
A narrative simulation game where you play as a mother-to-be working as a toll keeper in the fictional country of Janapa, a nation on the brink of chaos. Navigate daily challenges and make difficult moral choices to survive—all for the sake of your unborn child.
Modeled estimate, not a reported figure. How we estimate →
Media

About
1998: The Toll Keeper Story is a narrative simulation about survival, motherhood, and moral weight during a nation’s collapse, inspired by one of the darkest chapters of Indonesia's history.
You play as Dewi, a pregnant woman working as a toll keeper, caught in the middle of growing civil unrest and financial turmoil in the fictional Southeast Asian country of Janapa. The nation is crumbling—protests erupt, prices skyrocket, and trust in authority fades. Every shift, you inspect vehicles, verify documents, and decide who gets to pass—all while trying to stay safe, keep your job, and protect your unborn child.
You’re not a hero or a fighter—just a regular human being trying to endure overwhelming hardship. But even your smallest decisions carry consequences. Will you follow every rule, or look the other way when someone begs for help? Can you stay strong through fear, uncertainty, and pressure?
Features:
A Story of Survival and Motherhood: Make difficult choices not just for your safety, but also for your unborn child.
Narrative Simulation Gameplay: Check vehicles, documents, and identities while managing rising tension and limited resources.
Small Decisions, Heavy Consequences: Every action matters: who you let through, who you turn away, what rules you follow or bend.
Distinct 90s-Inspired Visual Style: Fusing dot textures, old-paper aesthetics, and a blueish filter, the art direction echoes printed materials from the 90s—grounding the game in the mood and texture of its era.
Inspired by True Events: This game is set during the 1998 Asian financial crisis, with Indonesia’s situation serving as one of the primary inspirations. Set in a fictional Southeast Asian country, it explores the fear, chaos, and uncertainty of the era, challenging you to navigate through moral dilemmas where survival demands difficult sacrifices.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Indonesian*, Simplified Chinese, Traditional Chinese, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A very fun toll simulation that tells a story of a young pregnant woman while in the middle of an [b][u]ongoing crisis between civilians and government[/u][/b]. Gameplay is simple and unique. The days are presented as "levels", where it gets slightly difficult than the last as it introduces new elements to the gameplay to keep you on the loop. For example, you will only be able to accept payments on the first day and later down the line, get to issue fines for violations. The story is something we could relate to even in real life, how our protagonist adapts to it while carrying a baby inside the womb. There's not much into the soundtrack. I do love the [i]hand-drawn[/i] cutscenes - it's simple and effectively tells the story so it's perfect for those who doesn't want to read a lot of dialogue and those who just wants a quick game to play. They offer the option to skip or speed dialogues when you need to. Replayability factor for me is mid, they have an endless mode that came with a most recent update 2 weeks ago. I haven't tried it though but as for replaying the story, it's fine. There are multiple endings at the end of the game, with 2 [i]short[/i] endings that may happen before reaching the end of the game.
日本語対応ありがとうございます。 ストーリー重視で書類審査ゲームとしては難易度は低めで遊びやすいと思います。 1周3時間程度でマルチエンディングとなっていました。 以下ネタバレ感想のような要望 [spoiler] ・固有イベントを除いて金額不足の客を助けるメリットがない ・政府寄りの活動をした場合のストーリー影響が感じられない ・アップグレードに魅力的な項目が少なく有効化する意味を感じられない もし高難易度モードが実装されれば必要に感じるかもしれません ・風刺漫画家の生存ルートが欲しい ・"S"の生存ルートが欲しい;; [/spoiler]
Eu amo jogo narrativo. É uma mecanica super simples mas a história e o impacto das suas escolhas e tentativa de sobrevivência torna tudo muito bom. não dá pra ajudar todo mundo sempre, porque você tem um bebÊ pra cuidar. Mas há vários caminhos para seguir...
主线剧情虽然重复的部分多,具有创意的内容比较有限,但是小成本游戏,能做成这样已经不错了,选题也很好,值得鼓励。
This is a very interesting premise for a game and I am enjoying the characters, story, and branching pathways. I think the game itself is a bit of a chore to get through, because there's way too many rules for checking things and the game is very vague about what to do with certain things. There's too much to keep track of and the game punishes you overly much for even the slightest mistake. It's not as harsh a curve as Papers, Please, but it's not that far off that curve either. Still, I recommend it more than not.
Good, we had to choice at least for myself to lead ending
[quote]关注「 [url=https://store.steampowered.com/curator/42174374//]月旦雅评鉴游组」 [/url] [/quote] [u][b] 月旦雅评,世论天下游戏。识心做最公正的品鉴,评荐推游。 [/b][/u] 美术画风不错,游戏玩法参考了《请出示证件》那款游戏,基本就是找零钱、发传单、截去和谐的汽车,剧情脚本架构还不错....... 但玩到付不起房租....被领导潜规则......OMG.......为啥有人会想到潜规则一个孕妇啊.....真的吃个大的屎啊。
i loooooooove this game sm
aku benci husbu di game iniiiiiiiiiii. jauhkanlah lelaki seperti ini dariku.
游戲難度不高,劇情直白,内容天數也就短短的15天,決定了之後的結果走向
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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