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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has nothing going for it at all. From the boring, uninspired gameplay, to the weird and annoying soundtrack that could've been sung by chipmunks, to the contrived story that never bothered to make any sense, it was honestly annoying to play and near impossible to complete. The subtitle for this game, "a game without mechanics" doesn't quite tell the whole story; what it should be is "a game not worth playing". To top that off, it also contains a healthy dose of ham-fisted SJW nonsense that made me groan when I read it. Just an awful experience from start to finish. 0/10
Just finished this game. While pretty bare-bones, and with some issues, I enjoyed it as an exploration of a character in the vein of anygood walking simulator. It's a postmodern short story in video game form, and definitely worth the two bucks. That said, time for the problems: -Considering that walking around the city takes most of your game time, the walking speed is really kind of slow. -For such a small game world, it's surprisingly easy to lose track of where you are in the first couple of days. Street signs would have been helpful. -If you save and return later, there's no way of finding out exactly what your next objective is without wandering around the city hoping to bump into it. Same if you missed the dialogue box telling you where to go in the town. -Some of the collectible tapes are entirely missable. That's just a big pet peeve of mine. If those issues don't bother you much, and you're interested in games that look at games as a literary medium, then this is 2 dollars and 2 hours well-spent.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The idea was neat, original enough, but it got pretty boring due to the empty squared mapping and default RM controls. Also, the text box was too transparent to read easily with some decor. Now given the (relatively) sensible price, that wouldn't have been so bad. I found the characters interesting, after all. However, I just wasn't into it. Probably because it was made for a player that would identify with the avatar's personality or feel her attractive enough to overlook other things? Given the topics, the atmosphere and the swearing, the graphics lacks something...a little shade there and there, less toon-like sprites, etc. But I understand that the author is mainly a writer so they didn't want to focus too much on graphics. That's okay. It just feels weird in some maps. A little like watching Dora and hearing her drop the F word just because. As a side note, being neither a man nor a woman with a kick for molestation or humiliation, the universe presets annoyed me a little. But that's not necesarily a bad thing I guess, since that might actually have served the plot if I'd played further. However, I dropped 199X and doubt I'll be coming back to finish it. What decided me were the endless walking, the difficutly of reading the message box and the fact I could neither relate, or feel attracted, to the avatar at all.
A beautiful game about games 1999X is essentially a game about playing games, very 4th wall breaking, almost in the same kind of storytelling vibe as The Stanley Parable. The game sways towards being pretentious at times, but the likeable characters and well written story bring it back. Honestly I was very impressed with how well the game was presented. It took me about three hours to beat it, that's with taking breaks and aimless wandering around, but it felt like the perfect amount of time. The lo-fi soundtrack is great too. If I'm going to nitpick, I'll say that I wish there was more stuff to actually do. I mean, at the beginning of the game, they encourage you to try interacting with lots of things to see what happens, but in reality, there's not much you can interact with in the game. Which is kind of disappointing, especially when you take into account how good the writing is. Also, there was a decent amount of backtracking/walking. Which is fine, I always just don't care for that as much. Overall, if you want something with a cool and original narrative, that isn't bogged down by its own heaviness, you should pick it up. Seriously, it's like, $2. And you get three albums from the same people who did the soundtrack in the free DLC, so seriously, what have you got to lose?
First note, it seems this game entry in Steam is now being used almost exclusively to promote music by a B-grade artist, rather than any merit in terms of contributing to the video gaming industry. RPG Maker strikes again! This is another low effort retro-pixel JRPG ripoff spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." This isn't even a good RPG Maker game. This one removes the interesting aspects of JRPGs like combat, progression and so on in favour of attempting to use the narrative of the game to broadcast some moralistic SJW friendly story about the authorities having it out to get women. Which is just awful in terms of the actual story, the obvious motivation behind it, and the appalling implementation. Tinfoil hat SJW agendas have never been a good idea, let alone in video games. The same is true for "edgy" games like Feminazi, it just has no place on Steam. Gamers who want a good retro gaming experience would be better off playing the original Final Fantasy games or one of the better RPG Maker games. Should you buy this? Absolutely not.
this game smell like green day dookie album
I'd seriously recommend this game for the story, the music, the feels... gosh, the feels... It's a game where you can be truly invested in the main character, Clara. You're basically her rock in the middle of chaos and- it's just a really good game. 11/10
Its an aight game nothing special about it tho the music is trash tear the lowkey im a feminist female lesbian protagonist thing is a lil bit too edgy for me the overal storry is interesting at most tho the gameplay is just walk here and chouse 1 of the 3-4 options given id like to reccomend it but i kinda cant cause its not really a proper game the most gamey thing in it is the D&D section. just to note i did kinda like the game not saying its bad and stuff just cant reccomend it
Unfortunately I wasn't "Wow'd" in the way many other players seem to have been by the story. It starts off very interesting and wanted me to read more, but I feel it started to sidetrack too much and the plot came to a near standstill. The game starts off saying how it'll speak of very distressing issues, but after some time it felt like majority of the game dialogue was bland smalltalk. [b]Positive[/b] - Music is quite nice, even though I find it usually didn't fit the scenery or mood. Sometimes the main character is sad, but the background music borders on uplifting. - The story has an interesting concept. [b]Neutral[/b] - There's too much "garbage area" of items and houses you can't interact with. I wouldn't mind it so much if it wasn't for the fact it slowed down gameplay. The city you walk around is too big and the same copy-pasted houses gets confusing. [b]Negative[/b] - The main character moves agonizingly slow. Most of your tasks involved going to buildings that takes you minutes to walk to. Then you interact there for a few minutes and have to walk just as slowly. Most of the time it takes you longer to walk than completing the plot point. - While the main plots of the story goes on with the interesting/serious issues, the story then decides to sidetrack to the characters playing a game. ([spoiler]DND[/spoiler]) It's very barebone, involves [b]A LOT[/b] of walking and has a teeny bit of character development. It also distracts from the mood of the seriousness as I guess this is supposed to be funny? It didn't fit the mood and goes on for too long. It's where I stopped playing as the game was getting boring and the story came to a halt. - There are some terrible color choices in the gane. Especially one room that has bright blue floor cowered in salmon colored swirls. My eyes hurt! It kept hurting even after turning off the game.
Bad
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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