
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 962reviews | 64% | — | $601.6K |
| $29.99 | — | — | #13 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 556 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don’t buy it as is, wait for the next update
I just don't know what this game is. Give this game more time before you give it a try. There's a lot of potential here, but the game hasn't realized any of it yet. Replace the setting and witchcraft with anything else, and this game loses the only somewhat great things it has going for it. It's a cool setting and concept, but the gameplay ranges from boringly average (walking and finding things? near nonexistent stealth?) to janky (inconsistent dodging in combat, cat movement + jumping). There's tutorials for just about every action possible. Combat is extremely shallow, which is such a shame when you play a character with potential for cool spells. Also, why is Lynyrd Skynyrd's Free Bird playing IN FULL in the background as I slowly walk through a hotel in my boxers? It doesn't match the tone nor the gameplay. It's completely out of place, and pulled me out of the game entirely. Makes me question what the game's budget is going towards. Hit a bug where I died, but didn't get a death screen. I was just stuck and could only pause. Tried filing a bug report in game, but that stayed stuck on "Submitting..." and I had to ALT+F4. After that, I had to stop. This game needs a lot of time and fixing. 1666: Amsterdam has caught my curiosity, but I'm putting it down for now. I really hope it improves.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 556 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is potential here, it needs lots of work polishing and developing, but I give a positive because the promise of this game is good. I'm glad the devs said they would not use ai again and took all out.
В игре чувствуется душа. Проект достоен внимания. Со времен первых ассасинов рад снова играть в игру этого автора. Не смотря на ранний доступ и отсутствия полной идеи разработчиков игра уже довольно не плоха.
Hay juegos que necesitan horas para convencerte. 1666 Amsterdam, en cambio, tarda menos de 45 minutos en susurrarte al oído: “quédate, aquí hay algo especial”. Y lo más hermoso es que no lo hace a gritos. Lo hace con atmósfera, con intención, con una ciudad que parece respirar entre sombras, piedra, agua, secretos y superstición. Desde los primeros pasos se nota que esto no es solo un juego ambientado en una época histórica; es una ventana a otro mundo. En menos de una hora ya había sentido algo que muchos juegos enormes no consiguen en decenas de horas: curiosidad real. Esa sensación de querer mirar cada rincón, entender cada gesto, seguir cada pista, dejarte llevar por una ciudad que parece tener memoria propia. Y entonces ocurre algo precioso: no eres solo un personaje. En muy poco tiempo pasas por distintas miradas, cuerpos y formas de vivir ese mundo. Personajes femeninos, masculinos… y hasta un gato. Sí, un gato. Porque aparentemente incluso en la Ámsterdam de 1666 la mejor forma de sobrevivir es tener bigotes, sigilo y cero respeto por la propiedad privada. Pero bromas aparte, esa variedad le da una magia especial. Te hace sentir que no estás jugando una simple historia lineal, sino entrando en una época viva, misteriosa, casi embrujada. Como si cada personaje fuera una llave distinta para abrir una puerta de la ciudad. 1666 Amsterdam me ha dejado una impresión muy fuerte en muy poco tiempo. Tiene calidad histórica, personalidad, atmósfera y una dirección pensada con cariño. Se siente como uno de esos proyectos que no solo quieren entretener, sino dejar una marca. Y cuando un juego consigue emocionarte en menos de 45 minutos, cuando te hace sonreír, sorprenderte y querer ver más, entonces sabes que no estás delante de “otro juego más”. Estás delante de una promesa. Una promesa oscura, elegante, extraña y fascinante. Y yo quiero seguir caminando por sus calles. Funcional al 100% en la Steam Deck
Пока поиграл лишь два часа. В целом, у игры явно есть потенциал. Мир интересный, графика (если не брать в расчет людей и кошек) - кайф. Самое слабое место игры это боевка и некоторые геймплейные механики. Надеюсь, со временем допилят и будет хорошо. На то ведь оно и ранний доступ)
Tem um grande potencial, mas precisa polir e melhorar muita coisa.
Franchement c'est une super découverte je trouve. Un jeu historique bien travaillé, je n'ai même pas rencontré de bug jusqu'à maintenant alors que j'y ai joué day one. Le seul point "négatif", et encore j'exagère, c'est la traduction qui n'apparaît pas à toutes les lignes de dialogue. Mais franchement c'est pas handicapant. J'ai hâte de voir la suite !
All I can say is needs optimization load screens blackout cut scenes glitch big dos drops I know it’s a work in progress and this is the only time I’ve bought a early access game now I know why I wait. Great story idea was really looking forward to playing this. Also I’m just in steam deck so maybe it just don’t have the power. Been waiting for that elusive email for a steam machine.
O inicio é um pouco chatinho (acesso antecipado) no sentido de se acostumar com as mecânicas. A partir da lua da Raposa Eloquente, fica muito mais fácil e delicioso de se jogar.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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