
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Sep 1 → 3.57/day in the week after.
About
Genres
Sums Steam only; Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its been two years. . . where is blessings and curses T-T
원본이 스팀이고 모바일은 추후 이식판 만든건데 그럼 적어도 모바일에 적용한건 본판에도 해줘야 하는거 아님 ? ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ 쓰레기 회사
completed the entire game! wish there was more content
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 160.75/day in the week to Jul 19 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
| $4.99 |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 977 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Бедная на контент игра со слабым билдостроением. Дешёвая, но как будто и своих денег не стоит
A short review for a very cheap game that [i]does[/i] have some initial appeal—but ultimately feels like an early, almost experimental take on the genre. The problem is that this kind of game has already been done, and done better—especially by Vampire Survivors. This plays in almost the exact same category, but in a strictly inferior way. There’s nothing new here. No innovation, no twist, nothing to justify its existence if you’ve already played that. The monochrome visual style (with some red accents) is interesting at first, but it feels more like a limitation than a deliberate artistic direction. If the game had brought something original to the table, that minimalist approach could have worked. Here, it just makes the whole thing look like a student project rather than a fully realized product. Gameplay-wise, it’s basically a stripped-down version of Vampire Survivors from start to finish. If you’ve played that, you’ve already seen everything this game has to offer—just better executed elsewhere. On top of that, the visual design is genuinely harsh on the eyes. The constant high-contrast black-and-white makes it worse than Vampire Survivors in that regard. You’re forced to focus on a fixed point while the screen flickers aggressively—it's tiring and uncomfortable over time. The soundtrack doesn’t help either. It’s flat and forgettable. With this kind of aesthetic, you’d expect something intense—electronic, maybe even leaning into trance or psytrance to create a hypnotic atmosphere. Instead, it’s just dull. Content is minimal. The game pads replayability with multiple difficulty levels, but it feels artificial rather than meaningful. If this were a student project, it would be a solid one. As a commercial product, it raises questions. At around €2, it’s barely acceptable. On mobile, where it’s sold for much more, it starts to look like a bad deal—especially considering how shallow it is. [u]Conclusion:[/u] [b]Not recommended.[/b]
Очень мало контента, многие текста дают неверную информацию, большинство апгрейдов бесполезные. Арты девочек прикольные, и в целом происходящий буллетхелл забавляет, но играть на уровнях тьмы не рекомендую, душное и не интересное
擦 提桶跑路了
lowkey just a less fun vampire survivors colour pallette makes it really hard to track or see much in a bad way
its tuff
我更新呢?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $7.9K | 77 | 83% | $3.99 | |
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| $2.7K | 20 | 100% | $4.99 | |
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| $3.7M | 7.5K | 95% | $19.99 | |
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| $3.7M | 7.6K | 80% | $24.99 | |
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| $3.7M | 6.5K | 76% | $16.99 | |
| $3.7M | 5.8K | 84% | $29.99 |