
12 is Better Than 6 is a dynamic top-down shooter with stealth elements, presented in a Wild West theme. The story puts you in the shoes of escaped slave fleeing to the United States in 1873.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 29 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 10.3Kreviews | 84% | — | $2.4M |
| $1.99−80% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 243 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has some great ideas, but the execution falls short. The atmosphere, hand-drawn art style, and soundtrack are easily the game's biggest strengths. They fit the Wild West vibes perfectly. My favorite weapon was the bow and arrows, which felt satisfying to use. Unfortunately, the checkpoint system is terrible. More than once I reached the end of a mission, died, and had to replay the entire level. The game also lacks a way to distinguish enemies from allies, so I sometimes wasted valuable ammo by mistake. The difficulty feels poorly balanced. It's kinda hard from the start, when you're still learning, but becomes easier near the end once you've already mastered the mechanics, which makes no sense. The story is forgettable, the dialogue tries too hard to be funny, and the weapon variety is limited, especially since you can only carry one weapon besides your knife. I think games like this should be fun and enjoyable, not frustrating. Overall: 4.5/10.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian, French, Spanish - Spain, Simplified Chinese
Hours played at review time, across 244 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My Personal Game Score: 7.5 / 10 + Fun gameplay + Simple game design - Bad weapon mechanics - Sometimes enemies become invisible due to game design and effects
Hotline Miami: Wild West
The story of an escaped slave travelling from mexico to texas with just a revolver to survive was for fun than i thought. I also loved the different weapons like shotgun, rifle, TNT and bow & arrow we get as we progress in the story. I always loved shooter games and this game was no exception. The top down camera angle with the black and white artstyle was better than i expected. The music with the wild west vibes really enhanced the fun for me. The right mouse hold + left mouse click to fire the revolver and bow & arrow was really unique to me and it made the game extra fun. I really loved all the perks except the perk called Arsenal which lets us handle two revolvers simultaneously. That perk made me feel like i was wasting bullets. The collectible hats were god enough. I also loved the fact that i could use the enemies weapons. Overall a 10/10 shooter game which made me feel like wanting to do a second playthrough.
结局给我气笑了,跟烂尾网文小说一样 枪械其实也没什么特点,因为全是一击必杀,而且由于这个弓箭反而是最好用的,不会发出声音而且弹药还多 ai也弱智的一批,说实话感觉和会玩枪箭的丧尸差不多,反正也是见到你就乌央乌央冲过来,甚至后面的还会开枪把自己人杀了。枪箭飞过旁边也不会察觉,旁边人被杀了也在那傻站着 看在打折的份上就不打差评了,但真心不建议原价入
容错率太低了 直接一枪毙命 上帝视角 有枪支炸药
I was drawn to that game because of its aesthetic. Initially the game felt just too hard and plain unfair, but after a while it felt natural and you somehow end up feeling like an ace shooter dropping targets and reloading faster than one can blink. The game has a few issues: my achievements never registered, and I couldn't get an external controller to work with the Steam Deck. The music is great, the gameplay tough but rewarding, and even though the the story is mostly forgettable, I had a good time playing.
The pen/paper art style they went with is bland and boring, taking away from the old west theme due to lack of detail and color to make the scenes actually interesting to look at. The clunky manual shooting/reload system is unnecessarily convoluted and borderline micromanagement. Aim to shoot --> Stop aiming to recock gun --> re-aim to shoot --> empty gun --> Insert each bullet individually It's not smooth or engaging for the fast pace Hotline Miami clone they were going for. From what little story I experienced, it did not catch my care. It's unlikely I'll ever return to it.
Игре очень подходит слово "приятная" с оглядкой на жанр. Плавный геймплей, спокойный визуальный стиль, низкая сложность и небольшая продолжительность. Лично для меня она более предпочтительна, чем хотлайн майами, где тебя высушивают.
Bueno pues me acabo de terminar el 12 is Better Than 6 y dejo por aqui mis impresiones por si a alguno le sirve para decidirse si pillarlo o no. A ver, el juego no esta mal del todo para pasar el rato. Es basicamente un Hotline Miami con perspectiva cenital pero ambientado en el lejano oeste y con un estilo artistico bastante curioso, como si estuviera dibujado a boligrafo azul sobre un cuaderno. Las primeras horas mola bastante, la mecanica de tener que ir recargando bala a bala y amartillar el revolver a mano le da su toque distintivo y los tiroteos son rapidos. Ademas la musica le pega bastante a la accion. El problema viene cuando llevas un par de tardes y te das cuenta de que es bastante repetitivo. La IA de los enemigos es tontisima y esta rotisima a partes iguales: o tienen vision de aguila y te meten un mochazo desde la otra punta de la pantalla antes de que te de tiempo ni a reaccionar, o se quedan atascados en una puerta esperando a que los vayas fusilando de uno en uno. La historia sinceramente me ha dado igual de principio a fin, he ido pasando textos rapido porque no engancha nada y los personajes ni me van ni me vienen. En resumen: un indie pasable para pillarlo de oferta por un euro o dos, jugartelo en un par de tardes y desinstalarlo para pasar a otra cosa. Si te mola la estética western y buscas tiros rapidos tipo hotline miami te puede entretener un rato, pero tampoco vayais esperando ninguna obra maestra porque se queda bastante cortito.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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