
Every 333 years, something stirs. 1666: Amsterdam is a 3rd person Dark, Story-Led, Action-Adventure where Noa, the Collector, wields witchcraft to uncover demonic entities hiding behind human faces. Investigate by day. Face your demons at night.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best RU #30, worst UA #96 · 11 markets collected
US · last 30 days
About
Entities known as The Originals have lived for centuries, granted time, granted power, and the freedom to abuse both. That power is now owed.
Noa Brooklyn was born The Collector, raised by the Zaindaris for a purpose she did not choose: taking that power back.
Explore a handcrafted Amsterdam by day. At night, uncover what lies beneath its surface. Every facade carries a gablestone. Not all of them tell the truth.
The Originals walk among Amsterdam’s citizens, hidden behind human faces. Identify them. Mark them. When the Esbat comes, confront them in their true form under the moon. Collect what is owed.
Noa commands witchcraft and spellcasting passed down through generations of Zaindaris. Each target can be approached in multiple ways. Strategy, timing, and choice define the outcome. Every Esbat is a reckoning.
Noa is not alone. Aaron, summoned from 1999, now sees the world through the eyes of a cat. Together, they are one: Switch between Noa and Aaron across two radically different playstyles. One wields witchcraft. The other has four paws and flair.
Panache Digital Games is an independent studio founded by Patrice Désilets, creative director of Prince of Persia: The Sands of Time and Assassin’s Creed.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 957reviews | 64% | — | $601.6K |
| $29.99 | — | — | #12 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 555 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I'm currently giving this a soft "No". There are bones here for a good game, but the design and the direction are not good. Some inputs are inconsistent (dodging most importantly - it does nothing 25% of the time). The moment-to-moment gameplay just isn't interesting. Characters are not interesting. Some gameplay mechanics have a veneer of novelty but it wears off quickly. I just haven't found anything engaging here yet. I can see the story and maybe even the gameplay evolving into something special, but unfortunately Panache doesn't have the pedigree to make a believer just yet. Visually, the game is impressive and the performance has been good, too - at least for me.
A ver he estado jugando 3h al y la verdad que el juego está bien como proyecto, la movilidad con el gato es muy tosca, el combate también es tosco y repetitivo y ortopédico la verdad, lo de que no se te regeneren pociones lo hace incluso más tosco. Que no está bien señalizado las cosas bueno eso es al gusto de cada uno a mí por ejemplo me gusta que me lo pongan difícil y que tenga que ir yo buscando. Los npc que los puedas atravesar es loco. Bueno hay que darle un tiempo, la premisa no es para nada mala y esta interesante.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $601.1K | 2.2K | 95% | $9.99 | |
| $602.1K | 1.1K | 63% | $18.99 | |
| $602.7K | 1K | 76% | $19.99 | |
| $602.8K | 1K | 85% | $29.99 | |
| $602.8K | 1.1K | 79% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $43.5M | 106.1K | 57% | $34.99 | |
| $177.2K | 489 | 84% | $19.99 | |
| $928 | 3 | 100% | $14.99 | |
| — | 0 | — | — | |
| $59.9M | 88.4K | 85% | $39.99 | |
| $67.8M | 23.8K | 87% | $69.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Dutch, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian*languages with full audio support
Hours played at review time, across 555 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
J’ai pour ma part été charmée par la proposition qu’est 1666 : Amsterdam. Néanmoins, je trouve que le titre mérite d’être approfondi et peaufiné sur certains aspects (et dans un second temps, je regrette l’absence d’un mode photo, mais ça, c’est mon petit plaisir personnel), notamment au niveau de la réactivité des touches, des déplacements ou encore des détails donnés pour nous permettre de trouver un élément. Je trouve que le jeu a beaucoup de potentiel en exploitant différentes timelines et en nous plongeant dans l’Amsterdam du XVIIème siècle.
Non capisco le recensioni negative.. è un early access alcune cose sono macchinose e alcuni sottotitoli non presentano traduzione.. ma non è male come gioco
I really like the story and the exploration! I love the characters. I understand this is a work in progress, and yes, there are many things that still need to be worked on, but I have faith that the updates we’ll have will only make the game better.
I think its a nice game. Don't care much about AI assets that people are talking about, they did say they will replace it. The combat mode is a bit annoying and the jewelleries changes when you lose the fight and have to try and pick them again. But I noticed that it's kinda random-ish. I read it's a 15 hour game but I finished it way faster than that. Also, I was frustrated a lot trying to figure out what to do sometimes. But I still find the game enjoyable. Waiting for the update.
