
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 962reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
los subtitulos no estan traducidos
Jogo bem divertido mais demanda alguma paciência, vai te mandar ir nos lugares mas não dará nenhum indicativo fácil de entender que você está no caminho certo.
Ich finde das Spiel durchaus gut !! Am besten finde ich das geile Movement der Hexe und die tolle Grafik. Spiel läuft bei mir auf 4k wie Butter Settings High 120fps rund. Weiter so !!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 556 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this is amazing for Early Access. Some miner bugs but nothing mayor. Can't wait for a full release.
For starters, I was excited for this game ever since I saw its trailer. It instantly got me hooked from the first frame and I knew my hunch about it was right since the moment it loaded, my cat jumped on my chair's arm and started watching. (A funny detail, yet a true one.) It's atmospheric, haunting, enchantingly beautiful, a delight if you're into witches and coven lore. The battle system was friendly to me and easy to handle, I had fun. The whole thing with the cat familiar was astonishingly cool, judging from my experience from other cat mechanic games it was a fresh perspective of what it means to be a cat. Aside from some collision issues with the cat gameplay (for example being stuck in-between wall and floor, especially if there were any furniture on top of that) which can be fixed since it's still in early access, I didn't experience any issues with the game's performance. It didn't crash or annoy me regarding its frame rates being slow or not smooth. To my surprise, the demo released earlier this year (which I tried), ran a bit crispier, which kinda saddened me, but the early access version was much smoother, allowing me to enjoy the game. Looking forward to seeing it blossom!
Man merkt dem Spiel das Early Access definitiv noch an, trotzdem sollte man dem Projekt eine Chance geben, das Setting ist interessant und atmosphärisch und ich bin gespannt was noch daraus wird.
Знакомство с игрой в демке у меня уже закрадывались очень большие вопросики по поводу игры, Демка: 1. Визул и стилистика в игре шикарная и это единственный плюс в данном обзоре будет. 2. Самая игра движения персонажа, камеры, анимация взаимодействия с чем либо выглядят как будто пластиковыми ну или более понятнее взяты из бесплатного персета движка. 3. Демка которая по факту не о чём не то что с игрой не знакомит, А нагоняет КУЧУ мистицизма в виде Тупого обучения движения и т.п. Саму игру не показывают тока обучение. Сама игра: 1. Благо можно продолжить с места где демку закончил. 2. Боёвка это картонное месиво с закликиванием противников ни анимация ударо, ни сами противники, да даже сами "аренки" не вызывают никакого интереса, А тока мысли что сделали их тока ради того чтобы наполнить местность. 3. Трейлеры вам ВРУТ прирендереные видоски с реальностью даже близко не стоят. Закрадывались мысли: "а точно я в ту игру зашёл что на видосах?" П.с. Я думал подожду пару патчей и дальше будет видно что да как думал починят. Локализация: Так как не имеет разницы какой язык сама игра по своей прихоти может вам выдать один текст на вашем языке, сразу же дальше реплику на английском или даже одно слово может менять в тексте на Англ. Смысл тогда вообще делать локализацию если вы будете текст резать и менять его и наверное не по одному разу. Оптимизация Спишем на ранний доступ но приемлемо. Патчи Думал они будут править какие либо критические ошибки или хотя бы выйдут на связь после того как выпустили это подобие игры. Но нет они просто говорят "Нам нужны деньги купите у нас музыку" п.с.с. Сделал рефанд так как то что я увидел это не ранний билд игры, это уже её основа с её отсталой боевой системой, С пластмассовыми анимациями, и я бы назвал посредственным геймплэем в общем За год ничего нового вы скорее всего не увидите кор механики уже заложены и их менять никто не будет. Всё же жалко такой сетинг мало кто делает поэтому он и выглядит на первый взгляд очень привлекательно, Но я подожду год и там глянем достойна игра будет свой цены или нет так как сейчас за ЭТУ ЦЕНУ её желания брать нету.
I've played through all the early access content and enjoyed it so far. There are lots of good things and also a lot of frustrations, but I feel that's a given with early access. I like Noa, character design and story. Her combat was really annoying and frustrating until I was able to pick up a few new abilities. Then it started to get fun and interesting. I like the idea of the cat gameplay. Posession is super useful! The pathfinding on the jumping is a little off, but I'm sure that will get better. I dislike how linear it is, not my favourite style. I thought there would be more world interaction - talking to traders, side quests etc. That being said, you can explore every house, so there is a big world (coming). The main quests are just task based - find a clue - find a location - find the original - find a seal etc etc. It was a little repetitive, but again early access story! The NPCs are really badly rendered and in terrible costumes, plus very few models so you see the same 4 people over and over again. It looks like a really early AC game without the hiding and interaction fun. Switching between 3 timelines is sometimes jarring. Clio and the professor haven't given away why they exist yet, but I have theories and would be interested to see where it goes! This game has amazing potential and I'm super excited that 17th Century witches are getting their moment! I can't wait for more!
honestly is a pretty good game for an EARLY ACCESS, combat could deserve a revamp, something more along magic, bullet time to cast cool spells and less about wacking the ♥♥♥♥ out of everything, but aside that, is a very very good game. you need to be a ♥♥♥♥♥ gamer to rank this game low, those who main "fun" is looking for something to nag about.
Un gameplay solide, une bonne ambiance et un thème original ! Malgré que le jeux est en early acces, j`ai eu une bonne experience pour le moment. J`ai hate de voir les prochaine update !
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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