
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
2 часа в игре, полёт нормальный. Игра выглядит великолепно по стилистике и общему визуалу. Всё стабильно, без вылетов, без статтеров, без графичиских багов, что в наше время вообще "манна небесная". На момент релиза одна беда - часть диалогов забыла что их перевели и показывается на английском. Для меня не проблема, но когда читаешь диалог, а тут тебе на - строку на русском и потом тебе на - строку на английском, это немного выбивает... Графоуни симпатичный, мыла нет, всё на максималках - 120 фпсов(ручками ограниченных) держится стабильно с генератором (60 нативных, 60 фуфлокадров). Гостинга и прочих неприятных моментов нету. Всё плавно и прилично. Озвучены персонажи шикарно. Звучит, сама по себе игра, тоже не плохо. Про боёвку и механики пока говорить не могу, надо пройти дальше, дополню позже. Кстате котики - кайф. Отдельно отмечу про нытьё на тему оптимизаций - игорьки с ГТХ 1660 Ti пишут гневные обзоры что игра не выдаёт миллион кадров на их квантовых компьюктерах. Печально - да, стоит ли засирать неплохую игру в раннем доступе по адекватной цене по причине картофелеПКашности - нет.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me parecio un buen juego, visualmente increible, tematicamente bien, pero no supe pasar de una puerta, y lo reembolse, si en algun momento descubro como pasar esa puerta, volvere a jugar
Needs some work, though that's the understatement of the year. I'm 20 mins into the story post-demo so far - with my rig, I haven't faced any performance related issues so far. Gotta say: this gameplay should've been in the demo -> looking back, it really does seem as though the devs just took the beginning of the story and chopped up the beginning portion to make said "demo". I'm liking the relationship dynamic between the Cat and the Witch so far - more than I expected tbh. With all that said, the game has an interesting story and concept, so I'm gonna stick it out for the long haul here. There are parts of the game ie. melee combat, that lack the visceral impact vs other games, but I'm just glad to see some new IP in a world full of sequels, derivatives, and remasters/remakes. Regarding the AI controversy: if you're someone who cares about that, cool. Go care on someone else's review, because while I understand there is a razor-thin line between what's acceptable/unacceptable when it comes to AI being used in game development, I'm no Doctor Professor and am not gonna pretend I am. I don't have a high horse, I don't have a horse at all actually. As long as story beats weren't written using it, I can feel the dev's passion/soul in the game, and AI was used for genuinely minute stuff, then idgaf. Full Disclosure: I haven't followed the AI controversy, so if they are doing that, then hell nah bro Anyway, TLDR: Interesting concept, mid gameplay -> I'm sticking around to see more. Get it now if you're familiar with Early Access titles and the risk they pose, or wait for the full game/when it's on sale to play it safe. I have spoken.
НАКОНЕЦ-ТО появилась игра, где ты будучи ведьмой с фамильяром можешь бить неугодных метлой! Игра очень атмосферная и увлекает. Красный цвет в деталях завораживает ;) Со своим ноутбуком играю осторожно на средней графике, но надеюсь, картинку оптимизируют и под более слабые ПК.
Кривая , касая , куча багов...Но сволочь чем то же цепляет)) Забавная игра,хорошая вроде как задумка...посмотрим что из этого всего выйдет....Перед покупкой строго,сначало посмотреть обзоры...
Есть текст непереведенный на русский,но это ранний доступ,понятно.Игра хорошая.
A promising start. Obviously given that this title is a work in progress the game has some minor wounds that need fixing, such as further optimisation and refinement on various gameplay aspects, namely the combat. As part of the development cycle these are all ought to be addressed further down the line given the early access of it all. I only came across minor optimisation issues so far, rig specs attached. This review will be updated as the development continues and as I progress the game.
I am two hours into the game. Love it so far. Atmosphere and music are perfect. I like the setting though I am not much into witches and cats so it means something. Fight is just ok, it is not God of war. It runs good on my rig. Keep the good work devs and I will be waiting for polish language in the future.
this game well worth the money. i have enjoy it but honestly please dont read those bad reviews. those people wants find things to fuss and complain about it. i havent had no issues to game at all.
Очень хорошо, но мало! Если вас интересует графика, просадки и т.д. всё, что касается картинки, то не открывайте эту игру. Она не готова для полного погружения. Испортите впечатление, подождите официального выхода и вы насладитесь! Я в восторге уже сейчас! Втянулась в неё полностью и когда я уже была готова не ложиться спать вовсе, она кончилась! Жду продолжения!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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