Проект очень интересный и очень сырой. Ощущается даже не как бета а скорее как альфа версия игры. Куча механик которые не раскрыты, куча визуальных багов, скушная боевая система и единственное что тебя держит это интересная пусть и местами глупая история. По заявлению разработчиков игру они будут доделывать ещё год и судя по дорожной карте изменений намечается немного. Надеюсь под конец игра превратиться в достойный аа проект, но пока тут нечего делать
[h1]Positiv:[/h1] Grafik: Die Grafik von 1666: Amsterdam ist absolut gelungen! Die detailreiche Darstellung des Amsterdams im 17. Jahrhundert fängt die Atmosphäre der Epoche perfekt ein. Die Architektur, die Beleuchtung und die lebendigen Straßen verleihen dem Spiel eine einzigartige Authentizität. Besonders beeindruckend sind die historischen Gebäude und die dynamische Tageszeitgestaltung, die das Eintauchen in die Welt noch immersiver machen. Story: Die Story des Spiels überzeugt auf ganzer Linie. Die Handlung ist packend, gut durchdacht und verbindet historische Ereignisse mit fiktiven Elementen auf eine Weise, die sowohl unterhaltsam als auch lehrreich ist. Die Charaktere sind vielschichtig und ihre Motivationen nachvollziehbar, was die emotionale Bindung zum Spiel verstärkt. Besonders gelungen ist die Integration realer historischer Figuren und Ereignisse – das gibt dem Ganzen eine besondere Tiefe. Mal was anderes: 1666: Amsterdam hebt sich angenehm von anderen Spielen ab, indem es sich auf ein weniger häufig behandeltes Setting konzentriert. Die Mischung aus historischem Setting, strategischen Elementen und einer packenden Story macht das Spiel zu einem echten Unikat. Wer nach etwas Neuem und Frischem sucht, wird hier definitiv fündig. [h1]Negativ:[/h1] Das Kampfsystem ist noch nicht ausgereift (Early Access halt) Leider ist das Kampfsystem aktuell noch der größte Schwachpunkt des Spiels. Die Kämpfe wirken oft unausgereift, unpräzise und wenig intuitiv – sowohl im Nahkampf als auch bei Fernangriffen. Die Steuerung fühlt sich teilweise hakelig an, und die Gegner-AI scheint manchmal unberechenbar. Da das Spiel noch im Early Access ist, hoffe ich, dass das Entwicklerteam hier noch viel Arbeit investiert, um das Kampfsystem zu verbessern. Bis dahin bleibt es ein frustrierendes Hindernis, das den Spielspaß in actionreichen Momenten stark beeinträchtigt. Fazit: 1666: Amsterdam ist ein vielversprechendes Spiel mit einer großartigen Grafik, einer fesselnden Story und einem einzigartigen Setting. Wer bereit ist, über die aktuellen Schwächen des Kampfsystems hinwegzusehen, wird mit einer tiefgründigen und atmosphärischen Erfahrung belohnt. Mit ein paar Updates könnte das Spiel noch deutlich besser werden – ich bin gespannt auf die weitere Entwicklung! Empfehlung: 8/10 (mit Hoffnung auf mehr in Zukunft)
Needs some work, though that's the understatement of the year. I'm 20 mins into the story post-demo so far - with my rig, I haven't faced any performance related issues so far. Gotta say: this gameplay should've been in the demo -> looking back, it really does seem as though the devs just took the beginning of the story and chopped up the beginning portion to make said "demo". I'm liking the relationship dynamic between the Cat and the Witch so far - more than I expected tbh. With all that said, the game has an interesting story and concept, so I'm gonna stick it out for the long haul here. There are parts of the game ie. melee combat, that lack the visceral impact vs other games, but I'm just glad to see some new IP in a world full of sequels, derivatives, and remasters/remakes. Regarding the AI controversy: if you're someone who cares about that, cool. Go care on someone else's review, because while I understand there is a razor-thin line between what's acceptable/unacceptable when it comes to AI being used in game development, I'm no Doctor Professor and am not gonna pretend I am. I don't have a high horse, I don't have a horse at all actually. As long as story beats weren't written using it, I can feel the dev's passion/soul in the game, and AI was used for genuinely minute stuff, then idgaf. Full Disclosure: I haven't followed the AI controversy, so if they are doing that, then hell nah bro Anyway, TLDR: Interesting concept, mid gameplay -> I'm sticking around to see more. Get it now if you're familiar with Early Access titles and the risk they pose, or wait for the full game/when it's on sale to play it safe. I have spoken.
Me parecio un buen juego, visualmente increible, tematicamente bien, pero no supe pasar de una puerta, y lo reembolse, si en algun momento descubro como pasar esa puerta, volvere a jugar
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Where this game's players are, estimated from review languages.
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