
A segmented open world action-adventure game. Fight bosses, explore dungeons, and find magic abilities to push out the Dark form the land. Collect and level up to fight stronger enemies.
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Media
About
-The war against the Comic Dark was lost, now the few survivors are trapped. Warren stands up to continue the fight assisted by a mysterious golden light.
-Explore a segmented open world and clear out the dark by defeating enemies, bosses, or destroying galls.
-Find and collect treasure and coin left behind in the war, then use it to buy armor or level up.
-Enter caves and dungeons, explore its depths, then defeat the boss at the end.
-Learn new magic abilities, powerful attacks that consume MP and stun enemies.
-Clear enough of the dark from the area to fight the Area Boss, then defeat it to unlock the next segment of the world.
-A dynamic time of day and weather system.
-Estimated play time is about 5-7 hours.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
(Follow [url=https://store.steampowered.com/curator/42150626-Jarl%27s-Game-Treasury/]my curator[/url] for more reviews like this) Humanities Legend: Dark Horizon is a substantial improvement upon the developer's first game (which I reviewed [url=https://steamcommunity.com/id/jarlfrank/recommended/1834760]here[/url]), but still very janky so I'll give the same verdict as I did with its predecessor: get this if you like janky solo dev projects that show promise, stay away if you want a polished product made by professionals. The combat is similar to the first game, but has had a couple of improvements. Parrying no longer works by holding a key down, but pressing it once, so you always have to time your parries. Enemies have two types of heavy attacks, vertical and horizontal, that have to be dodged or jumped over respectively. It's a simple system, but I found the combat mechanics engaging enough to keep me interested until the end. Unlike the first game, you now gain experience for every slain enemy, and enemies respawn if you die, bringing it much closer to the soulslike formula. You don't lose anything on death, though, which I appreciate - I never liked corpse runs in soulslikes. Experience can be invested in health, damage, and mana. I found damage to be the most powerful attribute, since it also increases the poise damage you do to enemies, allowing you to knock them down much more easily. I invested all my experience points into damage, which made the game a little too easy towards the end. Dealing high damage is more important in this game than being able to tank it. While the first game had a couple of challenging bosses, particularly the end boss, I found the ones in this game much easier. There was only one boss I had to attempt multiple times, all the others fell at the first or second attempt. Their attacks are well telegraphed and none of them do anything particularly nasty, unlike the final boss of the first game. So if you play this genre for the bosses, you'll be disappointed. The exploration, however, is pretty solid. The game's structure is more open than its predecessor's. You progress through a series of hubs, each with a couple of villages and areas of wilderness to explore. Each of these hubs has a couple of corrupted zones which you need to clear by either killing all enemies in the vicinity or eliminating so-called galls. After clearing all these zones in a hub, the area boss will spawn and you can go fight it. After defeating the boss, you can progress to the next hub. While there is no map, navigation is helped by glowing pillars of light. Dark purple light shows where the corruption and the bosses are, while white pillars of light show you where the next hub is. Those provide all the guidance you need, and are much more immersive than quest markers or an automap. I quite liked the exploration in this game, and the developer's level design skills have clearly improved compared to the first game. It's still amateurish, of course - particularly the dungeons - but you can see what he's trying to go for, and the world is fun to explore. While some areas feel a little repetitive, the game is short enough that it never becomes a problem. The game has full day and night cycles, which look quite beautiful, but the nights are so dark you can barely see, which makes the cycles more annoying than cool. But you can rest at this game's equivalent of bonfires and advance the time of day to morning, noon, evening, or midnight, so it's not a big issue. Visually, I particularly liked the sunsets, and the darkness of night can actually be useful in showing you where to go, as the guiding pillars of light are far more visible against the dark night sky. Speaking of graphics, one major issue the game has is that it makes my PC's fans spin unlike any other. I have a pretty powerful machine with an AMD RX 7900 XT, and a Ryzen 9 CPU, while playing on an old 1080p monitor at 60 FPS. With that setup, I can play any modern AAA game at max settings including raytracing without the PC breaking a sweat. This game uses Unreal Engine 5 and is quite badly optimized, as it makes my PC run hotter than far prettier games. After a little tinkering with the graphics settings, I figured that the problem was most likely with the density of grass on the ground. I've never seen a game with that much animated grass before! The entire ground is covered with it, which requires a ridiculous amount of hardware power to render. Fortunately, you can turn the vegetation detail down in the settings menu, so it's not too big an issue, but considering the optimization of this game, I wouldn't recommend it to people with weaker PCs. One thing I complained about in the first game was that the help screen in the game menu only showed controller buttons. Well, that has been fixed - it also shows the keyboard controls now, which is greatly appreciated. QoL-wise, this game is a big improvement upon its predecessor. Overall, I'd recommend this for people who enjoy soulslikes for the exploration, and who can stomach high amounts of jank. If jank and obvious signs of amateur work put you off, this isn't the game for you. I really like solo dev productions that show passion and effort, and Derek Tanis has some good ideas and is clearly trying to improve his game design with every new release, so I'm looking forward to what he's going to cook up next.
Its a playable souls-like game with a good visuals and okay bgm/sfx. Sample Gameplay: https://youtu.be/muB9z1ZRHCs You can't speed run this game as you won't be able to progress to the next map without clearing your current map, good thing here is you can use the resources you get to level up and buy equipment. My main problem was the target-lock getting locked to monsters I already killed for at least 1-2 seconds before It transfers to another one. Its like the character loves to see the soul leave the body first before he proceed to kill another. Also, the bosses I encountered on the first map are much easier compared to some common monster like the skeleton knight which has fast and multiple attack animations. They are also very generous with the resources (healing you, giving you potions), so its a bit easier compared to other souls-like game, at least up to the point I played. All in all, its a decent game. I can't totally recommend it due to its current price, but I want to support an Indie devs who put an efforts to their work and since there is no neutral review, I am just going to give this a thumbs up. People can always just wait for steam sale to buy this if you think it does not worth its current price tag.
Well I took a chance on it. This game is very much inspired by the Souls series. It features simple controls, exploration, an open ended world, magic, melee combat, and character upgrading among other things. I do wish it had voice acting for the rest of the game besides just the opening. Would bring the world to life more. There is some kind of story revolving around the Dark. We gotta get rid of it somehow. The controls for M&K could use some work when it comes to the combat..when there is more than one enemy it gets a bit chaotic. Also the price tag should be a bit lower imo. That may dissuade a few people off the bat. Overall, it's a solid effort from Derek Tanis. Sample gameplay here: https://youtu.be/oLSkR44-1D0
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