
Strategy simulator of the Great Pyramids period, where you take your path from the unification of Egyptian tribes to the foundation of The First Empire. Developed with the assistance of Egyptologists.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, German, French, Turkish, Italian, Portuguese - Brazil, Spanish - Spain
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I didn't really like this game that much. Came from predynastic egypt expecting an experience that'd be something like that, if different. My main issue in this game is that it's extremely linear; You have hardly any control over what happens in the game. As an example, the unification of egypt simply happens, without any input on your end of any sort. In essence, this turns the whole game into resource production tycoon, which is not what I came for.
Unironic 10/10. Unironic Masterpiece. I think Clarus Victoria’s Egypt: Old Kingdom is Edu-tainment par excellence. Perhaps the best edu-tainment game ever made. You will learn about Egypt as you play. Its mechanics are deep enough to be rewarding and allow multiple replays, but simple enough to not become a burden unecessarily. The game was developed by Egyptologists, and the thought and romance of the era is perfectly captured in the mechanics and stories in the game. But the game doesn’t become stodgy and academic. I found the game harrowingly beautiful. Clarus’ thesis on Egypt is that they were a Noble people who out of love and pride willingly enslaved themselves to remembering and honoring their loved ones. Their love drove them to megalomania and in doing so they created eternal treasures that are still arguably Mankind’s greatest works even Millenia later. At first building and *maintaining* these love-works was nearly a suffocating burden leading them to ruin. But the Egyptians never relented, and eventually this titanic burden of rememberance gave way to Enlightenment. This friction of duty inverted itself into the strength to cause miracles. And they did. According to Clarus, Egypt faced down mythological apocolypse and found the strength to win because they never, ever let go. Having unlocked unlimited power, apparently, the Egyptians just slowly ascended and left Earth, and their masterworks behind for the sands to claim. And we are still in awe of them millenia later. Never let go. Thank you Clarus. It’s a wondeful Egypt.
想拿个全成就还得被搞得跟死了妈一样难受 “大狩猎者”和“冷酷无情”两个成就完全不是你靠靠自己就能拿到的 论坛里说一个靠选人间地狱选项增加动物数量 另一个靠与尼罗河外的部落保持敌对关系它会主动对你宣战 但玩了就会发现整局游戏下来(史实模式)几乎全是一个狩猎事件没有 “冷酷无情”照样 目前我只被掠劫(次次都是掠劫)没被“宣战”过 好像拿个成就还得看游戏愿不愿意给你一样 贴吧上很多人说拿到的很多成就都是莫名其妙解锁的 更别说这种随机事件 再者 过了这关还可能有一关等着你 关于解锁成就是会有bug的 就拿“众志成城”来说 有时候建好了要求在第二王朝额外建造的卡塞海姆威大坟头建好了成就却弹不出 几乎可以确定是因为你太早把第二王朝坟头建设任务里的坟头过早建完了 我甚至怀疑自己是不是把成就要求理解错了 结果试了试不加速第二王朝其它陵墓的建设摆平叛乱把卡塞海姆威大坟头给建好后才把这byd成就拿到了 问题就是 “在第二王朝时建设卡塞海姆威工程”这里的“第二王朝”成就判定可能不是有没有在第二王朝的时间里 而是看你有没有第二王朝坟头任务在进行 这是一部好的作品 不是一个好的游戏 如果你只想把它当成一个游戏通关然后完事 你会知道什么是折磨
The historical accuracy of this game is quite high.
1.很好玩,看着部落到国家慢慢的建成会很有成就感 2.物资要计算得很细,特别是追求全部金牌,一不小心就容易暴毙 3.给人最直观的感受——大兴土木真的劳民伤财,又要征战又要修金字塔还要防止内部分裂,玩得我头疼
比《史前埃及》数值多不少,难度也增加很多!玩过以后的感想就是埃及人你糊涂啊,你没事儿造一堆金字塔干嘛,又不能吃,但凡少搞点面子工程现在世界上也不至于只剩下中国一个文明古国……值得一提的是有个自由设定,也就是你可以体验《重生之我在埃及反抗外星人殖民》。好玩爱玩,等我不用操心作业了就继续玩。
Прекрасная стратегия: нетребовательная технически, простая в управлении и освоении, но с неожиданными сложностями по ходу сюжета и большими возможностями по перепрохождению, в том числе за счёт гибко настраиваемых стартовых опций. Вдобавок, что важно для исторический игры, она познавательна и сделана с большим вниманием к сеттингу, целостным представлением об эпохе и глубоким её пониманием, что ныне встречается очень редко. И главное, игра очень увлекательна и основательно затягивает (в том числе за счёт солидной продолжительности). Всячески рекомендую. 10/10
Fine, decent game. Not very complex at all but actually really difficult too. Probably very give or take if you enjoy it or not because of the simplicity of the core game mechanics. Glorified puzzle game about Egypt, so nothing deep.
以前玩这游戏觉得很震撼,而现在玩只觉得很不安,因为它太真实了,真实到仿佛能在今天经济大衰退的环境下,让我看到自己将会在乱世里饿死的未来…… 毕竟这游戏里的古埃及上层,上层穷奢极欲造陵墓横征暴敛从而导致民怨沸腾且地方势力抬头,并且对自己造成的问题也只会一味责怪鬼神作祟而不去听听民众饥肠里的咕噜声,哪怕末期大崩溃也还不忘这种奢侈的鬼神工程,仿佛只要金字塔一建好就能立即除灭那些所谓的邪神赛特一样,并且明明一个个的都挥霍无度没停过却还好意思自称英明廉洁给自己贴金,而现实里的那些大人物们却也是这样有过之而无不及的…… 总之这游戏给我带来的感觉真的很微妙,一边深感古埃及亡得不冤,却又一边心疼那些跟自己一样处境受苦受难的底层人,只希望自己未来不要饿死吧……
güzel oyun.
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