
Bye Sweet Carole is a narrative-horror adventure game completely hand-drawn in the style of classic animated films. Follow the trail of missing Carole Simmons and uncover the dark secrets hidden behind her disappearance from Bunny Hall orphanage.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 2 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Immerse yourself in a world where the warmth of hand-drawn animation meets a rich story steeped in horror. From Chris Darril (Remothered series), Bye Sweet Carole invites you on a haunting journey full of secrets.
Set in early 20th Century England, as the suffrage movement begins to reshape society, young Lana Benton searches for her missing friend, Carole Simmons. Her path leads her through Bunny Hall orphanage and on to the mysterious kingdom of Corolla, a place controlled by the sinister Mr. Kyn, the ruthless owl Velenia, and swarms of ravenous tar bunnies. Caught between two worlds, Lana must find a way to survive and uncover the dark truth behind Carole's disappearance.
A heartfelt love letter to the precious classic animated films of our childhood and the evergreen old school adventures of the 90s.
Explore the eerie corridors of Bunny Hall and the fantastical world of Corolla, each filled with secrets and dangers.
Meet a cast of memorable characters: from the kind Mr. Baesie to the ominous owl Velenia and the menacing Mr. Kyn.
Investigate through puzzle solving, sneaking around deathly enemies, and overcoming platforming challenges.
Transform into a rabbit and use your forms to escape the threats of Bunny Hall and Corolla.
Created by Chris Darril. Published and licensed by Maximum Entertainment France SAS. Developed by Little Sewing Machine, in collaboration with Meangrip Game Studios and Dreams Uncorporated. All rights reserved.
Genres
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 1.2Kreviews | 72% | — | $501.1K |
| $39.99 | 786ratings | 85% | — | not modelled | |
Engagement
Reviews
Themes across 111 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Chris Darril's Bye Sweet Carole by Chris Darril is another Chris Darril's attempt to make Chris Darril a brand name by putting Chris Darril in all the title cards and credits so you never forget this game is made by Chris Darril. However, what Chris Darril forgot with Remothered and with this game here, Chris Darril's Bye Sweet Carole by Chris Darril, is that you have to also design interesting gameplay in addition to putting Chris Darril everywhere. The gameplay, like Remothered is extremely shallow, surface level, clunky and to be blunt, boring. For Chris Darril, Gameplay always seems to be an afterthought to his visuals and stories. However, Chris Darril's stories by Chris Darril also tend to be extremely uninteresting. The animation is nice, but that is about the only positive I have come across so far. I didn't check, but I don't think the animation is by Chris Darril. Is it Chris Darril? Perhaps if Chris Darril wants to keep making games he should first make sure he creates interesting games worth playing before stamping Chris Darril all over them. This review has not been endorsed by Chris Darril. Chris Darril
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian*, German, Spanish - Spain, Portuguese - Brazil*languages with full audio support
| $17.49−30% |
| 13ratings |
| 86% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 111 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Beautiful animation and it did have such a potential but ends up falling short. Controls are horrific, really clunky and frustrating. Gameplay gets boring and repetitive really quick and the story ain't interesting either. The Disney 2d style and animation shortcuts with Disney references are great, but that's about it. Also I am annoyed at how much Chris Darryl seems to want to make a name out of it, literally the only part of this game that isn't a bummer is the animation and he didn't do that part. Dude gives very strong' 'Joey Drew' vibes (from bendy and the ink machine.
The first few moments were very intriguing, but after the appeal of the art style wears off all you are left with is a game which at it's core is very minimal, puzzles which are not challenging, controls which are clunky, gameplay which is repetitive and a protagonist who is written to be boring and stereotypical. Also the bugs. God, the bugs: Chases which are glitched causing enemies to find you even when you are hidden, the character sprite sometimes ending up in a walking/falling loop, enemy attacks phasing through your character ending up in you not getting hit when you should be hit, enemies endlessly pacing back and forth even though you are using noise to lure them away,... In short: this should have been a webcomic. Or a cartoon.
