
Lantern City is on the verge of disaster: the Goddess Simurgh has been kidnapped by the evil Scientist! 30 Birds is a narrative puzzle game laid out on the surface of rotating lanterns. Wander through a gorgeous world inspired by Persian art, meet quirky birds, and solve puzzles to rescue Simurgh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 28 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


In 30 Birds, you play as Zig, a young detective sent to bustling Lantern City to track down The Scientist. Alongside Hoop, a talented hoopoe stand-up comedian, you'll encounter a whole madhouse of feathered friends and quirky characters as you explore dazzling Lantern City from top to bottom. Solve a variety of puzzles to foil the plans of the obnoxious Scientist behind the kidnapping to save the bird Goddess Simurgh.


Experience a seamless blend of 2D and 3D in this mesmerizing narrative adventure, with hand-drawn visuals inspired by Persian miniatures. Wander through the gorgeous neighborhoods of Lantern City while enjoying a ska - dub - reggae inspired soundtrack and help Zig gather thirty charismatic and chatty birds to save Simurgh! But beware, you might come across puzzling challenges on your way…


Discover a gorgeous universe laid out on the surface of rotating lanterns. Wander through a beautiful city inspired by Middle Eastern legends, meeting the local goofs, quirky djinns, and regular weirdos along the way. Solve puzzles and interesting challenges to help Zig rescue Simurgh!


Meet riotous and (not-so) charming birds, collecting your new feathered friends' contacts on your phone. Thwart diabolical and (not-so) powerful foes and find the fabulous Goddess, Simurgh.
Explore a mythical, colorful, and beautifully hand-drawn world inspired by Persian art! Uncover Lantern City's stunning sights and fantastic characters.
Take on all kinds of thrilling challenges to advance the story! Solve intriguing and fun puzzles, wander around bars and cafes, create funky music using synthesizers, and play cards to gather clues and bring light to Simurgh’s kidnapping.
Vibe out to the energetic ska - dub - reggae soundtrack, sprinkled with unexpected twists, as you stroll down the bright streets of Lantern City.

