes, you have most definitely found yourself inextricably caught up in a plot of intergalactic intrigue...
Features:
Open-world space adventuring with frantic combat and 30 star systems to explore.
Stations to board, bars to visit, scores of space scum to talk to.
Ghostly derelict ships to discover via your star-map, space-walk into, and salvage valuables from.
Large variety of intriguing jobs and missions, with exciting, and occasionally silly side-quests.
A diverse array of ships to buy and upgrade.
The once-in-a-lifetime opportunity to refuel from the corona of a sun without burning up!
Pirate Stations to discover, and the option of living a life of crime, piracy, cargo stealing, and nastiness.
The chance to invest in a large cargo ship and go asteroid mining for metals, or just haul goods between systems.
Hidden wormhole shortcuts, comets, unique stations, and a ton of secrets to uncover.
An irreverent, thoroughly amusing, and enthralling main story.
A whole load more!

Developed by Matt Griffiths & Mic N
Additional Design by Max Dohme
Published by Crunchy Leaf Games
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Has a rare style and charm. We really need more games like this.
I didn't like it. Normaly space sims are on of my favorite genres and deathwar actualy has a quiet good foundation in that aspect but everything else is just incredebily mediocre. The space battles are clunky and not realy engaging, the UI is cluttered and confusing, you can set waypoints on systems and stations but no where else and 90% of the missions you get are basicaly "go to that place and maybe push a button if we are in a fancy mood". The FTL traveling in general is incredibily boring and concidering you spend like half of the game in deepspace that is a big problem, why is it that you have to go out of a split jump to chage direction, why can't I do that while jumping, that puts compleatly unnessesary stop in the gameplayflow, dodging nebulas is realy akward that way. The game also has a terrible introduction where you start flying your big fancy ship for 30 seconds, then dock on a station and then instantly loose it, after that you get bombarded with dialog that is just terribly written, neither funny nor engaging, its just playin boring. After that probably 10 minutes of nonsense you basicaly start at zero and slowly have go claw yourself back to your wealth and status which on its own is engaging enough but the actual plot progression is atrocious, it realy does a bad job of teaching the player about game or mission mechanics, either introducing them too late or not at all(no one ever told me what a nebular is). The plot even comes to an complete standstill after a while where you have no main missions available until you get contacted out of the blue per mail, I legit thought the quest system broke. I realy didn't care for the story anyway I feel bad ranting about this game because there are good things as well, I realy like that the galaxy feels alive due a lot of random events, the com link calls of pilots offering deals or assistance. It gives you a lot of freedom and things to to from the get go like the salvaging which was an ok minigame that gave more variety to the game and the music is top tier. But everything put together and deathwar just manages to be mediocre, everything it does, another game (even indigames) probably does better.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is chill. Makes me feel chill. Can play, pick up understanding, come back to it without feeling addicted.
Oh man I love this! I got hooked immediately as I started it. The 80s synthwave soundtrack is awesome too, worth it just for the music! Very nice!
This is Cotton Candy in videogame form. It's easy to pick up and it sticks with you long after you are done with it. In no small part due to the excellent Pop Soundtrack by the Kyoto Connection, who provided songs from their No Headphones Required record. It's a one of a kind game. Very nice, very easy to like.
The soundtrack alone is well worth the asking price but the game as a whole is pretty good. I am enjoying it.
Reminds me of Sierra's Space Quest mixed with a dash of Privateer. Definitely a fun game if you are looking for a silly space action game
Yeah, the interface is clunky. It feels like there should be more to it. This game, however, is a labor of love. It just keeps making you smile. I suppose it's better suited to older players (a Dune I reference?).
I have come back to play this game a third time... and despite being it somewhat linear and I know what to expect... I still can't help but enjoy it. From the simple, but witty writing, to the overall ambience and feel... to the background story and lore... or the magnificent pixel art... maybe the great soundtrack that fits the feel perfectly? It all just comes together in a great little nostalgic experience that larger devs and projects only dream of achieving. Is it perfect? No, it has some quirks, but man does it deliver. Especially for the price.
I felt the game wasn't very engaging. You aren't given much detail on what different weapons or ship types do, and they all seem to be similar just with different stats and prices. The main storyline missions to make money take a lot of time and effort for a fraction of the pay you get from randomly generated missions. The HUD is also very busy but not well explained. I frequently got confused by which dot on the map represented my ship. During combat I never could even tell how much shields or hull I had left. Lastly, the game seems very easy, even not knowing the above I still won every fight.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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