A primeira coisa que me conquistou nesse jogo foi, sem dúvida, a arte. É simplesmente linda. O estilo de animação desenhada à mão, os cenários, as expressões dos personagens e toda aquela estética de animações clássicas fazem o jogo parecer um desenho antigo que ganhou vida. A parte sonora não fica atrás. As músicas são maravilhosas e combinam demais com cada momento, conseguindo deixar as cenas mais emocionantes, estranhas ou tensas sem precisar exagerar. A narração e a dublagem também são incríveis. A voz dos personagens dá muita personalidade para eles e, em vários momentos, parece que você está assistindo a uma animação em vez de jogando. Sobre a jogabilidade, os comandos às vezes demoram um pouquinho para responder ou não funcionam exatamente como eu esperava, principalmente em algumas partes que exigem mais rapidez. Em certos momentos isso pode ser um pouco frustrante, mas sinceramente não chegou a atrapalhar minha experiência de forma significativa. Depois que você pega o jeito, fica bem mais tranquilo. Os puzzles também são simples na maior parte do tempo, mas funcionam bem para manter você explorando e prestando atenção no ambiente. Para mim, o jogo claramente coloca a história e a atmosfera acima da dificuldade, e acho que essa escolha funciona. E falando da história sem dar nenhum spoiler: eu gostei muito do significado por trás dela. No começo parece apenas uma aventura para descobrir o que aconteceu com uma personagem, mas conforme você vai avançando percebe que existe muito mais por trás daquela fantasia. O jogo trabalha temas como amizade, perda, amadurecimento, solidão e a dificuldade de aceitar certas coisas. E eu acho que é justamente isso que torna o jogo tão marcante. Ele usa uma aparência de conto de fadas para contar uma história que, por baixo de toda aquela beleza, é bastante triste e emocional. Recomendo muito para quem gosta de jogos focados em narrativa, arte e atmosfera. 9/10
The art is incredible, but I didnt like the controls and the polish of the game, indeed is a low cost game but wasn't I expecting
I can't deny it's a really beautiful game. The art is so gorgeous and hand drawn, but that's where it ends for me. It feels like the game was not built with actual gameplay in mind. This experience is frustrating. The controls are so clunky, and the story was a bit empty. Which is truly unfortunate as I felt it had great potential. The game was sold as beautiful horror but it falls very short. Sadly I couldn't even finish it because of my frustrations in playing this title.
Amazing, moving, devastating tribute to life, love, and those we say goodbye to move on. Few forgivable technical hiccups, a single crash and a couple of sections with weird movement won't prevent you from finishing and enjoying the game so don't listen to reviews claiming the game is bugged - it's not,it works great, it's beautiful, and it's devastating. The game is aimed at those who enjoy a good story with mystery and secrets with a full disclosure at the end, with some platforming, stalker sequences and simple puzzles that together make more than the sum of the single parts. I wish the best for the dev team and hope to play their next games
Did not finish the game , reached the mines level . Not sure how close that is to mid game. I gave myself some time to think if I want to continue and the answer was no. The art is the best part of this game and the reason why I got it in the first place. The music is great as well. The story on the other hand is weak and shallow especially if you have played or read similar stories focusing on the same themes. The characters barely have a personality which makes it hard to actually get attached to anyone. You get told a lot of things to keep the story going. There is an attempt at visual storytelling but it can't do the heavy lifting. The gameplay is as you expect a survival horror loop , you run around with a monster of the level on your tracks hiding and solving puzzles. I 've played similar games before and had a good time but with this one I just felt frustrated often. The long hold to complete actions , the monsters not being very scary and just annoying , the repetitive puzzles did not do it for me. Its not poorly made, it has its high moments despite itself. If you want just a good looking basic 2d survival horror I think this might be fun. I dropped it when I reached the mine level because I found the puzzle super annoying. Since I did not get into the story at all it wasn't worth finishing for me. Worth a sale buy if you wanna try it, otherwise there are better games in this genre that you can play before this.
Wirklich schade, aber durch den Trailer durchskippen ist die beste Erfahrung die man mit dem Game haben kann. Ist leider einfach enorm tedious, langsam, VIEL zu lang und als Spiel einfach.. schwach. Die Umgebungen und das Pacing fühlen sich einfach wie eine belanglose Aneinanderreihung von zufälligen Arealen an, in denen irgendwelche Schlüsselgegenstände versteckt wurden. Dann rennst du pro Level ~30 Minuten hin und her während du dich vor irgendeinem Gegner verstecken musst. Ab Level 3 dachte ich mir: "Boah, das zieht sich echt, hoffentlich wird es besser." -> Leider nein, wurde mit jedem Level eher schlimmer, ohne irgendwelche Highlights, netten Segmente oder interessanten Ideen. Konnte es echt nicht mehr als ein Level pro Tag durchziehen und selbst so war es unfassbar dröge und hab bei ~80% des Games leider echt einfach aufgegeben und es vom Steamdeck geworfen. Leider sehr schwach, würde ich nicht mal für hardcore fans des art styles empfehlen. ~5/10
Игра д*рьм* душное! Красивая картинка и музыка не спасут, увы, ее никак. 8 часов в прохождении страданий, меня хватило дойти лишь до середины
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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