
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 962reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has potential, However currently the games combat system is very boring and slow. I am also stuck on the second boss due to a bug or just unfair gameplay. once killed by the second boss you go back to the main menu instead of being able to try again like the 1st boss, whats also bizzare is that the potions that I used for that fight would dissappear once loaded back in, so if I want to try the boss again I have to restock every single time manually.
Somehow the demo was total ♥♥♥♥♥♥♥ without any gameplay and right after the end of the demo it starts rapidly increasing in quality
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 556 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Je le recommande fortement, je l'attendais avec impatience et s'en m'en rendre compte j'ai jouer 3h ce jeu est tellement incroyable que je pourrais ne faire que sa.
i think its a pretty cool game for people who like a bit of darkness and story telling. i think the cat mechanics are sub optimal but i like the fighting. for its price, 26 euro's i think its a gem in the making assuming they dont put everything behind a pay wall later through dlcs.
Tem muito potencial, a estória é interessante, mas ainda está "crú" demais, a jogabilidade não é boa e os combates são extremamente "truncados" e monótonos, mais similares a um RPG do que propriamente de um game de ação. Espero sinceramente que revejam diversos pontos para melhorar consideravelmente estes aspectos-chave, por enquanto ainda não recomendo, espero mudar de opinião.
Absolutely recommend this game!
迷路迷死你 一直走重复的路线 连个导航都没有 到处找东西找半天找不到 这么多房子不知道该去哪一座 而且做任务解密出来还有兵追着打 不打不让走 恶心至极
Poco da dire. Anche se ci sono ancora alcuni bug da sistemare e la traduzione in italiano dei dialoghi non è completa, lo trovo bellissimo e in linea con le mie aspettative. Spero solo non diventi ripetitivo. Ottimo lavoro! <3
Die Idee hat mir gut gefallen und war, bis es zu dem richtigen Gameplay kam, von dem Spiel begeistert. Aber die Umsetzung lässt leider zu wünschen übrig und habe somit das Spiel nach einer knappen Stunde wieder zurückerstatten lassen. Ich verstehe dass das Spiel in early Access ist, aber das Kampfsystem besteht aus einmal Ausweichen können und die Angriffstaste spammen, die immer die gleiche 3x Kombi auslöst. Die Bewegung als Katze sowie als Hexe ist leider so schwerfällig, wie ich sie davor in keinem anderen Spiel hatte. Die Story könnte von ChatGPT geschrieben worden sein.
Pas mal de bugs présents mais Early Access doncc'est à prévoir. Cependant, le combat est vraiment pas ouf : le dash est trop lent, le lock est pas terrible et semble inutile. Les animations des combos sont sympa mais je ne ressens pas forcément l'impact des coups. Par contre, l'ambiance, la DA, c'est top. Très bonne BO. La mécanique du chat est sympa. Cela rajoute un côté un peu puzzle game. L'investigation est plutôt bien faite. L'histoire est prenante. C'est encore un peu brut mais il y a du potentiel. A voir au fil des mises à jour.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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