
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 973 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
为啥不更新了呢,明明可以深挖的地方还很多,而且创意工坊也不开
[h1][업적 100% 완료] 뱀서 에 총기를 섞인게임[/h1] · 뱀서 + 총기를 넣은게임 · 컨텐츠 부족 · 100% 업적작때문에 참고 플레이했는데 사실 3시간도 하기힘들정도로 너무 지루함(가격이 저렴해서 추천) · 단점이 너무 많음 [h2]장점[/h2] + 타격감 좋음, + 룬, 캐릭터, 무기, 스킬 조합을 골고루 먹을수있어 좋음. [h2]단점[/h2] - 한글패치 안되어있는부분이있음.(업데이트없어서 안해줄예정일것같음) - 한판에 20분을 버텨야하는데 20분이아님. - 업데이트 없음 - 뱀서류 를 팬메이드 화 하면 이런느낌일것같음(UI, 디자인, 컨텐츠 다 진부함) - 레벨업 을 통해 얻는 특성에 1회용 이여도 필드에 떨어진 경험치를 줍는 게있었으면 좋았을듯(하루종일 경험치 주우러 다녀야함) - 공격범위, 피사체수, 공격속도를 올리면 공격 이펙트가 화면을 다가려서 불편함(설정창에 이펙드 투명도가 있었으면..) - 이펙트로 화면 가리는거 + 적 공격 이펙트 색조 구분이 가끔 에매함 - 적 공격 패턴이 별로없음 + 너무 단조로움 - 업적 100% 작때문에 시간을 들였지만 사실상 3시간도 하기힘들정도로 지루함
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 979 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I still haven't played the game that much but I really like the design and rythm of it, it's fun and there's lot of stuff to unlock and try
Me gustó bastante, se siente muy bien de jugar y tiene muy genial estéticas animaciones y sonidos, pero no puedo recomendar esta versión siendo que está completamente abandonada en pos de la versión de móvil que es la que les deja mucho más dinero. Fue grato mientras duró, pero es triste ver un abandono tan descarado y tener un producto con tan nulo cuidado apenas pudieron.
话说榴弹炮的分裂弹片能崩到自己这个事情能不能修复一下,玩个榴弹枪每次不是让怪杀死的,是让自己崩死的
小品的好遊戲,雖然作者已經棄坑了,但仍算相當有意思。 [spoiler][strike]另關於能通過修改 AppData\LocalLow\Flanne\MinutesTillDawn 下的 gamedata.json 來把技能等級加到破百這件事我是不會隨便亂說的[/strike][/spoiler]
Lying developers
我更新呢?
A short review for a very cheap game that [i]does[/i] have some initial appeal—but ultimately feels like an early, almost experimental take on the genre. The problem is that this kind of game has already been done, and done better—especially by Vampire Survivors. This plays in almost the exact same category, but in a strictly inferior way. There’s nothing new here. No innovation, no twist, nothing to justify its existence if you’ve already played that. The monochrome visual style (with some red accents) is interesting at first, but it feels more like a limitation than a deliberate artistic direction. If the game had brought something original to the table, that minimalist approach could have worked. Here, it just makes the whole thing look like a student project rather than a fully realized product. Gameplay-wise, it’s basically a stripped-down version of Vampire Survivors from start to finish. If you’ve played that, you’ve already seen everything this game has to offer—just better executed elsewhere. On top of that, the visual design is genuinely harsh on the eyes. The constant high-contrast black-and-white makes it worse than Vampire Survivors in that regard. You’re forced to focus on a fixed point while the screen flickers aggressively—it's tiring and uncomfortable over time. The soundtrack doesn’t help either. It’s flat and forgettable. With this kind of aesthetic, you’d expect something intense—electronic, maybe even leaning into trance or psytrance to create a hypnotic atmosphere. Instead, it’s just dull. Content is minimal. The game pads replayability with multiple difficulty levels, but it feels artificial rather than meaningful. If this were a student project, it would be a solid one. As a commercial product, it raises questions. At around €2, it’s barely acceptable. On mobile, where it’s sold for much more, it starts to look like a bad deal—especially considering how shallow it is. [u]Conclusion:[/u] [b]Not recommended.[/b]
Excellent little bullet heaven with great character design that have them feeling quite distinct even if they're not necessarily balanced. There's some build diversity and the one combat soundtrack doesn't really get old which is impressive. I'd like more content, but that's really my only critique.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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