
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 969reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 562 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man merkt dem Spiel das Early Access definitiv noch an, trotzdem sollte man dem Projekt eine Chance geben, das Setting ist interessant und atmosphärisch und ich bin gespannt was noch daraus wird.
+
I honestly am pretty impressed and optimistic with where the game is leading. I was initially excited after playing the demo! I think the early access has great bones and potential! The world building, lore, and story have me super invested and I am excited to see a unique spin on a witchy story! I love the cat and the atmosphere! There are definitely some bugs (As to be expected for early access 1st few days), optimization and things to be improved on. Even though I received a copy of this game for free, I think $26.99 is not bad for 15hrs of content! I will update after finishing my playthrough but wanted to leave a positive review as many people stopped after experiencing a few bugs. And so far I have generally enjoyed my experience thus far
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 562 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think it has huge potential. Its a great start. People are complaining without seeing potential, it's not going to be polished yet.
The hardest decision I've ever made in a game. 🐈⬛🐈⬛🐈⬛😂
Гра сирувата: анімації залишають бажати кращого, взаємодія зі світом - також, зустрічаються некритичні баги... АЛЕ. Концепт - розвал кабіни, історія вкрай інтригує і доволі цікаво подається, а музика... В якийсь момент недалеко від початку заграла Lynyrd Skynyrd Free Bird і у мене відвисла щелепа. Патріс, Panache, щиро бажаю вам успіху. Дуже хотілося б українську локалізацію, навіть без цього ваша гра поцілила в самісіньке моє серденько.
Love the concept and idea for this game. Been waiting for a game with this concept for awhile. There's some problems with the game. But a lot of it can be fixed. But I been been enjoying it and cant wait for the full release.
Игра для своей стоимости топ, нооооо. Умоляю разработчиков, почините камеру в бою на геймпаде, чтобы она блокировалась и не улетала неизвестно куда. Боёвка прикольная, опять же но, зачем нужны эти подкрепления причем ещё хз как появляющиеся( ну типа хоть колокол добавить или ещё что то, чтобы не было просто тупых волн и тд.) и было бы прикольна возможность кота в лицо швырять (типа садовника поцарапали, а в пылу битвы кот отдыхает( я не живодёр)). В остальном очень прикольный концепт игры и достаточно интересно в эту игру погружаться и исследовать
Видно, что ранний доступ, есть над чем работать, но потенциалочень большой и основа добротная. Желаю удачи и надеюсь на дальнейшее активное развитие. Отдельное спасибо за нидерлансдскую локализацию!
Le jeu à du potentiel, La DA/ambiance ainsi que le gameplay sont top. Graphiquement c'est beau et fluide. Pour le moment c'est de l'early donc on rencontre quelque bug avec certains pnj ou même un problème sur la traduction des sous titres en français qui surement sera fix assez rapidement avec des patchs. En tous cas je trouve le jeu bien pour l'instant.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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