
20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Polish, Russian, Spanish - Latin America, Traditional Chinese +3 more
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Shows the early teething signs of its genre by being incredibly clunky to play and progress in
电脑里有一款24年说要更新结果到了26年还和死了一样的游戏
Unpolished
gamenya sangat menantang loh yaa
100%ing this game even while editing the save files to unlock everything faster was SO BORING. It took me like 60 hours or something–a bunch of it was played offline so I'm not sure. Sometimes it just didn't give me the achievements! I had to replay some characters and weapons several times before the achievement triggered for whatever reason. The whole 20 minutes thing is too long and dragging. I'd make a mistake because I'm so bored and have to replay another 10-15 minutes, die, then maybe finish the full 20 minutes. If I didn't have a ton of spare time this particular week that I could've used playing more fun games I wouldn't have put up with it. It was fun for the first few hours though.
fun
puedo tener dos escopetas que hacen one shot simple mente exitante
Fun little rougelike. Pretty good.
Bom para passar às horas.
在你开始玩这款游戏之前我不会透露任何消息((
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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