
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very interesting setting and story so far. Gameplay feels easy to learn and feels fluid in movement. Only downside for me is the extreme density of npcs on streets. A lot of them clipping into each others clothes and generally way too crowded if you're not on side-alleys
Gra jest koszmarnie niedopracowana , system walki i ścieżki lokacji kotem oraz czarownicą są bardzo trudne i "blokujące" , system walki jest przesadzony , dziwaczny , brak konkretnego rozwinięcia stopniowego , od razu jest rzut na wielu przeciwników . Dobry pomysł na grę , ale Deweloperzy , którzy ją tworzyli chyba nie mają nic wspólnego z grami komputerowymi i jeszcze jedna kwestia jest związana z tym ,że dlaczego w ogóle jest pozwalane na to aby gra wychodziła do sprzedaży - skoro jest ona jeszcze we wczesnej wersji? Tyle pieniędzy za tak niedopracowany produkt - szkoda , bo zmarnowany potencjał . Czasami tak myślę , że silnik Unreal Engine staje się prawdziwym przekleństwem branży , gdyż studia gier zamiast tworzyć własne rozwiązania i wkładać w te gry kunszt , robią takie badziewia . Póki co na razie grę należy poważnie dopracować
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ja
Para mim, o prólogo foi um simulador de caminhada superestimado, quando está muito claro que as ambições para ele são muito, muito maiores. O combate que você vê não está disponível, e em vez disso, nos é dada uma mistura meio confusa de enredos e esperam que a gente entenda.
Jeu prometteur avec une ambiance très cool. Encore pas mal de bug mais l'équipe travaille activement dessus et est très à l'écoute. Pour une meilleure immersion certains détails devront être travaillés comme les pnj dans les rues. Pour l'instant ça me semble bien, ça reste une early access, à voir ce qu'il en sera à la sortie du jeu.
Очень неординарная игра. Сюжет затягивает очень много знакомых и даже редких механик. В основном мне игра понравилась, вот немого бы динамики и способбостей побольше мир откртый нне взирая на квесты можешь облутать почти любой дом что то найти что то пропустить. Вообщем рекомендую игру. А для разработчиков добавьте динамики и поольше заклинаний гг ведьма из древнего рода хотелось бы побольше спосоостей как у ноа так и у кота димамику надо подтянуть сделать какие то комбо приемы а то бить одной комбо не особо интиресно.
10/10 divertido y no es tan comun como pense que llegaria a ser, sinceramente me ha entretenido bastante!
Ich finde das Game Super hat zwar ab und zu eine kleine schwächen aber was die meisten da negativ bewerten ist totaler stuss meine Meinung ist dann sollen die die rum heulen selbst spiele entwickeln und leiße sein
los subtitulos no estan traducidos
Jogo bem divertido mais demanda alguma paciência, vai te mandar ir nos lugares mas não dará nenhum indicativo fácil de entender que você está no caminho certo.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $43.5M | 106.2K | 57% | $34.99 | |
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.6K | 801 | 81% | $19.99 | |
| $601.6K | 2.2K | 95% | $9.99 | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.9K | 1K | 85% | $29.99 | |
| $600.1K | 1.3K | 87% | $14.99 |