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 160reviews | 96% | — | $47.3K |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
30 Birds is a charming narrative adventure developed by Ram Ram Games and Business Goose Studios and published by ARTE France. Set within a magical world inspired by Middle Eastern folklore, art, and storytelling traditions, the game offers an experience that feels refreshingly different from most contemporary adventure titles. Rather than relying on dramatic action sequences or complex gameplay systems, it focuses on exploration, character interaction, and a captivating mystery wrapped inside one of the most visually distinctive worlds seen in recent indie gaming. Players step into the shoes of Zig, a curious young detective who finds herself drawn into an unusual case involving the disappearance of the legendary bird goddess Simurgh. To uncover the truth behind the mystery, she must locate thirty missing birds scattered throughout a vibrant city full of secrets. This simple premise serves as the foundation for a surprisingly engaging narrative that gradually expands into a tale about friendship, creativity, community, and the power of stories. The writing maintains a lighthearted tone while still providing enough intrigue to keep players invested in discovering what happened to the missing deity. The setting is easily one of the game's greatest accomplishments. Lantern City is unlike any traditional video game environment. Built inside a giant rotating lantern, the city functions almost like a puzzle itself. Players can rotate sections of the world to reveal hidden pathways, discover new districts, and gain access to areas that initially appear unreachable. This unique design creates a constant sense of discovery and transforms simple navigation into an entertaining part of the adventure. Every side of the city contains new surprises, encouraging players to explore every corner in search of clues and hidden details. Exploration is rewarded not only through progression but also through the incredible amount of personality found throughout the world. The city is populated by a colorful cast of characters, each with their own stories, motivations, and quirks. Artists, musicians, merchants, inventors, and eccentric citizens all contribute to the rich atmosphere. Conversations are often humorous and memorable, helping establish a strong sense of place. The game's world feels genuinely inhabited, with every interaction adding another layer to the setting and making the city feel more alive. Puzzle-solving serves as the primary gameplay mechanic. Instead of relying on difficult logic challenges, the game focuses on observation, investigation, and creative thinking. Players gather information, follow leads, solve environmental riddles, and connect clues obtained from various characters. The puzzles are generally accessible and integrated naturally into the narrative, ensuring that progress feels organic. Rather than interrupting the story, these challenges help strengthen player engagement with the world and its inhabitants. What truly elevates 30 Birds above many other adventure games is its remarkable artistic presentation. Inspired by traditional miniature paintings and regional artistic influences, the visual design is consistently stunning. Every location is filled with intricate details, vivid colors, and imaginative architecture. Characters are animated with charm and personality, while the environments seem to move with the energy of an illustrated storybook brought to life. The art direction is not merely decorative; it forms the core identity of the experience and gives the game a unique visual signature that is difficult to forget. The soundtrack complements the visuals beautifully. Music inspired by cultural influences helps establish a sense of wonder and mystery throughout the journey. Whether exploring bustling streets or uncovering important clues, the audio design enhances the atmosphere without overpowering the experience. Combined with expressive sound effects and strong voice performances, the soundtrack helps immerse players in the magical world from beginning to end. While the game excels in creativity and storytelling, its slower pace may not appeal to everyone. Players looking for challenging gameplay systems or action-heavy sequences may find the experience relatively relaxed. The puzzles are designed to support the narrative rather than provide significant difficulty, and progression is driven primarily by exploration and dialogue. However, these elements are consistent with the game's overall vision and contribute to its welcoming and accessible nature. 30 Birds succeeds because it embraces imagination above all else. Its rotating city, engaging mystery, lovable cast, and extraordinary artistic direction create an adventure that feels fresh and memorable. Few games manage to combine cultural inspiration, visual creativity, and storytelling so effectively. Every aspect of the experience works together to create a world that invites players to slow down, explore, and appreciate the beauty hidden within its many layers. For fans of narrative adventures, artistic indie games, and exploration-focused experiences, 30 Birds is an easy recommendation. Its gameplay may be simple compared to more complex adventure titles, but its creativity, charm, and unforgettable presentation make it a standout release. The journey through Lantern City is filled with wonder, humor, and heart, resulting in an adventure that remains memorable long after its final mystery is solved. Rating: 9/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Dutch, German, Simplified Chinese, Japanese, Spanish - Spain
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
推荐!美术真的很有风格,音乐也很棒!
long freeze systématique dés que je clique sur le teléphone + crash
画面很美 解密不难 有趣 重复跑图有点痛苦
This game is, unequivocally, a work of art. I'm shocked more people haven't played it. I love it when devs utilize game design as an artistic medium, and that really feels like what was done here. More importantly, it was done without neglecting the story or actual gameplay. While the visual design is clearly where 30 Birds shines, I genuinely had fun traversing the world and completing the quests. This game was obviously a labor of love, but it manages to not take itself too seriously; it injects plenty of humor into the dialogue and the characters are pretty charming. My only sticking point is that the sound design could have been a bit better, particularly in the market areas. Still an A+ though. Put it in the MoMA.
Beautiful, creative and inventive indie gem. Must play if you like narrative puzzle-adventures.
I only just started this one so I'll update my review as I progress through the game, but I wanted to give my first impressions. The art looks incredible. It's so beautiful and colourful and the concept of a city on floating lanterns is very creative. Its like nothing else I've seen before. On the other hand I found myself very disappointed with the music and sound design. It's forgettable at best and ear-splitting at worst (at the beginning where we get to the plaza where everyone is there waiting for the goddess to wake up was so loud and jarring it literally made me squirm, I had to lower the volume just to get through it-i thought it was actually a mistake in the game it aounded so terrible). It's really disappointing to see that sound and especially music was not even really thought of, in a game where music is kind of an important theme. I had hoped for some pretty incredible music-i already know what a busy plaza sounds like, show me what a magical lantern city in the sky sounds like. Hopefully the game will improve in this aspect. If it does I'll come back and update my review. For now I still like it and would recommend it. Edit: after finishing the game I stand by what I said above-this game is a mixed bag, and I wish I could give it a sideways thumb. There's a lot to love about it but also a lot that falls flat. The writing is sometimes cringe and annoying and I found myself impatiently trying to skip past a lot of the dialog. Other times I found it quite charming (particularly the part about the bird cult and tattoo shop had me dying of laughter, and was definitely one of my favorite parts dialog-wise) (Spoilers here)One strange choice they made was at the end of the game you are offered a false moral decision- either to release the scientist to Death or lie to Death to save the scientist. This totally came out of nowhere and felt disingenuous because we have no reason to want to protect the scientist. At no point in the game did he do or say anything that made him seem even morally ambiguous or grey or possibly misunderstood. He was just evil and caused problems for everyone, and if I saved him he would surely continue to be a problem. Why even offer us that random choice? It added nothing to the game. Overall I can only mildly recommend this game because it's not bad enough to not recommend. The art style i think is what saved it in my mind, which sucks because I really really wanted to love this game.
well i think i really love it. such a beautiful graphics and a unique setting. the game might be extremely buggy though, e g i got stuck multiple times in different places; was unable to move the character at all; the point of view got locked on one place once no matter where i run. also i dont get it why people are hating on the tile game, seemed pretty easy to follow in my opinion, i liked it! it was a great playthrough overall
风格独特,神话感和幽默感具足,一直在想Attar会不会喜欢(据说苏非去世只是隐世,仍然会在世间出没)。 首发时指引完全没做,大概有两三次卡关(主线推进相当线性,有的小游戏规则描述含糊、手柄操作令人困惑)。
super beau, très poétique
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